Ofc I cant know what went in sick minds of scriptwriters before they made each part, but thats hardly plot advancement. It would be plot advancment if they would use materials from previous parts rather than suck characters like Lysander out of thumb, mary sue of academy campaign was even worse. [...] Only character that follows is Magnus and he seemingly is quite schizophreniz since we get 3 or even four version of that guy.
A Mary Sue is typically a character without flaws. Most of the Order campaign establishes that Emilia is the opposite. Then again I suppose Isabel is the same.
What do you mean by Magnus being schizophrenic? He's the same character throughout the series.
Chronicle/homm3/mm7/homm4 and each act in his own manner.
I believe those games each had different storywriters, so that's expectable. (although either JVC or Terry Ray had a hand in all of them.)
While I agree that maybe they don't sufficiently make very overt reference to their prequels/sequels, they definitely aren't particularly contradictory of each other, and certainly not as dramatically as you suggested earlier, killing 95% of characters and such.
The only irreconcilable offences I can really think of are minor, a few H3 human heroes becoming Elves in H4 and such, and the thing with Ethric.
You want
real inconsistency? How about H5's voice acting?
Muadibs "death" in the end of dune messiah is plot advancement. This one is getting rid of perfectly good characters so they wouldn't have to bother with possible inconsistencies in plot. It is much easier to work with new set of characters.
Read over the AB dialogue and tell me you don't think Gelu was an anti-hero, being almost obviously set up for what happened in H4. It's even foreshadowed in the final mission. That was planned to at least some extent from the moment his character was introduced. So he at least was not being callously gotten rid of.
like we have in academy story where mary sue type character just managed to defeat any opposition of already established characters who were supposed to be damn powerful.
But there are decent reasons given in the narrative why the player was able to defeat Solmyr in the early maps. He actually set out to lose.
Writing them off just like that was fully anticlimactic, and it served no purpose for story.
We can't know what the purpose of this was for the rest of the story, because obviously they went bankrupt before it could be told - although H5 was planned to be set in Axeoth again, we know that much.
But at the time (when I had no idea about Forge debacles or storywriter changes) I was also worrying why kill Gelu etc, but I appreciated that it a very daring move for a series, and in some ways one for the better because it gave the storyline a more sincere and melancholy tone truer to the global MM backstory - reinforced the idea that planets are expendable, and that we're dealing with a saga bigger than any single world. It wasn't like the storyline didn't take the destruction of the world seriously or brush it aside, since it's referenced at least eighty times in the campaigns and bios.
I thought it added credibility to the plot and series to see that the "villains" were actually capable of triumph and that Enroth was not an invulnerable setting - one which actually could be conquered and destroyed, unlike Azeroth for example which miraculously survives everything thrown at it simply because it's the Warcraft setting. Consider WCIII's incredulous, cheap scenario where a ragtag alliance destroys the second most powerful Burning Legion commander, with almost no notable casualties, by summoning Wisps.
I definitely agree that there was more potential in Enroth, but I think the new world was inevitable and ended up being implemented very well lorewise in H4 (so it was a shame, for me, that Ubi didn't choose to pursue it in H5).
Also for example they never used Archibald again even though there was alot of oportunity to give good closure to his story.
Agreed, that was rather frustrating.
I think it's also worth keeping in mind though that 9 of these games were developed between 1998-2002 and suffered lower budgets, tighter deadlines and at least two storywriter changes. Greg Fulton had been in charge of telling Archibald's story up to MM7, so when he resigned, whatever plans he had for the character were totally left in limbo and weren't salvaged for the above reasons of your choice.
By the way:
After all your history compilations are much to be desired sometimes
I'm not clear whether your meaning is literally "are much to be desired", i.e. my compilations are good, or "leave much to be desired", i.e. they are trash.
If it's the latter, please do tell me if/where I screwed up (I am fully sincere) and I will correct it posthaste, because the one thing I really don't ever want to do is propagate errors or misinformation.