Ok answered your question in the other topic and as for this glad you cant wait its this kind of posative thinking that keeps us going that and we are determiined lol.darknessfood wrote:Owkej, thanks, looking forward to it. Could you answer my other question in the Warlords topic?
Might & Magic Jumper Series (MM6 Oblivion mod Rename)
- darknessfood
- Round Table Hero
- Posts: 4009
- Joined: 02 Jul 2007
- Location: Netherlands
- Contact:
Here is a little Update as for Epsiode 1 is now at 80% overall finish the last 20% is NPC creation and scripting so while that is getting finished we have moved on to Episode 2 so here i have one sneak picture of evenmorn isle enjoy lolarturchix wrote:They look like nice typical Oblivion screenies, some of them remind me Emerald island from MM7 but unfortunately nothing more. Are you indeed planning to finish it? I've seen so many new mods starting lately that it's almost impossible to keep track all of them. I'd rather like to see just one which really gets finished.
this is exclusive to you guys at CS have not released this picture anywhere else online

this is looking from the Guild Of Water towards the Grand Temple Of The Sun but im guessing you all know that lol
- darknessfood
- Round Table Hero
- Posts: 4009
- Joined: 02 Jul 2007
- Location: Netherlands
- Contact:
Oblivion has real time combat system, is first person(can
be 3d too but is not good) and is a mix of rpg-action cause
u must act like an action game at movement,hit enemy etc
but everything(damage,armor,spells etc) go according your
skills,items,lvl etc. Has very good gameplay btw, althought I
prefer turn based too, but anyway at single-char games real
time can be really fun, at party based crpg turn based is a must
be 3d too but is not good) and is a mix of rpg-action cause
u must act like an action game at movement,hit enemy etc
but everything(damage,armor,spells etc) go according your
skills,items,lvl etc. Has very good gameplay btw, althought I
prefer turn based too, but anyway at single-char games real
time can be really fun, at party based crpg turn based is a must

Every man dies...
Every beast dies...
Only heroes live forever!
Every beast dies...
Only heroes live forever!
I can't wait to play this mod, as I am a huge fan of both Oblivion and MM7.
Can you give us an approximate date of release?
How will this mod work on the Oblivion program? Can we activate/deactivate it in the data files screen? Or will that be necessary?
I am thinking of how to play MM7 Oblivion and keep that separate from my ongoing Oblivion game. Or will that even be possible?
Will I have to uninstall MM7 Oblivion to play regular Oblivion?
Can you give us an approximate date of release?
How will this mod work on the Oblivion program? Can we activate/deactivate it in the data files screen? Or will that be necessary?
I am thinking of how to play MM7 Oblivion and keep that separate from my ongoing Oblivion game. Or will that even be possible?
Will I have to uninstall MM7 Oblivion to play regular Oblivion?
BMJedi wrote:I can't wait to play this mod, as I am a huge fan of both Oblivion and MM7.
Can you give us an approximate date of release?
How will this mod work on the Oblivion program? Can we activate/deactivate it in the data files screen? Or will that be necessary?
I am thinking of how to play MM7 Oblivion and keep that separate from my ongoing Oblivion game. Or will that even be possible?
Will I have to uninstall MM7 Oblivion to play regular Oblivion?
Ok here is the answers to your questions
can we give a release date: well not realy as we dont want to get tied to a release date just in case something goes wrong but progress is good with episiode 1 should have it ready soon enough
as for the mod its easy to play you will find one of the many DG (Dimension Gate) to get to the new might and magic locations so it is linked in with your oblivion game it will then be up to you to adventure in cyrodiil or the new MM areas
you just activate it in the data files screen then play lol
hope this helps more
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
The great chalenge for will be to produce not islands but continents! Many locations are connected together and it is hard to do such big mass of the surface...some places has got it's unique climate and weather...
waiting to see what it will be 


