I start with a thief, and restart the game until the initial conditions are favorable. I check the altar types (mostly for combat and exploration), the available spells and magic (like summon leprechauns and fatigue or poison), the creature types at [surface,49,23] and at [underground,37,15] and especially the amount in the three first chests. As Pepak said you may start a game, save it, reveal the map (tab nwcprometheus) and decide if is all right; otherwise, undo the cheat (tab nwcprometheus again) and then restart the game, and be patient.
In the beginning, all the chests will go to experience, and the objective is to acquire expert stealth and exploration. I avoid to learn combat because it will be learned on a quest hut very soon. Always check at distance with scouting skills (right clicking) all that you can see; don’t visit or take what you aren’t interested in.
Below is my diary for ‘Hero Wanted’. Some may vary for you, but the essential is here.
Namerutan’s diary for ‘Hero Wanted’
Day 1 – (22 moves) Take resources (mercury, 3), gold (600), emerald (+2 speed), and chest (1500 exp. -> basic pathfinding). It isn’t necessary to go up to the cave. Turn back to the stone (1000 exp. -> advanced scouting) and take the backpack (wizard’s staff).
Day 2 – (22 moves) Take the resources over the well (iron ore, 7), then the chest (1500 exp. -> advanced stealth). Visit the witch hut (learn basic nature, summon wolves), then the beasts master hut (basic tactics). Go to the sapphire.
Day 3 – (22 moves) Take the sapphire (+6 defense), the chest (1500 exp. -> expert scouting) and go to the potion (stealth 76 exp.). There was nothing important for me in the blacksmith (some immortality or cold potions would have been appreciated).
Day 4 – (22 moves) Take the potion (speed) and go through the portal. Visit the stone (stealth 76 exp. and 1000 exp. –> expert stealth). Go to the globes.
Day 5 – (22 moves) Take the globes (stealth 209 exp. and gain 4 moves). Visit the camp (+3 attack), learn the spell (summon leprechauns), visit the fountain (+20% hit points) and go to the potion.
Day 6 – (28 moves) Take the potion (healing). Sell resources in the market to have just 2000 gold and preserve the rest (sell mercury, sulfur and crystal; 600 + 17 x 83 = 2011). Visit the magic school (stealth 94 exp. learn basic death (-2000 gold) and disrupting ray) and go through the portal. Go to the idol.
Day 7 – (28 moves) Visit the idol (+1 morale) and learn the spell on the left top corner (poison).
Day 8 – (28 moves) Go in front of the stack after the bridge (124 troglodytes, stealth 83 exp.) and save the game. Fight:
1 - summon leprechauns, which cast fortune on hero, the monsters approaches. 2 - cast poison on troglodytes and wait with leprechauns; the troglodytes approaches; move the leprechauns to the upper left corner. 3 – Run with hero to down left, and move the leprechauns to the back of the troglodytes (this distract the monsters one turn); the troglodytes hit the leprechauns (rip). 4 to the end - The hero wait, the monsters approaches, and then the hero runs before they by describing the biggest circle possible on the battlefield (be aware of the obstacles) until the monsters are dead (several loads and lots of battle rounds with each attempt).
Day 8 – (continuation, 4 moves remaining, 331 exp. gained) Save the game and take the sapphire (+6 defense).
Day 9 – (28 moves) Go to commerce with the resources (sell all; 11 gold + 62 x (10 wood + 17 ore) + 125 x (1 sulfur + 5 gems) = 2435). Go to the watering point (+10 moves, due to the globes). Here it might be better to visit the stables before, but I didn’t. Take the wagon (holy water, restoration and luck potions). Take the opal (+ 6 spell points) and go to the blue army (37 orcs).
Day 10 – (28 moves) Save the game. Fight. This battle is easy: summon leprechauns, which cast fortune on hero, and wait until they dead; them cast again and cast fortune on itself and wait until the orcs approaches. Wait both and attack the orcs with leprechauns and them with hero (avoiding the first retaliation against the hero). End the battle with melee; gained brazier of sulfur and 123 exp.). There was a chest and a fire, but the blue army took it. Take the emerald (+2 speed) and the backpack (plate mail). Take the 3 chests to the left (hidden by vegetation); +500 exp., stealth +75exp., +1500 exp.->advanced pathfinding, +500 exp.). Go to the chest near the shrine.
Day 11 – (28 moves) Take the chest (+500 exp.->expert pathfinding) and the great sword. Go down and take the chests and the healing potion (+1500 exp. +1500 exp.-> master pathfinding). Don’t fight the stack (due to leprechauns being faster than troglodytes). Go back to the watering point.
