Dwarves fire pet lizard...

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Kilop
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Unread postby Kilop » 05 Nov 2006, 19:32

or summon with the new fire wall...
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DaemianLucifer
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Unread postby DaemianLucifer » 05 Nov 2006, 19:41

atma6 wrote: Didn't you just say that the Dwarves would have crazy extra power with fire and that even a fireball would be scary in their hands.[/b]
Nah,it must have been just your eyes deceiving you :devious:

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Jolly Joker
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Unread postby Jolly Joker » 05 Nov 2006, 20:44

You can toast the Magmas with everything except Fireball and Armageddon, for example a simple Ice or Lightning Bolt. It's a bit like Inferno in H3 going Efreetogeddon.
Level 5's Mark of Fire will double Fire Damage. So the scenario is, your Rune Patriarchs hit something, let's say something important. Then the hero casts Fireball on it doing double damage. Then the Patriarchs cast FireWall onto that same target doing double damage again.
Now, ideally, going in with 6 single Runepatriarchs and a stack of Magmas MIGHT lead to doing a lot of double Armageddon Damage depending on how many opposing stacks your Patriarchs can firemark, but it will be a costly operation as well, that's for sure.
Now, as mentioned, that Dwarven ability for Destructive is a rather interesting little thing and I really wonder what prerequisities will be necessary. But one thing is clear for that one as well: it's NOT about going in with a lizard casting armageddon and boom. It's more interesting.
The ability is called "Ignite", by the way. :)

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DaemianLucifer
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Unread postby DaemianLucifer » 05 Nov 2006, 20:55

How is it not going in with a single dragon and blasting everything then?You just have to survive a few more turns while they all fry.

Btw(Im to lazy to search for a more appropriate topic),is firewall affected by master of fire?

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atma6
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Unread postby atma6 » 05 Nov 2006, 21:21

You can toast the Magmas with everything except Fireball and Armageddon, for example a simple Ice or Lightning Bolt. It's a bit like Inferno in H3 going Efreetogeddon.
True you can take out Magmas with everything but fire spells, but that is hardly the point. Its not like they have a huge weakness to other spells. If they did that might balance them a bit, but as it stands they are monsters. Being able to survive these fire attacks is a huge advantage over its already impressing stats.

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Shauku
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Unread postby Shauku » 05 Nov 2006, 22:12

DaemianLucifer wrote:How is it not going in with a single dragon and blasting everything then?You just have to survive a few more turns while they all fry.

Btw(Im to lazy to search for a more appropriate topic),is firewall affected by master of fire?
a) Blasting everythin means in this case 30+30*Power. At spell power of 8 it does 270 Damage to each target. That is 1 level 7 Creature, 1 or 2 level 6 creatures etc. (A Warlock has 45+45*Power and a shot at it being 90+90*Power. That might be doing 810 damage here if the Warlock had only a spell power of 8 for some reason)

b) You can get resistance to
-fire spells
-magical damage
-magic overall (meaning 0 damage if you are lucky)
(Warlocks spells can't be completely prevented even in the luckiest case)

c) Magma is subject to enemy hostile spells, where as Blacks aren't.

Problems here is I don't know how much will an average Dwarf hero have spellpower, but I assume its not their primary attribute because of JJ saying it is "so so" :). Magmas defence seems also quite much...have to wait and see how it works...

And Fire Wall is not affected to my knowledge by Master of Fire perk, but it does fire damage. It might be nice to see it tied to that, schools working together so to speak.

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Unread postby Sir_Toejam » 06 Nov 2006, 00:18

JJ said:
I don't even want to mention Armageddon here (but fact is, you will easily be able to run around with your Magmas or even Fires and cast Armageddon like hell), but every Dwarven hero may become a nightmare with the Fireball spell.
it's not clear; have you tried using the armageddon spell with the fire critters from the dwarven faction, or not?

armageddon affects all fire immune critters for half damage in the current version of the game, did they change that?

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Kilop
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Unread postby Kilop » 06 Nov 2006, 03:22

yep hopefully it affects magma dragons too ...
but that leaves dwarven town pretty weak ... The racial better be godly !!
anyway, wait and see
I support(ed?) Nival... flame on !!!
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DaemianLucifer
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Unread postby DaemianLucifer » 06 Nov 2006, 03:26

Weak?Because of armagedon affecting the dragons?Honestly,there are many,many strategies other than dracogeddon,and I doubt youll face it more than once in every 100 games.

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Jolly Joker
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Unread postby Jolly Joker » 06 Nov 2006, 07:53

Magma Dragons are not affected by Armageddon.
The Ignite ability affects the own units as well, it seems. I don't know whether this is meant to be so, but I guess it is.
For any Warlock based considerations it is to be considered that the Warlock ability is not generally weakening immunities but only for their own spells. So in a battle of a Dwarf against a Warlock, a Dwarf casting Arnageddon would affect neither Magmas nor Blacks, while a Warlock casting it would affect both.
Obsidian Gargoyles and Fire Elementals should be immune to Armageddon except in the middle squares of the bf (where the meteor lands) where they will suffer physical damage).
Last edited by Jolly Joker on 06 Nov 2006, 08:12, edited 1 time in total.

