Feat/Spell/Skill Testimony

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
Naki
Blood Fury
Blood Fury
Posts: 475
Joined: 25 Dec 2006
Location: Bulgaria
Contact:

Unread postby Naki » 14 Apr 2012, 17:52

Banedon wrote:From limited experience -

Lightning Bolt seems quite weak. Not only is it not particularly strong, it has 3 turns cooldown and mana doesn't regenerate fast and there's no equivalent for H5's Master of Storms to at least stun the target a little. For some reason as well leaving a hero in a town doesn't restore mana to full either.
You can't regain mana from the towns, because there are no Mage Guilds now. :D
May the Implosion be with you!

User avatar
Banedon
Round Table Knight
Round Table Knight
Posts: 1827
Joined: 06 Jan 2006

Unread postby Banedon » 21 Apr 2012, 03:13

Yeah but for magic to be useful you need to be able to regenerate mana - especially since the structure that restores your mana went from once / turn to once / week.

Otherwise Reinforcements is incredibly useful, no idea how I missed it the first time round.
I'm a hypocrite because I suggested that all life is sacred and should not be wasted without good reason.

pacovf
Leprechaun
Leprechaun
Posts: 4
Joined: 27 Apr 2012

Unread postby pacovf » 27 Apr 2012, 17:00

As necropolis, storm arrows with a blood Ana is simply fantastic (+45%), and sometimes quadruples the damage dealt by the spearmen on its first turn (depending on the ratio between might/magic defense of the defender), and regularly triples it.

With Ludmilla, storm arrow gets even better because I can usually one-shot an enemy stack with it, then cleave kicks in so that I can ravage a second stack on one turn. Plus, it boosts the archery 2 skill.

Note that after using storm arrows, the damage shown isn't the real damage, the extra wind damage isn't computed until you attack. I guess it's a bug?


Return to “Heroes V-VI”

Who is online

Users browsing this forum: No registered users and 1 guest