Day 12 – (33 moves) Reach the watering point (+10 moves due to the globes). Take the ruby (+6 attack) and the chest (+1000 exp.). Save the game and fight the blue army (103 orcs): Summon leprechauns, which cast fortune on hero; the orcs approaches; cast poison on the orcs; leprechauns stops the first strike from orcs; summon leprechauns two more times, casting fortune on itself; they stops 3 more rounds from the orcs, and allows the hero to cast disrupting ray on the orcs; wait for the orcs and engage it in melee, with the aid of a healing potion. Gained 343 exp. and a vial of poison. Go up.
Day 13 (33 moves) Take the chest on the left, behind the trees (+500 exp.). See the silver oracle (seen 1/3). Take the resources under the quest hut (4 crystal). Visit the hut (- great sword + master combat + advanced melee), kiss the blessed stone and go into the tunnel. Take the chest on the left (hidden) +1500 ex.-> grand master pathfinding and hero is now a level 10 ranger. Go down and left.
Day 14 (39 moves) Take the resources (8 wood) Visit the oniric (+500 exp.). Search the fire (3 mercury + 300 gold) and the skeleton (helm of seeing). Take the ruby (+ 6 attack) and the chest (+500 exp.). Take the resources (7 ore) and the chest (+1000 exp.). Go to the blue army (34 orcs) and save the game. Fight (summon leprechaun which cast fortune on hero, wait several turns while leprechauns suffers most the shouts and end battle shouting the orcs while they approaches, gained 113 exp.). Save the game. Take the backpack (axe) and go down left for the hidden resources.
Day 15 – (39 moves) From left to right, take up to 4 resources (8 wood + 2 gems + 2 mercury + 3 gems). Go up.
Day 16 – (39 moves) Visit the stone (+1000 exp.-> expert melee) and take the chest (+1500 exp.). Save the game and fight the blue army (33 orcs). Fight like last battle (gained 110 exp. + cloud of despair, cold and endurance potions). Save again. Don’t build the lab; as we will end the game before day 50, the resources obtained don’t compensates (50 – 16 = 34 days; 34 mercury x 125 = 4250 gold, and the building cost is 5000 gold). Go to the right and take the resources behind the oracle (2 gems). Take the resources (2 sulfur). Take the emerald (+ 2 speed) and the chest (+500 exp.). Take the backpack (shield) and go down.
Day 17 – (39 moves) Learn basic archery at university. As only 5 spell points are available, the staff will not be interesting for this fight (can to cast one spell only): use the axe and shield instead. Save the game and fight the blue army (126 orcs, with the new combat skills it’s easier). The orcs have 8 shots and I have 14, and they have short range skill. Use ‘defend’ by 8 rounds while they use their shots, wait for them to approach and then shoot (2 times) and engage in melee. Gained 420 exp., a cart of lumber and a wizard’s ring. Save again. Take three chests and the resources from left to right (+1500 exp., + 1000 exp.-> master scouting, + 1500 exp., + 2 mercury). Go up.
Day 18 – (39 moves) See the silver oracle (2/3 seen) and go into the tunnel. Kiss the blessed stone and go down.
Day 19 – (39 moves) Visit the watering point (+ 10 moves due to the globes) and go to commerce with resources. Sell all but 5 gems: 735 gold + 62 x (20 wood + 7 ore) + 125 x (7 mercury + 4 crystal + 11 sulfur + only 2 of 7 gems) = 5409 gold. Visit the stables (+ 9 moves due to the globes for 7 days). Go down to the university. Take the potion (fire resistance). Visit the university (stealth 98 exp.) and learn basic herbalism and advanced nature (-4000 gold). Save the game and fight the blue army (53 orcs, they were originally 60, but fought with the bandits and lose some units). The battle is easily won, like the previous one (gained 177 exp., healing potion, ring of health and crystal figurine). From here, I use the wizard’s ring before skipping a turn and waering the ring of healing before the fight. Go down.
Day 20 – (48 moves) Take the wagon (potion of resistance and vial of blinding smoke). Ignore the quest hut. Take the opal (+6 spell points). Visit the fountain (replenishes spell points) and go to the left. Take the emerald (+2 speed), visit the fountain (stealth 97 exp., + 1 morale) and take the chest (500 exp.). Touch the altar (learn master stealth). Go to the right (stealth 116 exp.) and save the game. Fight (349 peasants). Summon leprechauns, which cast fortune on hero; the peasants approach. Cast disrupting ray on the peasants, leprechauns pass and peasants approach. Hero waits, leprechaun attack peasants, peasants approaches, and hero engage in melee (avoiding one retaliation against hero). End battle with 4 more rounds of melee (gained 581 exp.). Save the game and take the wizard’s chest (throwing spear). Go left.
