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Skills

Nobility

Nobility NobilityPrimary skill, makes the hero Governor of certain town, and improves the weekly creature generation.


Estates

Estates Estates Secondary skill produces gold for the Kingdom.


Mining

MiningMining Secondary skill produces resources for the Kingdom.


Diplomacy

DiplomacyDiplomacy Secondary skill is pre combat bonus. With Diplomacy, hero can persuade wandering or enemy monsters (not lead by hero) to join his cause.


Scouting

ScoutingScouting Primary skill acts like the Scouting secondary skill from Heroes III, plus it acts as Counter of the Stealth Secondary skill.


Pathfinding

PathfindingPathfinding acts like Logistics and Pathfinding secondary skills from Heroes III, merged into one, more efficient skill.


Seamanship

Seamanship acts like the Navigation secondary skill from Heroes III, plus like Primary skill Tactics and it's three Secondary skills, all merged into one powerful skill.


Stealth

StealthStealth Secondary skill makes the hero ultimate spying and surprising weapon.
There is also special Stealthing bonus that hero gets if the stands one field next to the monsters that cannot see him.
This bonus is 1/4 experience points of the total amount of experience points that hero will get if that particular army is defeated.

Tactics

Tactics

Tactics Primary skill is that what in Heroes III Attack and Defense were. Bonuses of this skill, are applied only and only on the army. Heroes does not benefit from this bonuses.


Offense

Offense

Offense Secondary skill improves the attack ability of the army. It acts like Offense and Archery secondary skills from Heroes III merged into one, more efficient skill.


Defense

DefenseDefense Secondary skill improves the Defense ability of the army. It acts like Armorer secondary skill from Heroes III.


Leadership

LeadershipLeadership improves Morale and Luck of the army. It acts like Leadership and Luck secondary skills from Heroes III, merged into one, more efficient skill.


Combat

CombatCombat Primary skill and it's bonuses reflect on hero and hero only. This skill improve the fighting abilities of your heroes. And have no effect on the army.


Melee

Melee

Archery

Archery

Magic Resistance

Resistance

Life Magic

Life MagicEach Primary magic skill acts like the Wisdom secondary skill from Heroes III. This one particular, acts like wisdom for Life spells.


Healing

HealingEvery magic Primary skill has one secondary skill that increases the amount of mana, needed for casting spells.
Healing is the one for the Life magic Primary skill.
Healing acts like the Intelligence secondary skill from Heroes III.

Spirituality

SpiritualityEvery magic Primary skill has one secondary skill that improves the effectiveness of it's spells.
Spirituality is the one for the Life magic Primary skill.
Spirituality acts like the Sorcery secondary skill from Heroes III.

Resurrection

RessurectionEvery magic Primary skill has one secondary skill that is unique.
Resurrection is the one for the Life magic Primary skill.
Resurrection is post combat bonus.

Nature Magic

Nature MagicEach Primary magic skill acts like the Wisdom secondary skill from Heroes III.
This one particular, acts like Wisdom for Nature spells
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Herbalism

HerbalismEvery magic Primary skill has one secondary skill that increases the amount of mana, needed for casting spells.
Herbalism is the one for the Nature magic Primary skill.
Herbalism acts like the Intelligence secondary skill from Heroes III.

Meditation

MediationEvery magic Primary skill has one secondary skill that improves the effectiveness of it's spells.
Meditation is the one for the Nature magic Primary skill.
Meditation acts like the Sorcery secondary skill from Heroes III.

Summoning

SummoningEvery magic Primary skill has one secondary skill that is unique.
Summoning is the one for the Nature magic Primary skill.
Summoning is bonus that occurs at the beginning of each day/turn.

Chaos Magic

Chaos MagicEach Primary magic skill acts like the Wisdom secondary skill from Heroes III.
This one particular, acts like Wisdom for Chaos spells.

Conjuration

ConjurationEvery magic Primary skill has one secondary skill that increases the amount of mana, needed for casting spells.
Conjuration is the one for the Chaos magic Primary skill.
Conjuration acts like the Intelligence secondary skill from Heroes III.

Pyromancy

PyromancyEvery magic Primary skill has one secondary skill that improves the effectiveness of it's spells.
Pyromancy is the one for the Chaos magic Primary skill.
Pyromancy acts like the Sorcery secondary skill from Heroes III.

Sorcery

SorceryEvery magic Primary skill has one secondary skill that is unique.
Sorcery is the one for the Chaos magic Primary skill.
Sorcery doubles the effectiveness of all the spells that hero posses from any school.

Death Magic

Death MagicEach Primary magic skill acts like the Wisdom secondary skill from Heroes III.
This one particular, acts like Wisdom for Death spells.

Occultism

OccultismEvery magic Primary skill has one secondary skill that increases the amount of mana, needed for casting spells.
Occultism is the one for the Death magic Primary skill.
Occultism acts like the Intelligence secondary skill from Heroes III.

Demonology

DemonologyEvery magic Primary skill has one secondary skill that improves the effectiveness of it's spells.
Demonology is the one for the Death magic Primary skill.
Demonology acts like the Sorcery secondary skill fromHeroes III.

Necromancy

NecromancyEvery magic Primary skill has one secondary skill that is unique.
Necromancy is the one for the Death magic Primary skill.
Necromancy is post combat bonus.

Order Magic

Order MagicEach Primary magic skill acts like the Wisdom secondary skill from Heroes III.
This one particular, acts like Wisdom for Order spells.

Enchantment

EnchantmentEvery magic Primary skill has one secondary skill that increases the amount of mana, needed for casting spells.
Enchantment is the one for the Order magic Primary skill.
Enchantment acts like the Intelligence secondary skill from Heroes III.

Wizardry

WizardryEvery magic Primary skill has one secondary skill that improves the effectiveness of it's spells.
Wizardry is the one for the Order magic Primary skill.
Wizardry acts like the Sorcery secondary skill from Heroes III.

Charm

CharmEvery magic Primary skill has one secondary skill that is unique.
Charm is the one for the Order magic Primary skill.
Charm is pre combat bonus.

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