@Mytical - It's not that I'm not reading your posts, just that I mostly agree with it. If you want to step out though sure, go ahead.
@PhoenixReborn - How did you hold both castles and how do you know I need more experience with Inferno?
Sure,you wouldnt want to kill the stack that deals ~200 damage to you every turn,with an initiative of 16
I'd much rather kill the stack that deals ~400 damage. Of course if you offered me all the heads of your Blood Furies on a platter I'd take it, but otherwise I'd certainly go for your other stacks.
Now these are without anyone else actually in range,just furries.The same case that your paladins find themselves in.
We must assume that the Grim Raiders and Black Dragons are within range as well. Why shouldn't they be? Are you hanging back when you said you would be taking the offense?
But dungeon will never go pure offense nor pure defense.It will start an offense with raiders and dragons,supported by the rest(especially furries),then wait for you to attack back,all the while hero is firing spells.And you dont care about those 100+ assassins poisoning all your units?Unless you are a necro,that one is a big threat as well.Besides,I said its as close to the perfect balance as possible,not that it is perfectly balanced.
If Dungeon goes on the offense with Raiders and Dragons, why are the Blood Furies the only creatures that can be targetted in the above example? And yes, I don't care about those 100+ Assassins that are poisoning all the units. Their damage is insignificant compared to your other stacks'.
And Im telling you again:My original comment was that your paladins will receive the full furry of your enemy.I never said that you wont kill of their units with your other forces.But you were the one that said that after the dive the griffins will be there to share the pain.I told you that they wont.
Your original statement was that the Paladins are unsuported. You even stressed that there's a difference between 'unsupported' and 'unprotected'. I looked through the past six pages looking for me saying Imperial Griffins 'share the pain' as well and I can't find it. Where is it?
I never said they dont.But you said that they share the pain,not me.
I take comfort that one of my original three objectives has been achieved: you have learnt something out of this debate. You were the one originally saying that Imperial Griffins would be targetted because the units that hit them cannot reach the Paladins, not me.
Tell me,when does warlock not use IM?And why does it force me to give up MS?It will still be just one creature thats protected.Plus because its hunters,Id probably use (chain) lightning,ice bolt or circle of winter rather than MS,because of their stun not their damage.And the stun is always there,no matter if you ressist the damage or not.Thats the beauty of IM.
Warlock would always have Irresistable Magic. Of course they would. And if you're using Chain Lightning, Ice Bolt or Circle of Winter you would have given up Meteor Shower. You see?
So if you are lucky that your cerberi get in front of me,and if you are lucky that there are some obstacles in front of the furries I may not reach your units?I admit that the game rellies to much on luck,but saying that its a fact that you can incapacitate my furries with just cerberi is wrong.Plus,what gives you the idea that raiders and dragons will be in front of furries?Why would I clutter their path?
1. Alone the Cerberi cannot incapacitate your Blood Furies. That's because the Blood Furies are not alone, either. I can't clearly remember my original assertion, but I recall that it was relatively early in the game when you need your Blood Furies to do killing.
2. Your Grim Raiders and Black Dragons will be blocking your Blood Furies not because they are in directly in front of them. You would have to clutter their path because if you do not you will not be able to hit my units. This would be much easier explained if I had a screenshot available, which I don't.
Because you said youll incapacitate my furries imidiatelly.Thats not imidiatelly now,isnt it?
Where did you see me use the word 'immediately'? And why would I want to incapacitate your Blood Furies when the immediate targets are the Black Dragons and Grim Raiders? Remember, this originally came into debate because I was attempting to show you that Blood Furies need manipulation, not because I think they are dangerous.
It does happen.A good way to give a chance of winning to someone who is weaker then you is to let him have the benefit of the castle.The fact that you never did it,or the fact that I never did it doesnt mean that no one does it.
It does not happen. Just because you play handicapped games doesn't mean that the standard game mode for discussion are these very handicapped games, and besides if you're playing handicapped games you do not need any special strategies to defeat your opponent (your opponent, like you before this debate, would place the Pit Lords and Succubi Mistresses on opposite sides of the battlefield, for instance). Seige battles do not happen unless you attack a lightly-defended castle or it is a battle by prearrangement.
Yes they do.So?Even if you TA them they will probably be the only survivors at the end,yet you cannot call the useless fodder in that case,cant you?
So they are not slow killers, which you said they are.
40 furries was not my assumption,it was an example of a small strike force I used with aaeglr in a campaign map.If you have only 40 furries in week 5 you do deserve to lose.Big time.
How many Blood Furies do you have then in week 5? 50? I bet against that killing one level 7 unit with every action as well.
