Top Game Moment: Finding a rare artefact that gives your hero a debilitating spell that he can utilise in battle.
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parcaleste wrote:Top Game Moment: Finding a rare artefact that gives your hero a debilitating spell that he can utilise in battle.
Good grief, that was terrible. I'll add my own picks to the list...Metathron wrote:http://www.strategyinformer.com/pc/migh ... eview.html 8/10
Er... what?StrategyInformer reviewer wrote:Sadly, I can’t muster the same enthusiasm for the battles when considering them from a tactical perspective, mainly because they’re about as tactically engaging as a First World War general.
I thought he said this was his first one?StrategyInformer reviewer wrote:Fortunately, unlike previous HoMM games, it doesn’t take seventeen lifetimes for the enemy AI to complete its turn
Well that's just unheard of and well worth reporting!StrategyInformer reviewer wrote:At one point I ended up using my recruited heroes to form a constant supply-chain of units to boost my main characters’ vanguard force, enabling me to relentlessly push forward against my adversaries.
When picking two negative aspects of the game you're reviewing, make sure to express your righteous indignation that the name change "slightly spoils" the experience (in a series you have never played before, remember). That trumps making comments on the galaxy of bugs plaguing the release, the multiplayer issues, or the state of the AI.StrategyInformer reviewer wrote:Heroes VI is a triumphant return for the series, albeit one slightly spoiled by a ridiculous name change and irksome DRM.
Metathron wrote:http://darkstation.com/reviews/might-an ... heroes-vi/ 8/10
Hold on, I'm seeing a pattern here....Darkstation reviewer wrote:Might and Magic Heroes VI is the latest entry in a series that I have never played, so I wasn’t sure what to expect after installing the game. I did a little research on the title before starting and I came away with the impression that Heroes VI was a real time strategy game, a genre that always seemed to beat me at every attempt to better understand it. However, after getting settled in, I came away surprised with the game’s unique blend of real time strategy and turn based combat.
He seems to associate certain things like adventure maps and fog of war to the RTS genre:klaymen wrote:Wait, what?
He never played it before, so he did his research, fair enough.
From his research he got the impression that HoMM 6 is a RTS.....what the holy hell was he smoking?
Later he appears puzzled by some basic mechanics:Exploration and resource collection is done entirely through the Adventure Map, which looks not unlike what you’d see in a typical RTS. A fog of war covers the entire map and lifts when you explore new territory.
The whole article reads like something written by a casual gamer that has just had his first contact with a TBS game (note that he admits the RTS genre isn't his forte either). Unfortunately, he may be a better representative than myself of the demographic Ubi is aiming for, and on those grounds it's hard to contest the score. These reviews may be useful for a total newbie to the series, but for me they're basically meaningless.For some reason, the game points out that you can attack a unit from any angle, but I fail to see the benefit of this because the enemy will turn and face you and I was under the impression that attacking their flank would yield some sort of damage bonus.
First I had a good laugh, but when you think of it this is actually a good idea (that was mentioned around here somewhere some time ago).For some reason, the game points out that you can attack a unit from any angle, but I fail to see the benefit of this because the enemy will turn and face you and I was under the impression that attacking their flank would yield some sort of damage bonus.
Thanks for the compliment, friend! I'm glad you like my taste!Tale wrote: You have awesome taste in games. ^_^
Dungeon Siege 3 really disappointed me overall. The design is ENTIRELY different from the first two. Frankly, the game is unrecognizable as a Dungeon Siege game at all. But I could deal with that, if it was just the change in design: I'm a big proponent of assessing a game or movie on its own legs and not what came before. It's just the damn multiplayer that ruins it for me. It's not engaging to me as a single player game, and the multiplayer's implementation is too flawed to enjoy it that way.
I totally agree with preferring Blackhole have ironed out the flaws at the start; it sucks when good games fail as a result of easily found and Beta-reported bugs. And, again, even though I have yet to have any problem with it, the Uplay requirement is asinine and needs to go away. But I'm quite happy to have Heroes 6, and I would easily recommend it to anyone who was considering it and likes this type of game.