You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
Ok lets just say that is in the bag and sorted in Episode 2 as that is in progress while episode 1 is being finishedvladimir-maestro wrote:The great chalenge for will be to produce not islands but continents! Many locations are connected together and it is hard to do such big mass of the surface...some places has got it's unique climate and weather...
waiting to see what it will be
Episode 2 has 2 seperate landmasses the deed that you win from episode 1 you can use to claim harmondale as a demo i will show you a picture from harmondale landmass
Not Finished product

im too nice to you guys lmao
Enjoy
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- Pixie
- Posts: 128
- Joined: 18 Jan 2009
you will allso need the shivering isles expansion for oblivion in order to work on the mod let me know if you have these requirements and we shall talk more with you about joining hypergames2k8phamlongtuan wrote:Drake. I have a copy of Oblivion IV and 100% work, what can i do for helping your project?
Regards
DrakeBD
-
- Pixie
- Posts: 128
- Joined: 18 Jan 2009
I will, wait some days.DrakeBD wrote:you will allso need the shivering isles expansion for oblivion in order to work on the mod let me know if you have these requirements and we shall talk more with you about joining hypergames2k8phamlongtuan wrote:Drake. I have a copy of Oblivion IV and 100% work, what can i do for helping your project?
Regards
DrakeBD

- Sure Valla
- Swordsman
- Posts: 587
- Joined: 28 Mar 2009
- Location: Celeste
Might & Magic Jumper Series
Hi SureValla
If you think what you see here is WOW, you should go check out the forums Gallery's at Hypergames2K8, there is so much more to see.
The progression of these mods are now moving at an unpresidented pace and there is much to be seen, including remodded weapons, creatures etc from M&M7
I think you will love it
If you think what you see here is WOW, you should go check out the forums Gallery's at Hypergames2K8, there is so much more to see.
The progression of these mods are now moving at an unpresidented pace and there is much to be seen, including remodded weapons, creatures etc from M&M7
I think you will love it
- Sure Valla
- Swordsman
- Posts: 587
- Joined: 28 Mar 2009
- Location: Celeste
Might & Magic Interior Content difficulties
Hi All
Firtly I would like to assure everyone that these mods are still progressing rapidly and Episode one, is now in Beta 3 Testing as we speak. All that remains then is the voice acting to put in place, which will not take long as all the necessary equipment is at our disposal.
I as the main Interior Designer and Decorator have only come across one problem which I would like to throw open for assistance to all at Celestial Heavens.
As you all know the Jumper Series Mod is being made in the Oblivion Editors etc, so naturally all the book contents are written on oblivion, and whilst it is ok to use these books as markers or for screen shot purposes. It is not realistic for a player to play our mods for Might & Magic only to find Oblivion books and content.
I have gone back to playing some of the earlier Might & Magic games in the hope of finding books to use with the correct history, but there does not seem to be any thus far.
Therefore if any of you Might & Magic Enthuiasts can help me create a full library for the Might & Magic Series to add to the realism in game, I would be most grateful.
Whilst you will know with mods there is no payment available, any persons helping out and contributing will of coures be named in the credits for this mod.
We are looking to be able to write books on History, Lore, Magics, Armours, Weapons, Religions, Lands, Geography's etc for the Might & Magic Jumper Series. All and any assistanced would be most welcomed. If you feel you could help in anyway please contact me through our forum at http://hypergame2k8.yuku.com or post a reply here at Celestial.
Thank you all for your support with this mod
Firtly I would like to assure everyone that these mods are still progressing rapidly and Episode one, is now in Beta 3 Testing as we speak. All that remains then is the voice acting to put in place, which will not take long as all the necessary equipment is at our disposal.
I as the main Interior Designer and Decorator have only come across one problem which I would like to throw open for assistance to all at Celestial Heavens.
As you all know the Jumper Series Mod is being made in the Oblivion Editors etc, so naturally all the book contents are written on oblivion, and whilst it is ok to use these books as markers or for screen shot purposes. It is not realistic for a player to play our mods for Might & Magic only to find Oblivion books and content.
I have gone back to playing some of the earlier Might & Magic games in the hope of finding books to use with the correct history, but there does not seem to be any thus far.
Therefore if any of you Might & Magic Enthuiasts can help me create a full library for the Might & Magic Series to add to the realism in game, I would be most grateful.
Whilst you will know with mods there is no payment available, any persons helping out and contributing will of coures be named in the credits for this mod.
We are looking to be able to write books on History, Lore, Magics, Armours, Weapons, Religions, Lands, Geography's etc for the Might & Magic Jumper Series. All and any assistanced would be most welcomed. If you feel you could help in anyway please contact me through our forum at http://hypergame2k8.yuku.com or post a reply here at Celestial.
Thank you all for your support with this mod
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