You could try training melee Swordsmen into melee/ranged Priests. And why would you complain about training upgraded units if you're only training peasants now?okrane wrote:You mean you will be able to upgrade only 7 units per week? That is kind of worthless... I mean... training only 7 archers per week is kind of useless...
Ok I agree you can upgrade stronger units... but an extra paladin won't do much difference, and those training buidings are pretty expensive to justify this kind of nerf. Personally I would like it if Training got nerfed only early on, stopping the dangerous rush haven could have done. But late game,I don't find upgrading all peasants into archers so powerful...
A more interesting nerf would have been having a limit of each unit per week. Say for archers: 10 archers + 10*number_of_the_current_week per week and for champions: 1 champion + no_of_week per week.... that way the power you gain by uprading would scale. Haven's strength lies in its army. And if haven can't raise a superior army when fighthing for example a strong spell-casting hero, their racial would be weak.
Another thing I am not satisfied with is the fact that when you train an upgraded unit into a higher rank you pay just as much you would of payed for a non-upgraded unit. I mean: if you want to upgrade a priest into an cavalier you pay just as much you would pay for training an Inquisitor, even if you payed already some extra cash to upgrade the priest into an Inquisitor. I think this should be looked into, and you should pay less money when training an upgraded unit...
But I love the idea that Training Archers is synonymous with Training. No wonder I think Haven is the weakest Faction as I actually try to do something with Training other than training peasants. And I try to use Counterstrike as a skill as well.
Maybe Training and Counterstrike should be switched, creating Advanced Training and Expert Training. Haven seems to be headed in that direction anyway.