Legend of Erthia: Armageddon (Reborn)
- legendoferthia
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Some more updates. I have completed the huge cave. Lots of goodies, death, and the fun MM stuff in there! I have also got the main parts to the race system implemented. I am basically balancing stuff with the races. Here is a brief description I posted from the LOE FB page, "Humans are all round balanced, elves get a % increase in intellect, accuracy, mana, spell damage, orcs get a & increase in might, endurance, hit points, and damage but get decrease in intellect, wisdom, accuracy, and mana. ETC... Each class will have their strengths and weaknesses but the difference will show in the game." LOE uses some of its own mechanics when it comes to the main paramaeters. Anyways, work is flowing!
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- Salamandre
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- legendoferthia
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Thanks Bro, and thanks for the support!
Salamandre wrote:What you do is amazing work. Support
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- legendoferthia
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Alright, I got some important updates. The whole inn and premade character idea is scrapped. Initially, I came up with this idea because LOE needs to make reference to the 4 most prominent characters in the game, "Maximus, Catherine, Arthur, and Priam." Without these characters LOE is losing a lot of its lore. So, to remedy this situation for Armageddon specifically, I have decided that the main heroes will be the 2nd promotion granting characters in LOE. They will also be at free will as the story progresses meaning they will travel across the lands and live their own lives too. Also, the hirling system is coming to LOE! You will be able to hire these main heroes into your party. They will also play important roles throughout the story such as participating in very important battles and events. This will allow for a 100% customizable party and keeping the LOE lore.
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- the beavers1
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- the beavers1
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And I was Reinforcing your ReinforcementVariol wrote:Yeah, I was reinforcing his decision.the beavers1 wrote:That's why he scrapped the idea of them being your heroes, it ruined the re playability and mm feel.Variol wrote:Probably the most fun for me, is to roll character stats. I find that "fixed" stats make for less replay value.
"Rot in Hell You Penny Pinching Miser!"
- legendoferthia
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Hey Variol! LOE's gameplay is a spitting image of MM7 crossed with WOX! You will get a lot of flexibility when it comes to creating your characters! This new decision will be great for both lore and character creation!
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- Salamandre
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- legendoferthia
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That can be implemented easily! Never thought of it, but I'll definitely add it!
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- legendoferthia
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In LOE Armageddon you will have up to 5 heroes to create. My party style includes: Paladin, Cleric, Ranger, Thief, and a Barbarian. Since races are going to be in LOE now I will still use only humans. I never used any other races in the MM games despite MMX where you had no choice.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
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- legendoferthia
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You won't have to worry about that. I actually haven't even implemented the whole dungeon darkness yet. There is day and night and a schedule system, but I didn't even think of adding in darkness for dungeons. I found it a pain in the a** and more of a hassle than anything.
What do you think, should I add something like that in the game? If I do, it's gonna be tolerant.
What do you think, should I add something like that in the game? If I do, it's gonna be tolerant.
Variol wrote:..as long as my 5 barbarians can see in dungeons, I'm happy.
They would have been the best party in MMX Legacy, but I had to have a caster for the dungeons.
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- Salamandre
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- legendoferthia
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I might have to take a poll on this one. I remember the pains and hassles of constantly having to cast light, it begins to be a bit grindy and not really fun. Adding alternatives for lighting might be an option, but it might be just best to keep everything lit.
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