I actually try to complete the Sorcerer (or whoever is responsible for Elemental magic in my party) promotion as soon as humanly possible, as Fly, Invisibility and Town Portal make everything so much easier. The horseshoes also mostly go to the party wizard, so Master Fire is early-midgame for me. As such, opportunities do arise. From the top of my head -- Watchtower 6, Tidewater Caverns, Tularean Caves, Hall of the Pit all have wide open areas where this spell really shines. Maybe some other locations. Also, as I mentioned, Immolation can be used as inefficient but party-friendly alternative to Fireball, and I use Fireball all the time.Eksekk wrote:And in which situations do you get at least 8 enemies in sight, after having master fire of course? I'm not angry, just genuinely curious of your usage of this spell.
Oh. Well, you don't. MMExtension calls 0x44686D "process event" function for every evt command, and that function in turn calls specific functions through a switch construct. So you'll need to investigate 0x44686D in a disassembler (the good ones should annotate the switch block automatically). CheckSeason in particular is 0x38, and case 0x38 is actually the very first one, so one can easily see that it calls 0x446602.Eksekk wrote:I'm just annoyed that I am unable to "extract" from Grayface's code offsets of required functions. The stuff that follows is purely hypothetical (I don't need it), just being curious, so feel free to not answer for any reason. If however you wish to, let's say I want to have the address of function that is called whenis called. Where in Grayface's code do I search?Code: Select all
evt.CheckSeason()
I thought fall damage in dungeons was always a thing? It's just hard to trigger because most drops are not high enough.Eksekk wrote:Also, two things regarding Walls of Mist. First, I just noticed that I fell in Walls of the Mist and received damage. Did you enable fall damage in dungeons? Second, Walls of Mist has a lot of piles of gold (technically items, but they often generate as gold) in the section with barrels, which can be abused to gain infinite gold if they respawn constantly. Did you fix that?
Yeah, Wall of Mist can also be used to farm gold, but I figured at this point in game it's more boring and less time-efficient than clearing normal dungeons, so I let it be.
Yes, I've noticed the same with Turn Undead. Either they think they can see the party, or I need to add "monster is visible" check.Eksekk wrote:Also, it seems like destroy undead can be cast by monsters through walls (check the biggest room of Temple of the Sun, monsters behind secret door cast it)