Day 21 – (48 moves) Visit the fountain (+1 morale) and save the game. Fight (131 crossbowmen). Summon leprechauns, which cast fortune on hero; crossbowmen shoot and leprechauns rip. Wait, crossbowmen shoot, hero approaches; repeat; engage in melee, 3 rounds (gained 393 exp.). Visit the fountain (+1 morale) and save the game. Fight (201 bandits). Summon leprechauns, which cast fortune in hero; the bandits approach. The bandits kill the leprechauns, hero engages in melee, 4 rounds gained 402 exp.). Go up.
Day 22 – (48 moves) Seek the fire hidden behind the trees (500 gold + 5 mercury) and take the chest (500 exp.-> grand master scouting). Visit the silver oracle (3/3 seen, stealth 98 exp.). Save the game and fight (294 peasants, like the previous peasants, gained 394 exp.). Go left and visit the idol (+1 morale). Save the game and fight (170 dwarves, like the peasants, gained 453 exp.).Go down.
Day 23 – (48 moves) Go through the portal and save the game. Fight (54 centaurs & 59 berserkers). Summon leprechauns, which cast fortune on hero; berserkers approach and centaurs shoot at leprechauns (most dies). Move leprechauns back, hero casts disrupting ray on berserkers, berserkers approach and centaurs shoot leprechauns. Engage berserkers in melee (2 rounds, rip) while centaurs shoot the hero and use their shots. Hero waits, centaurs approach, engage in melee, 3 rounds (gained 481 exp.). Save the game and fight (199 bandits). Cast disrupting ray on bandits and 5 rounds of melee (gained 398 exp.). Visit the fountain (+20% hit points) and the tree (-5 gems + one level 6200 exp.-> grand master combat). Go to the ‘X’ marked in the puzzle from silver oracle and end your turn.
Day 24 – (48 moves) Dig (gained ring of regeneration). From here, I use the globes to move and the ring of regeneration and ring of healing during fights.
Day 25 – (48 moves) Go through the portal. Visit the idol (+ 1 luck). Take the potions on the left of the temple near Labargan (healing and vial of choking gas) and go up.
Day 26 – (39 moves) Take the chest (+1500 exp.) and the potion (toughness). Go to the right and take the chest (+1500 exp.), the skeleton (ring of protection) and the fire (+300 gold + 3 sulfur). Go up to speak with ‘The watchman’ (- brazier of sulfur, - cart of lumber, - crystal figurine). Go down.
Day 27 – (39 moves) Visit the stables (+ 9 moves due to the globes for 7 days). Go to commerce with resources and sell all: 2209 gold + 62 x (14 wood) + 125 x (10 sulfur + 7 crystal + 5 mercury) = 5827 gold. Visit the watering point (+13 moves due to the globes). Visit the Old man’s hut. Take the fire (500 gold + 5 mercury). Go down.
Day 28 – (48 moves) Take the chest hidden by trees on the right (+1000 exp.). Go to the watering point (+ 9 moves due to the globes for 7 days). Take the ruby on the new path opened down (+6 attack). Take the gold near the mercenary camp (+400 gold) and visit the camp (stealth 92 exp., + 1 speed). Save the game and fight (276 peasants, use archery and melee only, gained 368 exp.). Take the resources (+3 sulfur) and capture the leprechaun (+5 gems). Save the game and fight (263 skeletons, stealth 132 exp., use only archery and melee, gained 526 exp.). Save again. Go left and take the potion (demon fire).
Day 29 – (48 moves) Take the gold (+700 gold). Take the gold near the camp (+500 gold). Take the wagon (stealth 267 exp., potion of endurance and potion of speed). Go to the woodcutter’s hut (+500 gold). Touch the altar (advanced archery). Take the chest (apprentice’s handbook). Touch the altar (stealth 554 exp. from water elemental -> master melee + basic magic resistance). Visit the oniric (stealth 109 exp., +1000 exp.). Save the game and fight (187 leprechauns, use only archery and melee, gained 436 exp.). Visit the fountain (+3 spell points). Go to the sapphire.
