In H3 I prefer ti have the grid with the shadow. Just looks better somehow.DaemianLucifer wrote:I play HIII without the grid as well.Just the shadow.Somehow its prettier to me like that.Easier to look at and follow.
8x10
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does anyone like hexes more than squares? i kinda miss hexes
I used to be indecisive, now I am not so sure...
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Well there was somebody that said you can edit the BF size if you know where to look.
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Isn't the battlefield 10x12?(shouldn't somebody fix the thread name?)
I'm leaning twards hating it
Compared to the 165 hexes of Heroes III the HV one feals pretty small.
Most creatures have speeds from 4-6 so in two turns they're across.
A great deal of creatures are 2x2, this also decreses the amount of space, combined with obstacles and the ability to place your creatures on the second line , the number of usable squares is really small.
Comments on 2x2 creatures:
If you have mostly 2x2 creatures in your army or you want to split them into smaller stacks you can find yourself short of space.The only way to make sure that all seven 2x2 stacks of creatures enter combat is to have the width=14 squares.
What do you guys think of a 12x16(I would like it if this was the default value) battlefield or a 14x16(seems kind of huge) one?
I'm leaning twards hating it
Compared to the 165 hexes of Heroes III the HV one feals pretty small.
Most creatures have speeds from 4-6 so in two turns they're across.
A great deal of creatures are 2x2, this also decreses the amount of space, combined with obstacles and the ability to place your creatures on the second line , the number of usable squares is really small.
Comments on 2x2 creatures:
If you have mostly 2x2 creatures in your army or you want to split them into smaller stacks you can find yourself short of space.The only way to make sure that all seven 2x2 stacks of creatures enter combat is to have the width=14 squares.
What do you guys think of a 12x16(I would like it if this was the default value) battlefield or a 14x16(seems kind of huge) one?
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Originaly they wanted it to be 8x10.
Now it's 10x12. And as the game is gold already they can't change it anymore. Well at least it's not 8x10 anymore....
Now it's 10x12. And as the game is gold already they can't change it anymore. Well at least it's not 8x10 anymore....
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Ah,but this is more strategic(read:lasy).I did complain about this earlier though no one seems to care.Lord Zeus wrote:Comments on 2x2 creatures:
If you have mostly 2x2 creatures in your army or you want to split them into smaller stacks you can find yourself short of space.The only way to make sure that all seven 2x2 stacks of creatures enter combat is to have the width=14 squares.
The problem is that those are big squares.Two solutions are to make the BF like in HIV(although this wont happen because of the rule),or to divide each of the existing squares into 4 smaller squares.The second would allow us to have 4 creature sizes:1x1(for example pixies),2x2(demons),3x3(gryphons)and 4x4(titans).Lord Zeus wrote: What do you guys think of a 12x16(I would like it if this was the default value) battlefield or a 14x16(seems kind of huge) one?
Why this obsession with squares? We could have 1x2, and 2x3, 3x4, 2x4 as wellDaemianLucifer wrote: to divide each of the existing squares into 4 smaller squares.The second would allow us to have 4 creature sizes:1x1(for example pixies),2x2(demons),3x3(gryphons)and 4x4(titans).
Last edited by Ethric on 02 May 2006, 16:41, edited 1 time in total.
Who the hell locks these things?
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Yes we could have.But I think GC noticed why this is bad.If a 1x2 creature is positioned next to an obstacle and gets attacked from the side,what would happen then?This could be avoided by loosing the grid completely,but Im not sure how that would work.Ethric wrote:Why this obsession with sqaures? We could have 1x2, and 2x3, 3x4, 2x4 as wellDaemianLucifer wrote: to divide each of the existing squares into 4 smaller squares.The second would allow us to have 4 creature sizes:1x1(for example pixies),2x2(demons),3x3(gryphons)and 4x4(titans).
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Ok,if a creature is one square from left to right and two from down to up,standing left of an obstacle and gets attacked from the left,it has to turn.But then it will have to squeeze its two squares in one square between the obstacle and the attacker.Ethric wrote:I don't see the problem... what is it?
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Maybe not for a 1x2 creature,but what if it was lets say 1x4?And its rear gots attacked.It wouldnt be able to retaliate.Ethric wrote:Not much of a problem, just adjust the animation for those cases to a sideways attack. It's 3d ain't it, shouldn't be to hard
Actually,come to think of it,it would be a nice addition to the battles.
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