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Unread postby okrane » 06 Nov 2006, 08:04

first of all:
What are the magic schools in the dwarven town? Is destructive one of them?
And how many SP will a dwarven hero get?

Secondly... I always found that firewall belongs better in the destructive school... I would have prefered a summon obstacles spell in stead... or something like that... but since I guess there will be no new spells in the addon we'l have to settle with this improvement.

Thirdly:
That Magma Dragon looks pathetic. I belive we've already discussed this a number of times when saying: oh no, not another fire breathing, immune to something dragon. But... it proves again that these forums are invisible to the devs. I guess somebody can make a mod and rename those things after the release... but for the skin... it should be more difficult to do something...

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Unread postby Sir_Toejam » 06 Nov 2006, 08:25

Obsidian Gargoyles and Fire Elementals should be immune to Armageddon except in the middle squares of the bf (where the meteor lands) where they will suffer physical damage).
should be or not, the fact is that they are not as of 1.3.

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Jolly Joker
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Unread postby Jolly Joker » 06 Nov 2006, 08:46

No, you are wrong.
You can check it very easily: Set up a Duel between Raven and Jhora and cast Armageddon with Raven. You'll see that the Gargoyles won't be affected.
Now set up a duel between Sinitar und Jhora and let Sinitar cast Armageddon and the Gargoyles will suffer 50% damage.
Another example for people stating things that are simply not true. I really cannot understand how this happens. Carelessness? I expect, that someone didn't realize Warlock's IM there.
So why do you post such bull here?

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Elvin
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Unread postby Elvin » 06 Nov 2006, 09:31

About carelessness...When you cast armageddon with a wizard,enemy obsidian gargoyles are unaffected as is expected but your own take full damage.Heard if it will be fixed?
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Jolly Joker
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Unread postby Jolly Joker » 06 Nov 2006, 10:08

Are you sure about that?

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Sir_Toejam
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Unread postby Sir_Toejam » 06 Nov 2006, 12:28

No, you are wrong.
You can check it very easily: Set up a Duel between Raven and Jhora and cast Armageddon with Raven. You'll see that the Gargoyles won't be affected.
Now set up a duel between Sinitar und Jhora and let Sinitar cast Armageddon and the Gargoyles will suffer 50% damage.
Another example for people stating things that are simply not true. I really cannot understand how this happens. Carelessness? I expect, that someone didn't realize Warlock's IM there.
So why do you post such bull here?
pardon my french, but FU.

I DID test it. over and over again. with 1.3. with gargoyles and with fire elementals, on three different maps.

result: gargs and fire elementals damaged every time, regardless of where i placed them to start on the field (I never moved them, just put them way in the corner and then cast the spell).

so, rather than assuming it's BS, why not try to come up with a reason why you might be getting different results? are you using your expansion version, perhaps? or maybe the difference is just like Elvin suggested, as I too was only testing it on my own creatures, not the enemy's, with a wizard, not a warlock (duh). so my mistake is assuming the same would happen for enemy units of the same type.

I find you are far more full of BS than most here, so I guess you just tend to project a bit too much, eh?

well, I'll make allowances then.

oh, btw, about the snow terrain thing...

ya see, YOU have the expansion to play with, while we have a movie clip to look at instead.

in said movie clip, it shows a town IN THE SNOW, with dwarven units running out of it ON THE SNOW.

forgive me for thinking that dwarves in the expansion are oriented with snow terrain, since that's what the video clip shows quite a lot of...

dwarves in snow.

and of course, several other bits of mythos and other strategy games as well associated dwarves with snow.

for example, Disciples.

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Jolly Joker
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Unread postby Jolly Joker » 06 Nov 2006, 13:39

As I've said before, Toejam, you are an idiot. You stated that those fire immune creatures in 1.3 would suffer blahblahblah, however, Duel Mode in 1.3 shows it is not so, as far as you can set things up there to check things.
So your general statement clearly is wrong, no denying it.
Now you come up with the usual idiot behaviour of throwing around FUs and stuff, instead simply get more precise and say exactly WHAT you've tested - which I did and which you did in your last post, albeit not without the typical niceties I'm used to meanwhile.
So it looks like Elvin is correct and the immunities work for opposing creatures but not for friendly ones in 1.3 - however they do work for Magmas in 2.0. We'll have yet to see what the reason for that is, whether there has been something patched or whatever.

Now for the Dwarves. It's clear that the movie would show the new terrain and the new race, but the descriptions of Dwarves state underground and fire. I really don't see what Disciples has got to do with it either.

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Unread postby MistWeaver » 06 Nov 2006, 13:54

@Jolly Joker
@Sir_Toejam

Maybe there is a bug that makes some duel game effects differ from standart game. Nival can do this, Im sure. :D

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Marzhin
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Unread postby Marzhin » 06 Nov 2006, 13:54

Ah, children... ;|

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Unread postby Angelspit » 06 Nov 2006, 13:59

Let's calm down a bit shall we?


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