Day 30 – (48 moves) Take the sapphire (+6 defense). Visit the fountain (+ 3 spell points). Save the game and fight (43 nomads & 26 harpies, use archery and melee only, gained 1183 exp.). Save again. Take two chests (+1500 exp., +1500 exp.) and visit the wood cottage. Take the chest under the tunnel (+500 exp.) and go in. Take the sapphire (+6 defense). Visit the faerie ring (+1 luck) and save the game. Fight (stealth 233 exp. from 54 pikemen & 100 crossbowmen, use archery and melee only, gained 930 exp.). Fight the haunted (127 bandits, use only archery and melee, gained 254 exp. and 3250 gold). The crystal vein isn’t interesting: 50 – 30 = 20 days; 20 mercury x 125 = 2500 gold, and the building cost is 3125 gold (2500 gold + 62.5 x 10 wood).
Day 31 – (48 moves) Take the globes (how lucky!). From here, I use both globes when moving, the wizard’s ring before ending a turn, and the ring of regeneration and ring of healing during fights. Go to the right and take the potion (mana). Visit the reunion point (+1 move). Touch the two altars (stealth 600 exp from unicorns and elves, basic occultism + advanced magic resistance). Capture the imp (+500 gold). Save the game and fight (stealth 115 exp. from 344 peasants, use archery and melee only, gained 459 exp.-> grand master stealth). Go through the portal. Take 3 chests (stealth 700 exp. from the monks + 1000 exp. + 500 exp. + 500 exp.) and 3 gold (400 + 600 + 700 gold). Go to the left.
Day 32 – (57 moves) Take the resources (2 sulfur) and the potion (quickness). Stealth 133 exp. from 265 bandits, save and fight (use archery and melee only, gained 530 exp.). Save again. Touch the altar (expert archery), take the resources (4 gems) and gold (500). Touch the altar (master archery). Save the game and fight with 230 zombies in the cemetery (use archery and melee only, gained 767 exp., badge of courage and 5750 gold). Take the wagon (vial of binding liquid and potion of toughness) and the chest (+500 exp.). Stealth 309 exp. from 66 mages & 150 dwarves, save the game and fight: mages casts poison on hero, hero shoots mages, dwarves approach; hero shoots mages, mages cast magic fist on hero, dwarves approach, repeat round, hero shoots mages (rip) and dwarves attack hero. After 2 rounds of melee, dwarves are dead (gained +1236 exp.). Save again. Go through the portal, visit the library (-2000 gold -> advanced herbalism) and go up.
Day 33 – (57 moves) Take the resources (3 gems), take the fire (500 gold + 5 sulfur), visit the fountain (+1 morale), take the fire (300 gold + 3 crystal), take the chest (stealth 265 exp. from 42 evil eyes & 172 bandits, +500 exp.), save and fight (shoot the bandits one time and continue only with melee; if eyes cast cowardice on hero, just approach; gained 1058 exp.). Visit the fountain (+1 morale), take the chest (+500 exp.), take the skeleton (David’s sling), take the sapphire (+6 defense) and go up (stealth 730 exp. from 73 unicorns). Save the game and fight. Summon leprechauns, which cast fortune on hero, unicorns approach; cast disrupting ray on unicorns, leprechauns wait, unicorns approach, leprechauns go up; unicorns kill leprechauns, hero shoots; unicorn attacks hero, hero summon leprechauns, leprechauns go to back the unicorns; hero waits, leprechauns waits, unicorn kill leprechauns, hero shouts; hero shouts, unicorn attack hero; hero waits, unicorns attack hero, hero summon leprechauns, leprechauns go to back the unicorns; repeat cycle one time; end battle with melee (gained 2920 exp.->grand master melee). Save again. Visit the fountain (replenishes the spell points), take the opal (+6 spell points) and the wagon (vial of choking gas, potion of restoration and vial of acid). Go up.
Day 34 – (47 moves) Visit the fountain (+20% hit points). Take the potion (immortality) and touch the altar (grand master archery). Stealth 1943 exp. from 37 behemoth. Use 4 potions (immortality, cold, speed and toughness). Save the game and prepare to die, errr... prepare to fight: this and the first were my hardest battles, as I needed to reload several times. There isn’t a simple way to guarantee this battle, but to try and retry until behemoths freeze after the first melee attack. With that in mind, the other immortality potion, quickness potion (+1 extra attack each turn), fortune from leprechauns, summon creatures to distract behemoths far, and some other vials and spells help a lot. On other cases, I’ve summoned sprites (learned in the beginning, instead of summon wolves), which contribute to distract behemoths (due to the sprites fly farther the hero gain an extra round to shoot). After 3 or 4 triple shoots (each may damage 3 x 177 to 271 = about 666, amount incremented with the effects of vials and spells), behemoth are only about 20; from here melee works fine (with regeneration from ring). Experience points gained: 7770. Save the game again, and avoid to overwrite this savegame. Take the axe of legends. Visit the fountain (+20% hit points). Visit the other fountain (which replenishes the spell points). Go down.
