Buglist
- ThunderTitan
- Perpetual Poster
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Or at least to Patch Hunter.Orfinn wrote:Corrections:
The Wolves special Pach Hunter have to be renamed to Pack Hunter
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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- Metathron
- Round Table Hero
- Posts: 2704
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Don't know if this happened to anyone else, but here goes: On map 5 of the first HoF campaign the game crashed for me when I went through the two-way portal found in the southwest part of the underground, guarded by archdevils (for me at least). I did manage to get through the portal and see a little island with some loose crystal and gems (so not really worth it), but as soon as I started to move the game froze. The second time through was fine, though.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.
- ThunderTitan
- Perpetual Poster
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Can anyone confirm this one: http://heroescommunity.com/viewthread.php3?TID=20546
If it's true then Nival deserves an award. You know which one.New creatures (Haven Renegades, Wolves, Manticores, Mummies, and Dwarves) don't seem to have elemental icons (I have both elemental vision and the altar in town). Right-clicking doesn't show a current element either, making them all immune to Elemental Chaining, essentially.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- earthworm1
- Lurker
- Posts: 1
- Joined: 30 Dec 2006
- winterfate
- Round Table Hero
- Posts: 6191
- Joined: 26 Nov 2006
- Location: Puerto Rico
Welcome to the forums, earthworm1!
Hm...that's odd, hasn't happened to me before.
Is there an option in the menu to disable windowed mode? Could someone please tell me, as I'm not sure? If there is, it may be set on. Otherwise, it could be a bug.
Speaking of bugs:
1. Renegade haven Heroes deal damage physically before they reach their target (the hero charges, deals damage, THEN swings his/her sword).
2. Not a bug per se....but, countless typos in all parts of the game (and Magic Resistance: Frost breath failed!...STILL hasn't been fixed).
* The text box's assumption in C3M4 that Thralsai will raze your town with his army is somewhat flawed (at least in Normal...I defeated him without the bonus dragons). *
3. Hard/Heroic STILL can't run.
C'mon Nival...this is starting to get ridiculous!
Hm...that's odd, hasn't happened to me before.
Is there an option in the menu to disable windowed mode? Could someone please tell me, as I'm not sure? If there is, it may be set on. Otherwise, it could be a bug.
Speaking of bugs:
1. Renegade haven Heroes deal damage physically before they reach their target (the hero charges, deals damage, THEN swings his/her sword).
2. Not a bug per se....but, countless typos in all parts of the game (and Magic Resistance: Frost breath failed!...STILL hasn't been fixed).
* The text box's assumption in C3M4 that Thralsai will raze your town with his army is somewhat flawed (at least in Normal...I defeated him without the bonus dragons). *
3. Hard/Heroic STILL can't run.
C'mon Nival...this is starting to get ridiculous!
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- winterfate
- Round Table Hero
- Posts: 6191
- Joined: 26 Nov 2006
- Location: Puerto Rico
Let me rephrase that:
I meant that Hard/Heroic won't run from battle.
There we go! (I'll admit it was phrased kind of oddly ).
I meant that Hard/Heroic won't run from battle.
There we go! (I'll admit it was phrased kind of oddly ).
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Winterfate, you mean in hard/heroic difficulties, you cant flee from battles? It should be a bug, but can be an intentional one
I have several very frustrating experiences in online sessions via ubi.com. I normally play under the 'Training' channel with few of my friends - coop mode vs AIs. About 2-3 wks of game time, one of us will crash to the desktop. After that, when we reload the game, desync will occur - meaning, when my friend clears a neutral stack guarding a mine, the neutral stack still remains there standing! And when an enemy hero attacks my friend's castle and my friend wins, the enemy hero still stood there from my terminal! Then after couple of more turns, the game will simply freeze...
My friends switched to low quality video, but it doesnt help. We have minimum of 512mb ram, but we seriously dont think it is a system issue. We play using HoF, on fan-made maps. Does any of you face this?
Next question, is there anyway to play fan-made maps on the 'standard' channel under ubi.com?
I have several very frustrating experiences in online sessions via ubi.com. I normally play under the 'Training' channel with few of my friends - coop mode vs AIs. About 2-3 wks of game time, one of us will crash to the desktop. After that, when we reload the game, desync will occur - meaning, when my friend clears a neutral stack guarding a mine, the neutral stack still remains there standing! And when an enemy hero attacks my friend's castle and my friend wins, the enemy hero still stood there from my terminal! Then after couple of more turns, the game will simply freeze...
