PatFX wrote:There is something we forgot about moral (i did some test because I was not sure, test is our best friend):
A creature with good moral deal 25% more damage and a creature with bad moral deal 20% less damage.
Huh, if these are both true, they don't make much sense to me because it's not documented at all. Why would either of those happen?PatFX wrote:I did some test (with 90% of all spell), and the only spell that I can't cast on my troop was:
1- Bloodlust and Bloodfrenzy
2- Precision and Mass precision
3- Mirth and Mass Fervor
Also, for Mind Shield, someone should then test what hostile spells you get immunity from. The only way that list makes sense to me is if there are fewer spells considered "mind" than I thought, in which case it should work both ways.