So yes,with luck trigering every second turn,your 50 furries indeed do kill a level 7 creature every turn,if he has defense.If not,even more.
I'll be testing this in-game later. And, you seem to lucky enough to be scoring good luck every second turn.
Wrong analogy.The griffin support in this case would be if someone gave you a bike.Youd still have to cary all the load yourself,youd still have to strain your legs,the difference is that youll reach your goal faster.
We should get some things clear:
1. You - the person walking to Paris - are the Paladins.
2. The bag you carry is the enemies you face.
3. The someone who gives your bag a lift are the Imperial Griffins. Removing some of the baggage means they are killing some of the enemies.
But big difference between the two analogies. If the analogy proves its point it is over.
The Paladins are supported. Unless you dispute this, do not quote this reply.
Ok,GC is one person that did it and posted it,PhoenixReborn is another.There you go,two people(besides me),that did it.Or do you think that they cannot believe it because I somehow bribed them and want another oppinion
I highly doubt they did it the way you claim to have done. That's why I want to know more about how they did it.
Now lets see:When did I define finesse like that?Oh right,I never did.It was you who defined it like that.So what if MGs will do the killing?Compared to other level ones,they arent killers.
You specifically said that Paladins requre just as much manipulation as Blood Furies, so if I classify Blood Furies as finesse then I should classify Paladins as finesse as well. So unless you are challenging the original definition of finesse, unless you think that 'finesse' essentially means 'killing with something other than physical attacks and spells' (when the Assassins are the only creature I can think of right now that fits this criterion) I have no idea what you're talking about.
As for Master Gremlins, your classification is still self-contradictory. Let's compare Master Gremlins against Sprites, a unit you certainly think is a killer. Now Sprites kill early-game. Master Gremlins kill early-game. Sprites do not kill late-game. Master Gremlins don't kill late-game as well. So what's the big deal? Sprites remain killers for longer; Master Gremlins are ranged and so they will have uses Sprites cannot wield.
Oh, and I'm learning my lesson and posing two questions:
1. Define 'killer'.
2. Define 'finesse'.
Again I have to correct you:"dont play" is not the same as "dont have".I never uninstalled it.I can still start it whenevr I want.The reason I wont is because I had enough frustration with it.
I know you have Heroes 5 installed. I was drawing a comparison with IanBoyd. You claim to know so much about the map and you even poured cold water on the method I used to win it. You are essentially like him - you are giving advice when you have never tried (= not having the game). You can say you are frustrated, but that doesn't mean you can give advice. If you know you don't know enough about the map, don't even write anything about it in the first place.
Yes they are supported,but they still receive the full furry of your enemy,which was my original argument,which you still avoid to disprove.
Your original post is:
DaemianLucifer wrote:Your paladins wont get to act if you let them wait.Besides,no matter how much you wait,paladins are always going to be alone in enemys camp.Whos going to support them?Squires?Griffins?Peasants?Only angels have enough speed and power to go in quick melee with paladins,but theyll be bussy as well when they do.
You also said:
DaemianLucifer wrote: You were the one saying that I wont cast spells on them,thus protecting them with spells.I was sayig that they wont always be supported by other melee units.Supported and protected are different in my book.
I was the one who said the Paladins will be unaffected by the Imperial Griffin's presence, not you. You're taking my ideas and turning them out as your own - plagiarizing.
So lets see:I can charge to receive one and a half to two full damages from your ranged units(because I have to clear the guardians first),or I can choose to wait(maybe even defend)until fodder arives and receive two halfs of your full ranged damage.What will I choose,I wonder?
The second. But after your Gated creatures arrive you will still have to charge and you will still take the shots at full damage.
Read it in the dictionary
I know the dictionary meaning. So what?
Simple:They protect your back ranks from chargers,or they can be plunged in enemy ranks to deal massive damage if you TA them.They are more close to support than fodder anyway you look at it.
Define: support.
thus killing 2-3 paladins,not 1-2.with luck its 4-6,which is what I said initially,wasnt it?Whats that?Oh you didnt have battle frenzy?Yet you are talking to me about not playing the game well?
I didn't know you learned Frenzy. And you don't have 90 Blood Furies; you have much less than that (it's week 5).
So you are saying that if you fight druids,hunters,marksmen,mages,etc you are going to loose no hunters?And what if all the stacks get to go before your hunters?The game relies a lot on luck,no question about it.But are we to asume that luck will always be against us?
You lose creatures with Blood Furies as well. And while you probably can't avoid losses, you will lose a lot less than you would with Blood Furies.
No, we do not assume that luck is always against you. But if luck goes against you even once you will be losing Blood Furies.
How much planing do you need with druids? A lot.A lot more than with any non caster units.
Explain. Simple matter of point-and-click.