My friends switched to low quality video, but it doesnt help. We have minimum of 512mb ram, but we seriously dont think it is a system issue. We play using HoF, on fan-made maps. Does any of you face this?
Next question, is there anyway to play fan-made maps on the 'standard' channel under ubi.com?
- winterfate
- Round Table Hero
- Posts: 6191
- Joined: 26 Nov 2006
- Location: Puerto Rico
Let me rephrase...again! :Winterfate, you mean in hard/heroic difficulties, you cant flee from battles? It should be a bug, but can be an intentional one
I meant that Hard/Heroic enemy AI won't run from battle (the computer stays until it loses).
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
LOL ok we got it loud and clear nowwinterfate wrote:Let me rephrase...again! :
I meant that Hard/Heroic enemy AI won't run from battle (the computer stays until it loses).
Btw have you guys faced the MP problem above that i'm facing? We cant proceed on 'cos of this and i would like to resolve it if i can. Tks!
Greetings, Heroes All!
I am here to glean wisdom on a crash problem I am having in Heroes V (original, not expansion) I see that Gaidal Cain (i think it is) reported the bug in the inferno campaign when gated creatures are killed. I dont know if the violet text means that it was fixed in patch 1.4, or if it means the problem appeared with that patch. Anyways, in the final battle of the first scenario of the Inferno campaign, my game crashes to desktop whenever my gated hell steed is killed (It is not a hell hound, as reported in the bugwatch) Has anyone found a workaround (other than not using gated troops, which makes them kind of pointless. Besides, you have to kill the AI's gated troops to win the battle
AngelA
I am here to glean wisdom on a crash problem I am having in Heroes V (original, not expansion) I see that Gaidal Cain (i think it is) reported the bug in the inferno campaign when gated creatures are killed. I dont know if the violet text means that it was fixed in patch 1.4, or if it means the problem appeared with that patch. Anyways, in the final battle of the first scenario of the Inferno campaign, my game crashes to desktop whenever my gated hell steed is killed (It is not a hell hound, as reported in the bugwatch) Has anyone found a workaround (other than not using gated troops, which makes them kind of pointless. Besides, you have to kill the AI's gated troops to win the battle
AngelA
- winterfate
- Round Table Hero
- Posts: 6191
- Joined: 26 Nov 2006
- Location: Puerto Rico
Welcome to the forums, AngelA!
Um, as of now, and as far as I know, there's no workaround. Interestingly, this ONLY occurs in 1.4 (I have the expansion pack and it works fine).
You'll either have to downgrade back to 1.3, wait for 1.5...or get the expansion pack.
Side note: C'mon Nival. People need the patch...HURRY!
Um, as of now, and as far as I know, there's no workaround. Interestingly, this ONLY occurs in 1.4 (I have the expansion pack and it works fine).
You'll either have to downgrade back to 1.3, wait for 1.5...or get the expansion pack.
Side note: C'mon Nival. People need the patch...HURRY!
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
Added in that patch. And yes, it seems it's any gated stack.AngelA wrote: I dont know if the violet text means that it was fixed in patch 1.4, or if it means the problem appeared with that patch. Anyways, in the final battle of the first scenario of the Inferno campaign, my game crashes to desktop whenever my gated hell steed is killed (It is not a hell hound, as reported in the bugwatch)
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
- Sietchlord
- Lurker
- Posts: 2
- Joined: 29 Nov 2006
Possible workaround for gated units crash
Hey all!
I have found that UNCHECKING the Cinematic Camera option makes the game no longer crash after gated units are killed. Please try this, hope it works!
I have found that UNCHECKING the Cinematic Camera option makes the game no longer crash after gated units are killed. Please try this, hope it works!
Glory to the Brave!
- winterfate
- Round Table Hero
- Posts: 6191
- Joined: 26 Nov 2006
- Location: Puerto Rico
Welcome to the forums, Sietchlord!
I hope it works too. Otherwise, there's no other solution than waiting for 1.5!
Nival, please fix it!
I hope it works too. Otherwise, there's no other solution than waiting for 1.5!
Nival, please fix it!
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- Sietchlord
- Lurker
- Posts: 2
- Joined: 29 Nov 2006
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