Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Damn, how can I pull a wetsuit on a dragon?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
This happen to me. I placed a wet suit in each of the player inventory. Then went into the ocean and the suit came on automatically. I do not know if this will still work. DavidMaslyonok wrote:Damn, how can I pull a wetsuit on a dragon?
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
It just works, thanks.DaveHer wrote:This happen to me. I placed a wet suit in each of the player inventory. Then went into the ocean and the suit came on automatically. I do not know if this will still work. DavidMaslyonok wrote:Damn, how can I pull a wetsuit on a dragon?
More about underwater suits:
Hands are not drown while holding weapon -
The quality of dwarf's underwater suit paperdoll is frustrating, I have to notice. =(
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
.... added to the Bug Tracker.Maslyonok wrote:It just works, thanks.DaveHer wrote:This happen to me. I placed a wet suit in each of the player inventory. Then went into the ocean and the suit came on automatically. I do not know if this will still work. DavidMaslyonok wrote:Damn, how can I pull a wetsuit on a dragon?
More about underwater suits:
Hands are not drown while holding weapon -
The quality of dwarf's underwater suit paperdoll is frustrating, I have to notice. =(
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Just as a point of note as we're talking about those,
- The wetsuit blocks any and all equipment that isn't itself or a blaster in vanilla MM7, so if that is changed for Merge we'd need to create those "hands holding gear" assets for the wetsuits
- The transition from AvLee to The Shoals is supposed to be a one-day map border transition (ending all active spells), with the special addition of removing all non-party hirelings. As it is, The Lincoln is trivialized by the transition not ending Invisibility (though I don't know if that can be stopped without also shutting down the casting of magic in the Plane of Water).
Last edited by raekuul on 21 Jul 2019, 03:21, edited 4 times in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Added to the Bug Report.raekuul wrote:Just as a point of note as we're talking about those,
- The wetsuit blocks any and all equipment that isn't itself or a blaster in vanilla MM7, so if that is changed for Merge we'd need to create those "hands holding gear" assets for the wetsuits
- The transition from AvLee to The Shoals is supposed to be a one-day map border transition (ending all active spells), with the special addition of removing all non-party hirelings. As it is, The Lincoln is trivialized by the transition not ending Invisibility (though I don't know if that can be stopped without also shutting down the casting of magic in the Plane of Water).
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Faced such a problem that the game displays only the first paragraph of the Verdant's text about The Breach.
I have the same problem with and without localization (here's a screenshot where I removed the localization string and the text in English is still not fully displayed)
Which is pretty bad, because information about how to get to The Breach just disappears.
This problem is solved by removing the division on paragraphs (continuous text), but it’s much more beautiful to see a text in paragraphs than a wall of text, right?
I would like to know if anyone has encountered this problem? (even if you are playing in the English version)
Ah, yes, this problem applies only to the texts from the LocalizeTables, apparently.
I have the same problem with and without localization (here's a screenshot where I removed the localization string and the text in English is still not fully displayed)
Which is pretty bad, because information about how to get to The Breach just disappears.
This problem is solved by removing the division on paragraphs (continuous text), but it’s much more beautiful to see a text in paragraphs than a wall of text, right?
I would like to know if anyone has encountered this problem? (even if you are playing in the English version)
Ah, yes, this problem applies only to the texts from the LocalizeTables, apparently.
Last edited by Maslyonok on 21 Jul 2019, 18:18, edited 1 time in total.
- alekssandros
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
is normal that the reputation re-start when u change from a continent to other many times or is a bug?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Added to the Bug Tracker.Maslyonok wrote:Faced such a problem that the game displays only the first paragraph of the Verdant's text about The Breach.
I have the same problem with and without localization (here's a screenshot where I removed the localization string and the text in English is still not fully displayed)
Which is pretty bad, because information about how to get to The Breach just disappears.
This problem is solved by removing the division on paragraphs (continuous text), but it’s much more beautiful to see a text in paragraphs than a wall of text, right?
I would like to know if anyone has encountered this problem? (even if you are playing in the English version)
Ah, yes, this problem applies only to the texts from the LocalizeTables, apparently.
It is a known bug - if you use Town Portal (or Dimension Door) while in turn-based your reputation resets.alekssandros wrote:is normal that the reputation re-start when u change from a continent to other many times or is a bug?
