I was referring to the wizard faction.Kalah wrote:No, but that doesn't mean they're not there.
Marzhin wrote:For now, these creatures are not in the game. But, it does not mean that they don't exist somewhere in Ashan.
What? No Wizard faction?!?
You could be correct, as it was never completed it could have been almost anything.Pitsu wrote: Wasn't the outpost supposed to be settlement that could be converted to any town type? It is always neutral and depending on who captures it first, it will convert into owners faction. Maybe just one of the wild rumors back then.
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That might be too much... and impossible to balance (i'd be like you have an extra hero), 5-6 spells sound more manageable while still being very useful. And if he has no attack he should regen mana per turn...
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Yeah, while it was fun i don't see how anyone will ever balance them in relations to unlimited creature stacking, especially without making it feel cheap like immortality potions did...Neidhaart wrote:Oh please don't.mr.hackcrag wrote:Or revitalize H4 system of multiple heroes in the army.
Now being able to dmg the hero so he'd be stunned for a round or two... now that could work.
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Well you can stun him/her without attacking him/her... but it would require testing either way to see what works best...
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I think what he was asking is if they could be attacked just like a normal creature or would it require some extra conditions, like let's say the hero having attacked someone in the last turn...
I was once thinking about such a system where if a hero used a spell he could only be attacked with another spell, and if he used a melee attack he could be attacked in melee, same for ranged etc. But that would require most creatures to have spells themselves or something...
I was once thinking about such a system where if a hero used a spell he could only be attacked with another spell, and if he used a melee attack he could be attacked in melee, same for ranged etc. But that would require most creatures to have spells themselves or something...
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I still think a might hero should be able to select one stack each turn and boost whatever action that group takes. For instance: a might hero decides to aid a crossbowmen stack: they shoot, they do more damage; they defend, they take less damage; they move, they move farther (with higher initiative is difficult as you'd need to know that they were going to move before you make the action with the stack) they wait: they gain an initiative boost or a slight defence boost.
But back to the wizards: they should keep the cats. The nagas wll probably feature elsewhere.
But back to the wizards: they should keep the cats. The nagas wll probably feature elsewhere.
Grah!
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You big, blue feline bias shows...Thelonious wrote: But back to the wizards: they should keep the cats. The nagas wll probably feature elsewhere.
Well imo they could separate might heroes into dmg dealers and tactical heroes... like magic heroes usually get separated by magic school...I still think a might hero should be able to select one stack each turn and boost whatever action that group takes.
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