Unread postby qtish » 24 Sep 2019, 23:23
So, I tried Vampire Druids party, and so far it is very easy, but some save scumming involved.
Party: 4 Vampire Druids, 1 Vampire Sorc. Stats 9/9/25/22/9/9/9/9 (max mp), starting skills: druids - water, meditation; sorc air+whatever.
This is where save scumming starts, I was very lucky, and needed to do it only once upon creating a party. The key is hirelings: apprentice(+2), mystic(+3), spell master (+4). Started in MM7, got lucky with 1 apprentice 1 spell master in starting area. After collecticing some gold, my druids with day of the gods pedestal had 70 mana, water magic +6, poison spray shooting for 11-13 damage /2mana. Clearing emerald isle was easy. Got to harmondale. On 2nd savescumming I got lucky again, and got 2 spell masters. So all my skills at lvl1 already had +14. Just 1 heal is enough to make full heal, so traps are alright as long as they dont kill you. The biggest issue with this build is gold. Spell master is 20%, x4, meaning you are left with 20%.
So goal is get some meditation. Then all the druids are getting master in water, because all will have enchant item, buying all non magic stuff in stone city, enchanting and selling it for higher prices. Training in Stone City is best, and every 2 levels all shops reset for more gold. In all the areas, just after entering - donate 5 times to temple to get starting reputation +5. Some quests will boost it even more once completed.
The end game goal is a lot of points into meditation and earth magic and do mass distortion. Still thinking about solution to earth immune target.