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hein231
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Mods

Unread postby hein231 » 20 Jun 2006, 06:39

so lets disable the ***** nur then the less women in my game the better completing the first game with a ***** was obligating enuff.



back to maahir anyway i have given it some thought gaidal cain and i don't have the faintest idea on how to bring maahir into other scenario maps i am gonna need to get this game in source code format to explore its structure completly to see what i can "reverse engineer and dissamble"

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Arsham
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Unread postby Arsham » 21 Jun 2006, 16:52

HELP: i try to give the angel (Titan's call lighting) in date pak but it's not work.

please tell me what i must do to it's work?????????

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-Shadow32-
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Unread postby -Shadow32- » 23 Jun 2006, 17:43

Mods should be used to make it better, not overpower units -_-

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theGryphon
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Posts: 716
Joined: 06 Jan 2006

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Unread postby theGryphon » 24 Jun 2006, 04:02

Uploaded Arstahd's new Black Knights mod, and corrected a broken link in my combat control panel mod.



And, sorry Arsham, but I wouldn't help you even if I knew :P
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...

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Arsham
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Unread postby Arsham » 24 Jun 2006, 20:45

very unfriendly , can i ask why you dont want to help me :(

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Arsham
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Unread postby Arsham » 24 Jun 2006, 20:50

thanx for all the helps friends...

i have another qustion: how can i use (DATE PAK) i mean what kind of things can i chang in date pak???????? THANX

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-Shadow32-
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Unread postby -Shadow32- » 27 Jun 2006, 09:02

In the date pack you can state your sexual preferences and where you would like to meet :|

nickless
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Unread postby nickless » 28 Jun 2006, 17:25

I have a question: If i have European CE 1.1 does BK mod work, because i had rapleace all files in data.pak but BK doesn't work

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-Shadow32-
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Unread postby -Shadow32- » 28 Jun 2006, 18:39

I'm European, and you just have to copy and...

WTF just read one of my earlier posts, it explains everything

hein231
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Mods

Unread postby hein231 » 30 Jun 2006, 18:13

black knight mod now good
Edited on Mon, Jul 03 2006, 11:07 by hein231

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ChinaBlue
Peasant
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Joined: 11 Jan 2006

Mods

Unread postby ChinaBlue » 02 Jul 2006, 21:15

May I suggest you put the "Classic Spells, Artefacts, Skills and Descriptions" MOD on this page. Made by Wombatfeatures. Decent piece of work.

hein231
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Unread postby hein231 » 04 Jul 2006, 16:06

After much failure i have finally made me a workable mod te get all the heroes i want (maahir,cyrus) in multiplayer(custom) maps don't have to wait for nival now they can shove it if they were even planning to do it

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Vladimir
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Unread postby Vladimir » 04 Jul 2006, 22:56

After meny games played by me , I think that Death Knights are just fine . There is nothing wrong with them. It is much more amusing to play against them :) . So Ubi must reconcider to put the "thing" where it belongs since the Necropolis Exists! It is good to make unit like "the Death itself" but the Wriath just screws hard ! At least Harm touch should be a passive skill like Vorpal sword ! U must agree with me ! The Wriath was the worse unit ever !

I have tried the new Necropolis Mod . And it is quite confusing ! Why the death knight ( dread knight ? ) is like a wriath but with knight's skin? and what is the idea of the Doom Reaper Unit ? Anyway neutral units are just on the book ! Almost never appear on the game ! And finally - Why evryone are looking at the Tier 6 necropolis when there is ABSOLUTLEY USELESSS Tier 7 necropolis ( i think why Ubi spend such a good skin for such a usless unit ) Instead Of Making "Neutral Bull****s" wich do not value for the game - Do something about This Stupid Bag of bones that counts to be a Level 7 unit ! i am A necrofan Since a Heroes 2 and i was never face such atrosity ! Till now almost all of my Necro games was even without build that stupid building! Do something about that Arstahd or just put the good old Deathknight and remove Spectaral ****s Completely !

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LordErtz
Demon
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Posts: 348
Joined: 07 Jun 2006
Location: Philadelphia, PA

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Unread postby LordErtz » 05 Jul 2006, 02:31

Does anybody know how to install the treant mod? There is no .pak when I download the .rar file, and it's not inside either and cannot be renamed.

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StMichael
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Posts: 34
Joined: 04 Jun 2006
Location: Transilvania (Romania) the land of Vampires ! ^BLA^

Mods

Unread postby StMichael » 05 Jul 2006, 21:01

LordErtz just copy the files extracted from the .rar archive intoo the data folder of Heroes 5 . It will work ! :)

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BoneGenie
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Posts: 2
Joined: 01 Jul 2006

Mods

Unread postby BoneGenie » 09 Jul 2006, 12:42

Hello!

Is there anybody who can help me to give an ability (not spell ability) to a creature? For example: the bone dragon be able to drane life.

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hein321
Peasant
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Posts: 54
Joined: 23 May 2006

Mods

Unread postby hein321 » 09 Jul 2006, 20:36

i doubt there will be any1 good enough in this community to fix the instant travel and town portal spell so i might as well leave hommV can't be without it just gei

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Gaidal Cain
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Re: Mods

Unread postby Gaidal Cain » 09 Jul 2006, 21:16

BoneGenie wrote:Hello!
Is there anybody who can help me to give an ability (not spell ability) to a creature? For example: the bone dragon be able to drane life.
From what I know, most specials are hardcoded. You can add or remove spells (as in stuff activated by the "Special ability icon") easily, but not anything else.

hein321: What exactly needs "fixing" with them? I'd say that they're Pretty well balanced as they are. Returning them to how they worked in H3 would break them.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

hein231
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Mods

Unread postby hein231 » 10 Jul 2006, 08:10

ok
Edited on Tue, Jul 11 2006, 03:18 by hein231

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Orfinn
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Location: Norway

Mods

Unread postby Orfinn » 19 Jul 2006, 11:35

Yeah the wraith should have a improved touch ability, making it a worthy opponent against...lets say the death knight ;P


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