No idea honestly, my game is still using the 2 files you provided in the past though:cthscr wrote:I can't reproduce this from that save. Vase is always on its place to me (even without 7d18.lua). Any particular way to reproduce?
Complex item pictures.txt - For the Golden Plate placement fix.
ExtraEvents.lua - For the 500 monster out-of-bounds fix.
But I doubt they're the ones causing the conflict.
cthscr wrote:And while inside manor please do:There is some related code ("Fix monsters flickering in indoor maps") that may affect vase appearance.Code: Select all
dump(mapvars)
Code: Select all
——————————————————————————————————————————————————————————————————————————————————
Debug Mode Started. Press Ctrl+Enter to execute commands.
----------------------------------------------------------------------------------
> dump(mapvars)
"{\
ActiveSprites = {\
},\
EffectWasActive = false,\
LastVisitDay = 3,\
LastWeatherState = 0,\
LightSrcsConns = {\
{\
},\
{\
}\
},\
RoomLightsFix = {\
[0] = {\
},\
{\
},\
{\
},\
{\
},\
{\
},\
{\
}\
},\
RoomSpritesFix = {\
[0] = {\
},\
{\
[0] = 1\
},\
{\
},\
{\
},\
{\
},\
{\
[0] = 2\
}\
}\
}"
>
I haven't had that issue happen to me so far, maybe cthscr can help you with it.toreadorlelder wrote:Now, tho, SpellTweaks.lua is bombing on a null pointer, in events.MonsterCanCastSpell.