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
I wasnt in turn based modeTemplayer wrote:It is a known bug - if you use Town Portal (or Dimension Door) while in turn-based your reputation resets.alekssandros wrote:is normal that the reputation re-start when u change from a continent to other many times or is a bug?
now I save it before transporting and I used lloys beacon
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Oh. Are you sure? If you are, could you write down a detailed report for me to add to the Bug Tracker? We need to differentiate it from the turn-based one.alekssandros wrote:I wasnt in turn based modeTemplayer wrote:It is a known bug - if you use Town Portal (or Dimension Door) while in turn-based your reputation resets.alekssandros wrote:is normal that the reputation re-start when u change from a continent to other many times or is a bug?
now I save it before transporting and I used lloys beacon
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
It will take more time to fix all these bugs than developing the whole mod.Templayer wrote:Oh. Are you sure? If you are, could you write down a detailed report for me to add to the Bug Tracker? We need to differentiate it from the turn-based one.alekssandros wrote:I wasnt in turn based modeTemplayer wrote:
It is a known bug - if you use Town Portal (or Dimension Door) while in turn-based your reputation resets.
now I save it before transporting and I used lloys beacon
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Joke's on you! IT ALREADY DID.Maslyonok wrote:It will take more time to fix all these bugs than developing the whole mod.Templayer wrote:Oh. Are you sure? If you are, could you write down a detailed report for me to add to the Bug Tracker? We need to differentiate it from the turn-based one.alekssandros wrote:
I wasnt in turn based mode
now I save it before transporting and I used lloys beacon
(Rodril has been fixing bugs for years it feels like. And probably is.)
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Mod is awesome, good luck to finish work :-)
Last edited by nowy0000 on 23 Jul 2019, 11:25, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Download https://grayface.github.io/mm/ext/ and copy all files into game folder WITHOUT overwriting.majaj wrote:Hello, i get "Failed to load "fasm_Assemble" function from "ExeMods\MMExtension\FASM.dll"" when i try to run mm8.exe. I did first two steps from install guide: downloaded mm8 from gog and mod files (1,6 gb), and i copied them to mm8 folder. Please help.
First, try enforcing anisotropic filtering through Nvidia Control Panel or something similar for AMD. Then reduce MipmapsCount value in mm8.ini to make things crisper. I haven't made the transition to a newer version of DirectX, so setting that from the game is impossible. Though, setting linear neighbor filtering should probably be possible.Sinael wrote:Here's a question: is there any way to disable the texture filtering (make it nearest neighbour), without going into software mode?
Also is it possible to enable anisotropic filtering? The textures on the angled surfaces look really smudged so anisotropy would help with that.
Ideally I want something similar to Texture_nearest_mipmap_Linear+anisotropy 16 mode some quake sourceports have - makes textures look crisp up close, but use linearily filtered mipmaps+anisotropy on textures further away which results in a nice crisp look.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
This prompted me to finally set the game properly (hardware settings), and enforce the game to use my Titan X. Supersampling antialiasing for the win!GrayFace wrote:First, try enforcing anisotropic filtering through Nvidia Control Panel or something similar for AMD. Then reduce MipmapsCount value in mm8.ini to make things crisper. I haven't made the transition to a newer version of DirectX, so setting that from the game is impossible. Though, setting linear neighbor filtering should probably be possible.Sinael wrote:Here's a question: is there any way to disable the texture filtering (make it nearest neighbour), without going into software mode?
Also is it possible to enable anisotropic filtering? The textures on the angled surfaces look really smudged so anisotropy would help with that.
Ideally I want something similar to Texture_nearest_mipmap_Linear+anisotropy 16 mode some quake sourceports have - makes textures look crisp up close, but use linearily filtered mipmaps+anisotropy on textures further away which results in a nice crisp look.
Looks great. Too bad it is going to get rewritten (my game's settings, that is). If Rodril returns, that is.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
BUG REPORT:
After train in Misty Islands, TP to New Sorpigal. Make some skill up (mind, spirit and body). LB to Turulean Forest. skill up ID Monster and dagger. go to town hall to get a good bounty hunt (quick save and quick load unstil get a bounty over 3k) got a 3.4k bounty for a dwarf I think (by the way, the reputation was in 2 when I go to Antagarich but return to 103 when I am in Enroth. I assumed this like normal) easy hunted, claimed reward then LB to New Sorpigal (was past 10 am) go to town hall to get a bounty over 3k. got a 4k in the first intent for an earth elemental. After Killed I went to claim the reward. check the reputation counter and was 6 like in Antagarich and no 105
Lucky me, I saved the game after the training. Repited all (this time without hunt the bounty in Turulean Forest) The reputation counter is normal now. No Idea what can ativate this bug. I hunted the bounty in Antagarich after check reputation and didnt happens again the counter change.
