Do i really suck so much?
- ThunderTitan
- Perpetual Poster
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- Joined: 06 Jan 2006
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In H1-3 if you don't have a town for a week you lose by default. They went back to that in H5. The AI in the demo doesn't take back the castle, hopefully this got fixed.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €

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- Galactic Gargle Blaster
- Posts: 42
- Joined: 06 Jan 2006
back from a long sleep.. :)
i find that awfully hard to believe.. 200 inquis would surely do that but 20..? especially if it was near the beginning of the battle where the inquis would have a broken arrow due to the distance penalty.20 Inquisitors killed the whole stack of 200 Demons with one attack
and concerning training, haven looks mighty scary i must say.. you can get boatloads of marksmen so easily due to high peasant growth + training. then again all towns have their own strong , unique specialties.. ; if they do a good job balancing them then i think this could be an amazing game. and if the balance isnt so great, well then.. i'll play through the campaigns and wait for a patch before playing multiplayer. i was scared when i played the beta on this old comp and it ran horrificly.. but now the demo runs pretty smoothly so i am relieved. so all in all i am excited to be back in the homm loop. just a quick question.. did they say they would include a map editor in the initial release??
BC
- Bandobras Took
- Genie
- Posts: 1019
- Joined: 06 Jan 2006
On the non-campaign map, I did have a hero attack the Haven the day after I took it . . . they had only 15 Archangels, so I tore them apart, but they did try.ThunderTitan wrote:The AI in the first campaign map didn't try to get his castle back after i took it, so it looks like the problem isn't specific to that sp map. Big problem if this makes it in the final game.
Far too many people speak their minds without first verifying the quality of their source material.
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