Mods
- kingcranium14
- Peasant
- Posts: 81
- Joined: 30 Aug 2006
Mods
Would it be possible to make a mod making the gems more gem-like? - so they're purple and green and red and blue instead of just blue crystals?
- King_Roland
- Leprechaun
- Posts: 24
- Joined: 06 Jan 2006
- Location: Toronto, Canada
Mods
I guess the modders will have to go through the whole process again of confirming these mods work with the latest patch (v1.4).
Since downloading patch 1.4, do I now have to re-download my prefered mods (sev., inventory, etc) to reactivate?
Since downloading patch 1.4, do I now have to re-download my prefered mods (sev., inventory, etc) to reactivate?
Mods
The inventory mod should be updated. I did not install the patch yet, but from the screenshot I can see that there's an extra artifact slot.
MaximS, thanks for the great work! It wouldn't have been so much fun to play/watch. (Honestly, your mod still looks better.)
MaximS, thanks for the great work! It wouldn't have been so much fun to play/watch. (Honestly, your mod still looks better.)
- King_Roland
- Leprechaun
- Posts: 24
- Joined: 06 Jan 2006
- Location: Toronto, Canada
Mods
HELP! What do I need to do to reactivate my preferred mods after patch 1.4?
There was a comment below about changing the date and re-paking, but I don't know what that means. Any help you may provide will be appreciated.
Thanks.
There was a comment below about changing the date and re-paking, but I don't know what that means. Any help you may provide will be appreciated.
Thanks.
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
If you don't wish to wait until the mods been updated on whatever place you got them from, you need to go into the .pak files (they're only renamed .zip files, so you should be able to open them with most programs made for that kind of things). Then you open all the files you've just extracted with notepad, and save them. This will change their "last updated" date. Then you can repack them into zip files that you rename to .pak. You need to be careful so that you get the correct file tree though, or it won't work.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
- King_Roland
- Leprechaun
- Posts: 24
- Joined: 06 Jan 2006
- Location: Toronto, Canada
Mods
@ Gaidal Cain
Thanks - I'll try that.
Thanks - I'll try that.
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
Mods
"There's gotta be an easier and faster way to simply update the dates on a bunch of files.
Edited on Mon, Nov 13 2006, 20:16 by Shad0WeN"
there is:
http://webplaza.pt.lu/~rpetges/
Edited on Mon, Nov 13 2006, 20:16 by Shad0WeN"
there is:
http://webplaza.pt.lu/~rpetges/
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
Mods
wow, you figured out the larger message box issue Pitsu?
kudos.
kudos.
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
Mods
so far, most of the mods i have updated the timestamps on, and placed in the new data directory work fine.
UPDATE:
that is, except for mods to spells, which need to be completely redone using the new data files.
*sigh*
all the skin mods and interface mods seem to work though.
EDIT: GRRR, except with dwarves, where the rune magic interface causes a CTD.
_Toejam
Edited on Fri, Nov 24 2006, 16:59 by Sir_Toejam
UPDATE:
that is, except for mods to spells, which need to be completely redone using the new data files.
*sigh*
all the skin mods and interface mods seem to work though.
EDIT: GRRR, except with dwarves, where the rune magic interface causes a CTD.
_Toejam
Edited on Fri, Nov 24 2006, 16:59 by Sir_Toejam
- kingcranium14
- Peasant
- Posts: 81
- Joined: 30 Aug 2006
Mods
A mod making Renegades in HoF usable in scenarios would be helpful.
Edited on Fri, Dec 01 2006, 21:36 by kingcranium14
Edited on Fri, Dec 01 2006, 21:36 by kingcranium14
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
Mods
Someone who can put op this dragonstodrake mod here? https://www.celestialheavens.com/homm5/ ... drakes.pak
- omegaweix
- Scout
- Posts: 177
- Joined: 12 Jan 2006
- Location: mainly the land of grumbling... oh yes, and Mozart
Mods
Maybe it is time to give sir_toejam an own folder in the mods section... in terms of frequency and quantity of his submissions.
edit: And maybe a separate HoF section could become useful... especially when 1.5/2.1 will be released.
Edited on Sun, Dec 10 2006, 13:12 by omegaweix
edit: And maybe a separate HoF section could become useful... especially when 1.5/2.1 will be released.
Edited on Sun, Dec 10 2006, 13:12 by omegaweix
plastic people
silicone
never let them in your home
silicone
never let them in your home
- -Shadow32-
- