Maestro MOD Patches
- Captain Emo
- Leprechaun
- Posts: 48
- Joined: 19 Nov 2008
- Location: Germany
Backing up is allways a good idea, saves time if something goes wrong.I'll wipe it tonight and restart like a scientist, backing up after every step so I can change a single variable and repeat.
If you can live without accelerated 3d video you can try it without mok's patch. Just disable 3D sound and choose Software 3D. Maybe it works.
Some people have still problems with this options, some not.
Greetz
I was able to play the game just fine... it's just that I didn't get most of the new things that Vladimir added. I got new graphics for armor, races, and so on, but not everything else.
Can you or someone else confirm these as the proper steps? Or rearrange them as appropriate?
1. Install MM7
2. Patch to 1.1
3. Install Maestro mod
4. Run the three additional patches (two data, one sound)
I can drop the 3D stuff to avoid using Mok's patch.
Thanks.
*B*
Can you or someone else confirm these as the proper steps? Or rearrange them as appropriate?
1. Install MM7
2. Patch to 1.1
3. Install Maestro mod
4. Run the three additional patches (two data, one sound)
I can drop the 3D stuff to avoid using Mok's patch.
Thanks.
*B*
- DarthVadre
- Peasant
- Posts: 96
- Joined: 18 Oct 2008
- Location: United States
- Contact:
For the record:
My mm7.exe is only 12kb, since I am running Windows Vista x64 I could not patch it myself, but Vladimir patched it and it's working fine. I thought it was probably a NOCD version, since this computer is shared, but I then realized that the MM7 disc was in the drive. I also have a MM7-Rel.exe file. I'm thinking that I probably have Mok's patch.
It might not work, but if you have Mok's patch give this a try http://rapidshare.com/files/165257816/MM7.exe
For all those wondering, Might and Magic games have a problem with SP2, I'm not sure about SP3 compatibility, but if you're running Windows XP prior to SP2 you don't need Mok's patch to run the game.
My mm7.exe is only 12kb, since I am running Windows Vista x64 I could not patch it myself, but Vladimir patched it and it's working fine. I thought it was probably a NOCD version, since this computer is shared, but I then realized that the MM7 disc was in the drive. I also have a MM7-Rel.exe file. I'm thinking that I probably have Mok's patch.
It might not work, but if you have Mok's patch give this a try http://rapidshare.com/files/165257816/MM7.exe
For all those wondering, Might and Magic games have a problem with SP2, I'm not sure about SP3 compatibility, but if you're running Windows XP prior to SP2 you don't need Mok's patch to run the game.
Your perception determines your experience.
- Captain Emo
- Leprechaun
- Posts: 48
- Joined: 19 Nov 2008
- Location: Germany
- DarthVadre
- Peasant
- Posts: 96
- Joined: 18 Oct 2008
- Location: United States
- Contact:
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
All right... the results are in, and without the patch to mm7.exe that Vladimir-maestro made for Darth Vadre, all failed. That patch, to the tiny mm7.exe, brought everything to life.
Here were the testing results and error messages:
Onward!!!
*B*
Here were the testing results and error messages:
- FAIL Original… install mod there. Error: Premature end of file at byte 977040 in MM7.exe.Your MM7.exe is smaller than the expected offset of the skill data.
- FAIL 1.1 Patch applied, then install mod Error: Premature end of file at byte 977040 in MM7.exe.Your MM7.exe is smaller than the expected offset of the skill data.
- FAIL Mok patch applied, then install mod Error: Skill block contains invalid data. Cannot proceed.
- FAIL Mok patch applied, then install mod, then new_class against mm7_rel Error: Skill block contains invalid data. Cannot proceed.
- PASS Install maestro patch against mok patch
Onward!!!
*B*
Vladimir-Maestro, I'm not sure where you want mod feedback - here or another post. Let me know and I'll put things in the right place.
A couple of issues tonight:
*B*
A couple of issues tonight:
- Armor size - Breast plate appears 3x3, is really 4x3. Suggest stretching the graphic.
- Disarm Trap Expert reject message for archer from Bill Lasker (Erathia sewers) - indicates that an archer can't become expert until they achieve the Sniper or Sniper promo.
Sniper or Sniper? Are they *Really* both the same title? - Breaking items - yes, it appears that anything that breaks disappears. I'd consider this a game-breaker... without fixing it, you'll have to save so often that your fingers will go numb. Belay that... those were *stolen* items, not broken items...
*B*
Last edited by bungleau on 24 Nov 2008, 04:56, edited 1 time in total.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
I do not know what you are speacking abou - "item disappear whe broken"
I have breaks a lot of item and they are on right places, red-colored. If I put them in inventory - they still exist.
I have breaks a lot of item and they are on right places, red-colored. If I put them in inventory - they still exist.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- DarthVadre
- Peasant
- Posts: 96
- Joined: 18 Oct 2008
- Location: United States
- Contact:
Fun gaming this evening... man, do I hate those rock-throwing trolls! Fortunately Berzerk is a handy friend...
I had a revelation this evening about that breaking-armor issue I've had. In fact, it came after a troll rock blast, as it turned out. I took a look, and sure enough, the dead characters' armor was broken and showing red.
Showing read... just like it's supposed to... hmmm... say, who was it that was breaking my armor and items before? Oh, yeah... rogues, thieves, and assassins...
*slaps head*
Of course! Duh.... it wasn't a "broken armor/item sound! It was a "stolen item" sound... and the things were gone because the thieves took them.
So that begs a question... are the "stolen" and "broken" sounds the same, or have they switched? Or am I simply dreaiming?
'Night, all!
*B*
I had a revelation this evening about that breaking-armor issue I've had. In fact, it came after a troll rock blast, as it turned out. I took a look, and sure enough, the dead characters' armor was broken and showing red.
Showing read... just like it's supposed to... hmmm... say, who was it that was breaking my armor and items before? Oh, yeah... rogues, thieves, and assassins...
*slaps head*
Of course! Duh.... it wasn't a "broken armor/item sound! It was a "stolen item" sound... and the things were gone because the thieves took them.
So that begs a question... are the "stolen" and "broken" sounds the same, or have they switched? Or am I simply dreaiming?
'Night, all!
*B*
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Thiefs has got "steal" ability but I do not know how it works!
BTW you will find not any monster who will drain your SP in a bite!
I think it is so stupid to drain SP if magic the main protection.
But you will encounter more enemies who will probably kill you or even erradicate. It is really usefull that Acolytes can learn Body Magic till Grand without any promotions
BTW you will find not any monster who will drain your SP in a bite!
I think it is so stupid to drain SP if magic the main protection.
But you will encounter more enemies who will probably kill you or even erradicate. It is really usefull that Acolytes can learn Body Magic till Grand without any promotions
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Captain Emo
- Leprechaun
- Posts: 48
- Joined: 19 Nov 2008
- Location: Germany
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