Day 35 – (47 moves) Visit the fountain (+1 morale) and go down.
Day 36 – (47 moves) Go through the tunnel and visit the wood cottage (- axe of legends + Maranthea’s mug). Go up.
Day 37 – (47 moves) Visit the watering point (+15 moves due to both globes). Visit the stables (+10 moves due to both globes for 7 days). Go to commerce with resources and change resources for 10 wood and sell others: change 10 sulfur for 10 wood (you’ll need it for a boat); 20627 gold + 125 x (12 gems + 3 crystal + 5 mercury) = 23127 gold. Visit the old man’s hut (- Maranthea’s mug). Go down. From here, I use the chests to increase gold, since the hero is a level 17 ranger and scores maximum, and the need to gather 30000 gold in the next quest and gather up to 27750 gold (by combining gold and resources) to score maximum. So, I need 34623 gold (30000 + 27750 - 23127). Likewise, I’ll only fight for to shorten the path.
Day 38 – (57 moves) Visit the watering point (+15 moves due to both globes). Take the chest near the blessed stone (stealth 777 exp. from 63 ogre magi & 57 nomads, +1000 gold). Take the gold (400).Take the potion (resistance). Visit the arena (+3 defense). Take the chest (stealth 128 exp. from 219 leprechauns, + 1500 gold). Go through the portal. Take the chest (+1000 gold). Save the game and fight the haunted (199 bandits, use archery and melee only, gained 4500 gold and 398 exp.-> expert magic resistance). Visit the quest hut (-30000 gold, + grand master leadership, + expert tactics, + basic defense, + basic attack). Take the two chests (near the oniric, +2000 gold, + 1000 gold). Take the resources (2 sulfur), the ruby (+ 6 attack), ignore the potion (quickness), take the other potion (immortality blocking the path) and the chest (+1000 gold). Flag the shipyard and buy a boat and board it.
Day 39 – (15 moves) Go to the isle.
Day 40 – (57 moves) Visit the tower and return to the ship.
Day 41 – (15 moves) Go to the left and down and disembark near the backpack.
Day 42 – (57 moves) Take the backpack (potion of mana), the chest (cloak of warding), the skeleton (arrow of stunning), the fire (400 gold + 8 ore) and the chest (+1500 gold). Ignore the potions (mirth and immortality). Fight for the mine (226 dwarves, use archery and melee only, gained 1750 gold + 36 ore, and 603 exp.). Save the game and fight all 3 orange armies, from down to up:
- 10 mantises, use archery and melee only, gained 2047 exp. and an unnatural armor. Wear this armor.
- 40 efreet, use a potion of fire resistance and melee, gained 2147 exp. and a dragon scale armor. Wear this armor.
- 238 evil eyes, summon leprechauns, which cast fortune on hero, and use melee, gained 4046 exp. and the Neener’s invulnerable cloak.
Day 42 – (continued) Return to the ship.
Day 43 – (15 moves) Go to the isle.
Day 44 – (57 moves) Visit the tower (-unnatural armor, - dragon scale armor, - Neener’s invulnerable cloak, + helm of command) and return to the ship.
Day 45 – (15 moves) Return to the continent, near the tree.
Day 46 – (47 moves) Take the resources on the left from oracle (2 crystal), and the gold on the right from the camp (stealth 177 exp. from 207 sprites, +500 gold). Go through the portal (stealth 158 exp. from 271 sprites). Take the 4 chests (stealth 288 exp. from 45 Trolls & 20 evil eyes, + 1500 + 1000 + 1500 + 1500 gold). Take other 5 chests (stealth 825 exp. from 33 vampires & 20 ice demons, +1000, +1000, +2000, +2000 gold, + a crystal of memory). Go down (only for 100% exploration purposes).
Day 47 – (47 moves) Go up through the portal. Take the chest over the camp (+1500 gold), and both the resources (4 gems & 5 ore). From here I don’t need resource or gold anymore; so, go directly to Labargan. Go through the yellow portal (stealth 146 exp.). Go up.
Day 48 – (47 moves) Visit the watering point (+13 moves due to the gloves). Save the game. Visit the Labargan’s tower. Enter Labargan.
Map difficulty (intermediate): 75%
Time (7 weeks): 562 points
Battles won (4): 72 points
Army value (0): 0 points
Wealth (24864): 48 points
Quests completed (3): 96 points
Artifacts (15): 76 points
Exploration (100%): 12 points
Best hero (level 18): 76 points
Towns (1): 30 points
Final Score: 972 points
Rank: Dark Champion