Warlockk wrote:Yes, MM 8.5 was a huge project, unfortunately It did not release. However the authors say that the work is still in progress.
I fully agree that would be a massive project and there is enormous work and take a lot of time, but I can try, maybe it will possible to release something. Even the one realizing area is very very good and great progress in developing of this game! So the question is which areas take precedence?and which are not necessary to create, and which editors can be used
Oh, yes, the Land of Giants. However I want to make the part which is located in the South of this Land.
Thank you, hope one day It will be released!
In the context of MM7, Death Kiss does not seem that useful. While seeing a true underground city of Nighon would be interesting, the source for it as the capital of Nighon is that it was the seat of Mutare - but she seems to begin her rise
after MM7, so at that point it would simply be the primary holding of a young but otherwise not particularly notable Overlord.
While Tatalia proper does seem interesting - and MM8 helps by providing lizardmen sprites and images - I haven't been able to find any source of Marshank being the name of Tatalia's capital.
Eofol (meaning here the regions the Kreegan turned into volcanic wasteland as shown in the Restoration Wars) is helped by the Plane of Fire assetwise, but while a volcanic region in Antagarich would be intriguing, it could be hard to present it in a way that presents it fittingly enough to what it is while not implicitly contradicting the Armageddon's Blade campaign (things would have been a lot different if a band of adventurers had gutted Kreelah's hordes just prior to Lucifer's ascension, and of course there's the rather obvious question of what to do there - doing quests for the Kreegans would fit ill with MM7's story, and there's already a strike at the heart of the devils quest for the Land of the Giants).
Vori is, I feel, almost so hyped from its presence on the MM7 map (and subsequent rumours of a secret way to go there) and the surprisingly common mentions and connections in Jadame that a single map might not do it justice.
I do have Ideas for MM8, but they are, as I said, lore-compliant rather than lore-based.
Warlockk wrote:And as I promise this post is about new classes and rases.
First of all, my suggestion is to change a little a Druid class and to give them Expert of a dagger skill (not Master) and new ability of Efficiency of Magic wand (norm. gives 10%, expert 30%, master 50% and Grand 75 % adding to damage or (If it is a wand of paralyzing) a chance of positive effect.
The second one is to add a new class "Barbarian" (promotion is Berserk (or sth else), good line promotion is Сhieftain and bad side promotion is Executioner).
The Barbarian class uses Grand Axe skill, Expert Leather,Norm. Plate armor, Expert sword and Spear, Norm. Shield skill, Grand of Bodybuilding and Armmaster.
The new skill is Slayer (give chance to hit monsters only who have a high level with adding 10%(Normal), 30% (Exp) 50% (Master), and 80% (grand) to total damage)
So the next post which I will prepare is about a New magic system!!!
Part of me want to suggest building the base of the Barbarian from the Troll, as a double effort to phase out non-dragon racial classes in the Merge context and provide a fitting class for Krewlod (and Vori, from what MM8 tells us). I'd suggest Berserker for the promotion (berserk is what berserkers go in battle).