- Tale
This review is very short but I like it. It could cover the multiplayer aspects more though.MMGM reviewer:
Very much a numbers game - It doesn't matter how skilled you are or what your tactics may be, battles are always going to be a numbers game. If the numbers don't add up, you'll be slaughtered. It can be rather frustrating to lose some of your best troops with a tactic you know is great, simply because of a difference in numbers.
Link?arthureloi wrote:New review from MMGM (8 out of 10).
This review is very short but I like it. It could cover the multiplayer aspects more though.MMGM reviewer:
Very much a numbers game - It doesn't matter how skilled you are or what your tactics may be, battles are always going to be a numbers game. If the numbers don't add up, you'll be slaughtered. It can be rather frustrating to lose some of your best troops with a tactic you know is great, simply because of a difference in numbers.
Pros:
Lots of little nifty fixes to reduce hero caravans/micromanagement
Some awesome combat animation
Really nailed the setting for most of the factions, especially Sanctuary
Cons
Auto battle is good, but where’s my straight up auto-calc/end combat?
Some interface/tooltip issues—this game had a long beta, why are these still in?
Just doesn’t go far enough with the new stuff.
Hello friend. I've placed all the links in my first post, for easy access! Thanks!Mozared wrote:Link?arthureloi wrote:New review from MMGM (8 out of 10).
This review is very short but I like it. It could cover the multiplayer aspects more though.MMGM reviewer:
Very much a numbers game - It doesn't matter how skilled you are or what your tactics may be, battles are always going to be a numbers game. If the numbers don't add up, you'll be slaughtered. It can be rather frustrating to lose some of your best troops with a tactic you know is great, simply because of a difference in numbers.
The part of the review you cited is kind of typical for my experience with the game so far. The 'skill' and 'tactics' in this game is for 90% to achieve those oh so important numbers. It's not as much in the battles as it is in careful movement, building, and speccing your hero.
PROS:
The graphics and art style are good
The Might and Magic Heroes formula is intact
Hotseat multiplayer is present
The lengthy campaign will give you your monies worth
It has an addictive “one more turn” quality
CONS:
The learning curve is high for newcomers
The voice acting and dialogue is not good
Ubisoft’s DRM can actually make you lose game saves
Some indication of which order to complete the campaigns in would have been nice
PALGN reviewer:
Might and Magic Heroes VI is a title that is very much catered towards fans of the series, but also invites newcomers with its excellent presentation, visual flair and inviting atmosphere. While the campaign's story and voice acting is quite average at best, you'll still want to play it purely for its gameplay which is superb and addictive as it always has been with the series. Once you're done with this (which can take a good 30 hours), you've got custom scenarios you can play on with custom Heroes and varying degrees of AI difficulty, and you've also got the return of Hot-seat play which can pit two friends against each other for a few hours or days, depending on your rations. It's a title certainly worth getting if only for its replayability and purity of gameplay, as there's a near infinite amount of play you can get out of this. Recommended.
Bleagh, my games have the "can't the AI just stop being annoying", or "can't the AI clear all the neutrals in his territory so I don't have to clear them" or "are we there yet?? Why is this map so big??" qualities. Pressing the end-turn button gets annoying fast, jeez.Metathron wrote:PROS:
The graphics and art style are good
The Might and Magic Heroes formula is intact
Hotseat multiplayer is present
The lengthy campaign will give you your monies worth
It has an addictive “one more turn” quality
CONS:
The learning curve is high for newcomers
The voice acting and dialogue is not good
Ubisoft’s DRM can actually make you lose game saves
Some indication of which order to complete the campaigns in would have been nice
Plus not collecting additional resources and treasure chests.Banedon wrote:... The fact that the AI doesn't clear its neutrals just adds to the tedium.
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