The Round Table Proposal
Part 3: Heroes and Combat
by Sir Timotheus
Asking Heroes fans to agree on whether Heroes should participate in
combat directly or stay on the sidelines is like asking the world to agree upon
a single religion. Thus, on the Round Table Forum, a twenty-one page discussion
resulted from the asking of a single request: Please post your views on the
Hero’s role in combat.
Due to the approximately equal number of people
who sided for each option, I cannot say which has supporters, and I won’t let my
biases affect this article. I will post some views from each side.
Keep Heroes in Combat
Dalai: “Heroes, as the core part of the game, should
be able to perform all the possible functions. And Heroes definitely should
fight alongside their troops. And there definitely must be an option to have
more than one Hero in each army.”
PeteusMax: “I found HOMM IV's heroes on the
battlefield much more interesting than HOMM III’s on the sidelines. They became
more a part of things, and added to battle tactics because of the need to
protect them. In HOMM III, both opponents would have one very powerful hero, and
army building was about who could load up with the most powerful stacks of
creatures. In HOMM IV, you also had to consider how many of those stacks to
replace with heroes, and balance the desire to have heroes with various
specialties in your army, and the need to keep powerful stacks of creatures
along too.”
Sermil: “I liked Heroes on the battlefield,
myself. It added a lot of strategy to the game; a lot of new options. I don’t
mind combat-heavy heroes being able to take on multiple black dragons – such is
the stuff of legends. (How many knights – champions – could Lancelot beat in
combat, you think?) And don’t forget that combat-heroes need to be balanced
against magic heroes with their high level summonings and implosions.”
Get Heroes out of Combat
Campaigner: “I want a functioning system where
Immortality Potions don't exist and where creatures are the important ones! The
utterly failed heroes-in-battle attempt known as Heroes IV went for an RPG style
of play while Heroes 1-3 was strategy oriented. We all saw the
result...”
JSnake8: “I think that the Heroes V should be more like the In the
Wake of Gods expansion. The main hero should not be able to cast attack magic
but rather only magic that will improve their troops’ abilities. The commander
will then be on the field and cast spells or attack based on their skills. This
also helps the gameplay in that a higher leveled hero's stats will still relate
to his troops, unlike Heroes IV, in which their stats only counted for
themselves and a slightly larger army would still be able to knock out the
majority of your troops.”
Apeman: “My major point would
be that it never felt 'real' to me in Heroes IV; I know -what's the point of
reality in fantasy - but hear me out. A hero should be beside an army for
morale, and yes it would be better for morale if the hero would fight, but what
if the hero dies? In that situation, the morale should lower to such a point
that your army just runs away. I never liked the ‘Hero on the Battlefield’ idea
the first time it was introduced, and I strongly agree with John Van
Caneghem.”
Strike a Happy Medium
Veldrynus: “The heroes should participate in combat
just like in H4, but their offensive skills should be greatly reduced. It's not
logical if a single hero can do 3000 damage to a black dragon. The spell casting
system in H4 was good enough. Maybe the heroes could have less spell
points.”
Dragon Angel : “The two principal and objective problems with heroes
on the battlefield are: Heroes of low level or without combat may die easily,
especially vs. certain tactics; and Hero-only armies… when heroes reach certain
level, especially with the aid of combat skills and potions of immortality, they
may be able to handle great armies by themselves, thus making creatures nearly
unimportant. A possibly simple solution for these problems, based on the Heroes
IV system, might be: 1) Increase base hit points (Even low level heroes should
be able to resist an attack from a stack of a few top-level creatures) and 2)
Implement a capturing system (Hero(es) without an army (attacked when alone, or
that lose all the army in the battle) is/are immediately captured by the
enemy/killed by neutrals).
Lwaren: “I propose that heroes be allowed to be
either on the battlefield or off the battle, with benefits and consequences to
both. If the hero is off the battlefield, for example, they might not provide
any Morale or tactical bonuses, but if they are on the battlefield, they are in
danger of being attacked and slain/knocked unconscious. If properly balanced, I
think this system would work best.”
Lampeskjerm: “My idea to make this
possible is that every army consists of 8 slots, in which you can place
creatures and heroes in 7 of them. The last slot is a special "hero" slot, in
which you can only place a hero, and this hero will act like the Heroes from
Heroes I, II, and III. If you only have one hero and nothing else in your army,
you cannot place a hero in the hero slot. In battle, the hero in the hero slot
may step down from the horse, but then he cannot go back up. If you have no
creatures left, the hero steps down automatically.”
Light Daemon : “I rather
have no heroes in combat, but since this is not what's going to happen, then
allow me to discuss one more point: If you have a Barbaric hero/heroine, allow
them to have a sidekick who knows some magic to defend him/her from the troubles
of the wandering monsters/enemies.”
GhostWriter: “Every hero of a given
level, whether Might or Magic, must be able to survive against a certain level
of force applied to them. If you say, for example, a Might hero at 20th level,
shouldn't be able to kill 20 black dragons alone (which means he'd die against
them), but should be able to kill say, 5 black dragons (where he'd barely
survive against them), then that hero won't be able to survive against the sizes
of forces that normally appear later in a game, which is where that hero will be
by the time he reaches 20th level.”
Squiv: “If the hero is to be on the field you
must abstract his hit points and think of it as total survivability and not just
a physical body. Maybe the simplest thing is to separate strength from hit
points. Hit points can grow independent of a skill like combat. That way a thief
may not do much damage in combat, but his quick reflexes as he levels up will
make his hp climb. Also a mage may not have a great melee attack, but his
intellect will make it hard to score a killing blow. It does not matter how you
rationalize the effect.”
Or…
Lord Haart : “Combat could well be ditched, and instead, Ubi could place more emphasis on tactics and nobility (in my opinion, nobility should affect morale, as true leaders can inspire people).”
Pretty much every possible side has been presented. With the wealth of
options available to Ubisoft, most fans are confident that a balanced and
enjoyable system will result, whether combat involves direct Hero intervention
or not. On a side note, most (but not all) supporters of Heroes out of combat
are those who disliked Heroes IV, and most (but not all) supporters of Heroes in
combat are those who enjoyed the game.
Check out the full discussion about heroes and combat here.