Buglist

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Orfinn
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Unread postby Orfinn » 17 Dec 2006, 02:07

Corrections:

The Wolves special Pach Hunter have to be renamed to Pack Hunter

Cavalier and Wraith creature icons are not updated, which means the cavalier icon picture are brown but should be BLUE while the red marks on the wraith icon picture should be GREEN not red.

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Unread postby ThunderTitan » 17 Dec 2006, 15:59

Orfinn wrote:Corrections:

The Wolves special Pach Hunter have to be renamed to Pack Hunter
Or at least to Patch Hunter. :devil:
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Elvin
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Unread postby Elvin » 17 Dec 2006, 22:59

The 'u' hotkey from upgrading in town doesn't work anymore on 2.0.

Empowered meteor shower does not have an animation.You can only deduce it has been cast because creatures in area die on their own :P
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Unread postby Metathron » 18 Dec 2006, 00:40

Don't know if this happened to anyone else, but here goes: On map 5 of the first HoF campaign the game crashed for me when I went through the two-way portal found in the southwest part of the underground, guarded by archdevils (for me at least). I did manage to get through the portal and see a little island with some loose crystal and gems (so not really worth it), but as soon as I started to move the game froze. The second time through was fine, though.
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Unread postby ThunderTitan » 19 Dec 2006, 01:05

Can anyone confirm this one: http://heroescommunity.com/viewthread.php3?TID=20546
New creatures (Haven Renegades, Wolves, Manticores, Mummies, and Dwarves) don't seem to have elemental icons (I have both elemental vision and the altar in town). Right-clicking doesn't show a current element either, making them all immune to Elemental Chaining, essentially.
If it's true then Nival deserves an award. You know which one. :devil:
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Orfinn
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Unread postby Orfinn » 20 Dec 2006, 18:06

Man Nival is a Bugger! But i have faith in them to fix and crush those bugs some...time.. :devious:

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Unread postby earthworm1 » 30 Dec 2006, 22:35

I'm not quite sure if this is a bug but when i first installed HoF and played it, it worked fine in full screen mode. But, when i played it again later on the game started to run in windowed mode. I've tried everything I can to stop it from doing this but so far nothing has worked. Can anyone help?

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Unread postby winterfate » 31 Dec 2006, 01:05

Welcome to the forums, earthworm1! ;)

Hm...that's odd, hasn't happened to me before.

Is there an option in the menu to disable windowed mode? Could someone please tell me, as I'm not sure? If there is, it may be set on. Otherwise, it could be a bug.

Speaking of bugs:

1. Renegade haven Heroes deal damage physically before they reach their target (the hero charges, deals damage, THEN swings his/her sword).

2. Not a bug per se....but, countless typos in all parts of the game (and Magic Resistance: Frost breath failed!...STILL hasn't been fixed).

* The text box's assumption in C3M4 that Thralsai will raze your town with his army is somewhat flawed (at least in Normal...I defeated him without the bonus dragons). *

3. Hard/Heroic STILL can't run.

C'mon Nival...this is starting to get ridiculous! ;|
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Unread postby Elvin » 01 Jan 2007, 11:25

winterfate wrote:.
3. Hard/Heroic STILL can't run.|
...What? Never had any such problems with 1.4 or 2.0.
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Unread postby winterfate » 01 Jan 2007, 20:48

8| Let me rephrase that:

I meant that Hard/Heroic won't run from battle.

There we go! (I'll admit it was phrased kind of oddly :) ).
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Unread postby FreshHope » 06 Jan 2007, 15:55

Winterfate, you mean in hard/heroic difficulties, you cant flee from battles? It should be a bug, but can be an intentional one ;)

I have several very frustrating experiences in online sessions via ubi.com. I normally play under the 'Training' channel with few of my friends - coop mode vs AIs. About 2-3 wks of game time, one of us will crash to the desktop. After that, when we reload the game, desync will occur - meaning, when my friend clears a neutral stack guarding a mine, the neutral stack still remains there standing! And when an enemy hero attacks my friend's castle and my friend wins, the enemy hero still stood there from my terminal! Then after couple of more turns, the game will simply freeze...

My friends switched to low quality video, but it doesnt help. We have minimum of 512mb ram, but we seriously dont think it is a system issue. We play using HoF, on fan-made maps. Does any of you face this?

Next question, is there anyway to play fan-made maps on the 'standard' channel under ubi.com?

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Unread postby Shauku » 06 Jan 2007, 22:16

Master of conjuration doesn't add +4 to casting Summon Elemental spell. Neither does Elemental Waistband give that +4 bonus to casting it.

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Unread postby winterfate » 07 Jan 2007, 02:32

Winterfate, you mean in hard/heroic difficulties, you cant flee from battles? It should be a bug, but can be an intentional one
Let me rephrase...again! :tongue: :

I meant that Hard/Heroic enemy AI won't run from battle (the computer stays until it loses).
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Unread postby FreshHope » 07 Jan 2007, 05:51

winterfate wrote:Let me rephrase...again! :tongue: :

I meant that Hard/Heroic enemy AI won't run from battle (the computer stays until it loses).
LOL ok we got it loud and clear now :lol:

Btw have you guys faced the MP problem above that i'm facing? We cant proceed on 'cos of this and i would like to resolve it if i can. Tks!

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Unread postby AngelA » 07 Jan 2007, 22:50

Greetings, Heroes All!

I am here to glean wisdom on a crash problem I am having in Heroes V (original, not expansion) I see that Gaidal Cain (i think it is) reported the bug in the inferno campaign when gated creatures are killed. I dont know if the violet text means that it was fixed in patch 1.4, or if it means the problem appeared with that patch. Anyways, in the final battle of the first scenario of the Inferno campaign, my game crashes to desktop whenever my gated hell steed is killed (It is not a hell hound, as reported in the bugwatch) Has anyone found a workaround (other than not using gated troops, which makes them kind of pointless. Besides, you have to kill the AI's gated troops to win the battle

AngelA

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winterfate
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Unread postby winterfate » 08 Jan 2007, 04:18

Welcome to the forums, AngelA! ;)

Um, as of now, and as far as I know, there's no workaround. Interestingly, this ONLY occurs in 1.4 (I have the expansion pack and it works fine).

You'll either have to downgrade back to 1.3, wait for 1.5...or get the expansion pack.

Side note: C'mon Nival. People need the patch...HURRY! :beg:
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Gaidal Cain
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Unread postby Gaidal Cain » 08 Jan 2007, 11:08

AngelA wrote: I dont know if the violet text means that it was fixed in patch 1.4, or if it means the problem appeared with that patch. Anyways, in the final battle of the first scenario of the Inferno campaign, my game crashes to desktop whenever my gated hell steed is killed (It is not a hell hound, as reported in the bugwatch)
Added in that patch. And yes, it seems it's any gated stack.
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Sietchlord
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Possible workaround for gated units crash

Unread postby Sietchlord » 10 Jan 2007, 07:35

Hey all!

I have found that UNCHECKING the Cinematic Camera option makes the game no longer crash after gated units are killed. Please try this, hope it works! :|
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Unread postby winterfate » 10 Jan 2007, 07:44

Welcome to the forums, Sietchlord! ;)

I hope it works too. Otherwise, there's no other solution than waiting for 1.5!

:beg:

Nival, please fix it!
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Unread postby Sietchlord » 10 Jan 2007, 08:11

Thx for the Welcome, Winterfate!

I am really curious whether this works for you people as well...
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