Maestro MOD Patches

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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vladimir-maestro
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Unread postby vladimir-maestro » 24 Nov 2008, 15:48

If some people will complete whole MOD and confrontate all the monsters I will need their resume about them. After all I will analyze the results and do some fixes.

So you can count on final vesrion, maybe it would be v2.7 maybe not.

For now I fixed some nasty troubles such as monster\terminator summons.
- The next problem is Mountain Trolls - too strong with their stones! But didn't fixed. Just planing to do this in final version.

Maybe you will found some monsters too strong - try to act somehow new. Maybe you should try something new? Berserk spell, invisibility or paralyze. If that won't help much - tell about too strong monster and in final version it will be fixed! The same for summons, spells. Much more monsters became exlodable after death - try to kill Plague Zombie in melee and get blow with poison explode.

Some people didn't download the MOD, they waiting the ending of beta-testing. They are wise ;)
Anyway thanks to all who helps to find bugs in this beta-test.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Storm-giant
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Unread postby Storm-giant » 24 Nov 2008, 17:14

Talking about BUGs, Maestro, is me or the orb staff(2d6+3) is bigger than the inventory?Exacly one tile taller.

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Big Daddy Jim
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Unread postby Big Daddy Jim » 24 Nov 2008, 17:42

vladimir-maestro wrote:
For now I fixed some nasty troubles such as monster\terminator summons.
- The next problem is Mountain Trolls - too strong with their stones! But didn't fixed. Just planing to do this in final version.
Vladimir,

In 'fixing' the Tatalia Troll 'challenge' for low-level parties, might I make the following suggestions? It's really an easy 'fix'. Start by redefining the spawn difficulty for Trolls to '1'. Play test Tatalia. If it it still too difficult, change the spawn number from 4-->7 to2-->5. Experiment with difficulty and spawn numbers until the challenge is real but not overwhelming.

After finding a pleasant balance of Trolls/Elementals in the White Cliff Caves, I'd like to see the Mountain Troll keep it's Rock Blast ability.

Just my opinion.

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

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vladimir-maestro
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Unread postby vladimir-maestro » 24 Nov 2008, 17:44

New patch, exactly non a patch - maybe a fix
http://mm7-maestro-mod.3dn.ru/load/1-1-0-14
Graphic fix.
Fixes some armors, weapons (staves), reagents, belts.
Now you can see the belt on the model but can be wrong position on Drakes. Maybe someone knows where coordinates of equips are stored? (tryed ITEMS.TXT file but it is have no effect. Need one where changes coordinates between races to fix Drakes belts).
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Variol
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Unread postby Variol » 24 Nov 2008, 18:06

I'm just wondering; since monsters are tougher, are they also worth more experience points?

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vladimir-maestro
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Unread postby vladimir-maestro » 24 Nov 2008, 18:24

+50% EXP!
Did you noticed faster levels? ;)
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Variol
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Unread postby Variol » 24 Nov 2008, 18:55

+50exp for all of them across the board? I'm only on Emerald Island, so I can't tell yet.

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Avonu
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Unread postby Avonu » 24 Nov 2008, 18:56

@vladimir
OK, so I wait after you finish and patch your mod.
I haven't installed MM7 right now anyway.

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vladimir-maestro
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Unread postby vladimir-maestro » 24 Nov 2008, 19:27

All monsters give +50% more EXP for killing.
If you find some monsters tooooo hard - you can collect enough EXP from other monsters.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Variol
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Unread postby Variol » 24 Nov 2008, 19:52

Is this bow supposed to look like this?

Image

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vladimir-maestro
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Unread postby vladimir-maestro » 24 Nov 2008, 20:21

Yes, why you are asking?
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Variol
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Unread postby Variol » 24 Nov 2008, 20:38

..because that other part on there looks a piece of armor or something. What is it supposed to be?

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vladimir-maestro
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Unread postby vladimir-maestro » 24 Nov 2008, 21:43

arrow quiver 8| :| ??
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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bungleau
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Unread postby bungleau » 24 Nov 2008, 22:27

I saw it as a quiver... a little out of the ordinary for MM, but not bad IMHO :)

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Storm-giant
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Unread postby Storm-giant » 24 Nov 2008, 22:46

It's normal that ghouls summons Giants monsters(aka know as behemonths)?
I highly doubt it. And I have the lates patch....

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vladimir-maestro
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Unread postby vladimir-maestro » 25 Nov 2008, 05:46

There is no "all-included" for the last patch.
I do not know but cannot create patches like this - they do not work correctly. There is a ghoul-fix patch.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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bungleau
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Unread postby bungleau » 25 Nov 2008, 05:57

Minor potential glitch, perhaps dating back to the original BDJ Mod... on the last courier quest, I happened to see Thom Lumbra in Tularean before going to Deyja. Lo and behold, he's got a Courier Delivery action available. I take it, and get some creme and a Deyja key.

I head to Deyja, and there's the missy who needs the creme... and she accepts it! Only problem... I haven't seen her sister who sends me on the quest. In fact, I can't freakin' FIND her sister, but that's another issue... ;)

So it looks like those events might trigger early, and I'm not *really* interested in finding out what happens when they trigger completely out of sequence.

Aside from that, good gaming tonight!

*B*

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vladimir-maestro
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Unread postby vladimir-maestro » 25 Nov 2008, 09:11

Ladies and Gentlemen!
Want to show you new feature - MM7 add-on.


http://mm7-maestro-mod.3dn.ru/load/1-1-0-15

This one will add new elf npc (about 10 variation) in Avlee, Tularen Forest.
Might be working with all MM7 versions but I'm not sure.
Make a backup copy of SPRITES.LOD before installing this!
This is beta-test of new sprites. There are 5 mistaken images and do not fixed sprites.

Did everything shown corrct?
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Captain Emo
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Unread postby Captain Emo » 25 Nov 2008, 10:40

Tested the new elf add-on. It is visible with software 3d and it seems to be OK.
There are some pixel mistakes - edges of the npc's are sometimes white. The animation itself is a little bit like moonwalking, just forward. ^^
But all in all there looking good, think they fit very good in your mod.

Thank you for adding the fix with the belts, now I can unequip them.
I think the belts are fitting to drakes better than the other races.
Sad but true I haven't a clue for fitting the items to the races, have thought that the two coordinates in the ITEMS.TXT are responsible for moving the items on the races.

No offence, but I think some visible char conditions/animations looking very poor. FOr Example when the heroes are getting ill, or getting hit, it looks for me a little bit like drawn in paint with smooth effects on. I know you can do it better than that.
Have anyone seem the chars are getting drunk?
... that's look real funny, but in a good way. I like that. :-)

I noticed very heavy crashes in Deyja, but don't know why, sometimes I can play 15 minutes sometimes only 2 minutes without crashes, even if I'm only in the inventory it crashes, the other maps working properly... strange.

When I'm leaving the erathia sewers the leave picture seems a little bit out of place, doesn't fit to the frame.
Also there are some items that are too big in my point of view, but I will collect them first.

Hopefully it doesn't sounds like complaining. ;)

Greetings
Captain Emo

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vladimir-maestro
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Unread postby vladimir-maestro » 25 Nov 2008, 12:37

I cannot do "get damage" and status images better.
I do not know photoshot as well as it might be. :baby:
---------
New Elf has got 5 wrong sprites - thats why he do "moonwalk". When I fix it I hope he will be correct walking. :hoo:
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.


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