After train in Misty Islands, TP to New Sorpigal. Make some skill up (mind, spirit and body). LB to Turulean Forest. skill up ID Monster and dagger. go to town hall to get a good bounty hunt (quick save and quick load unstil get a bounty over 3k) got a 3.4k bounty for a dwarf I think (by the way, the reputation was in 2 when I go to Antagarich but return to 103 when I am in Enroth. I assumed this like normal) easy hunted, claimed reward then LB to New Sorpigal (was past 10 am) go to town hall to get a bounty over 3k. got a 4k in the first intent for an earth elemental. After Killed I went to claim the reward. check the reputation counter and was 6 like in Antagarich and no 105
Lucky me, I saved the game after the training. Repited all (this time without hunt the bounty in Turulean Forest) The reputation counter is normal now. No Idea what can ativate this bug. I hunted the bounty in Antagarich after check reputation and didnt happens again the counter change.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Reputation is bound to continent, or to area in some cases.alekssandros wrote:BUG REPORT:
After train in Misty Islands, TP to New Sorpigal. Make some skill up (mind, spirit and body). LB to Turulean Forest. skill up ID Monster and dagger. go to town hall to get a good bounty hunt (quick save and quick load unstil get a bounty over 3k) got a 3.4k bounty for a dwarf I think (by the way, the reputation was in 2 when I go to Antagarich but return to 103 when I am in Enroth. I assumed this like normal) easy hunted, claimed reward then LB to New Sorpigal (was past 10 am) go to town hall to get a bounty over 3k. got a 4k in the first intent for an earth elemental. After Killed I went to claim the reward. check the reputation counter and was 6 like in Antagarich and no 105
Lucky me, I saved the game after the training. Repited all (this time without hunt the bounty in Turulean Forest) The reputation counter is normal now. No Idea what can ativate this bug. I hunted the bounty in Antagarich after check reputation and didnt happens again the counter change.
Unfortunately I have great trouble reading what you have written. Are you russian by any chance? There are a few russians around here, so if you gave them a russian version, they could be able to translate it to English.
I'll put it into the Bug Tracker as it is now, but I would love "if post correct version"!
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
put his sentences a bit apart and numbered, if that helpsTemplayer wrote:Reputation is bound to continent, or to area in some cases.alekssandros wrote:BUG REPORT:
1. trained in Misty Islands, Townportaled to New Sorpigal.
2. skilled some skills (mind, spirit and body).
3. portaled to Tularean Forest. skill up ID Monster and dagger.
4. go to town hall to get a good bounty hunt (quick save and quick load until you get a bounty over 3k)
5. got a 3.4k bounty for a dwarf I think (by the way, the reputation was in 2 when I go to Antagarich (mm7), but return to 103 when I am in Enroth (mm6). I assumed this like normal)
6. hunted dwarve, claimed reward then portaled to New Sorpigal (was past 10 am)
7. go to town hall to get a bounty over 3k. got a 4k in the first intent for an earth elemental.
8. After Kill I went to claim the reward. checked the reputation counter and it was 6 like in Antagarich and not 105
Lucky me, I saved the game after the training. Repeated all (this time without hunt the bounty in Turulean Forest)
The reputation counter is normal now. No Idea what can ativate this bug.
I hunted the bounty in Antagarich after reputation-check and counter change didnt happen again.
Unfortunately I have great trouble reading what you have written. Are you russian by any chance? There are a few russians around here, so if you gave them a russian version, they could be able to translate it to English.
I'll put it into the Bug Tracker as it is now, but I would love "if post correct version"!
somewhere in the thread is the info from rodril, that reputation is mapbound even in mm6 (and not over whole enroth like in vanilla)
Last edited by justl on 23 Jul 2019, 19:42, edited 1 time in total.
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html
https://www.mightandmagicworld.de/fileb ... index.html
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
*reverence*Templayer wrote: There are a few russians around here
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