I think you have a good point there. Two levels of (any) mage guild for free looks too much. But then again, you need magic skills in order to get the most out of them. In the late game I think a might hero (with no magic skills) can hardly spend a turn by casting a level 2 spell. That's probably the reasoning behind, and it makes sense to me.DaemianLucifer wrote:Magic should work similar to HIV.Without magic skills you have no magic at all.With basic,you get level 1.Advanced 2 and 3.Expert 4 and 5.
Or:basic gives you levels 1 and 2.Advanced 3 and 4,but you can also learn level 1 in other schools.Expert gives you 5,but also the ability to learn levels 2 and 3 in other schools.
Or some combination of the above.
All in all, I think they (Ubi+Nival) had mostly the long (especially MP) games in mind during development and making decisions. Think about it, more things make sense (if not everything). The balance between might-magic, hero development and diversity, etc. I'm also sure that many things are being tuned/altered with the feedback from beta testers. If smth's really going wrong, someone should notice it, I trust the talented players out there.
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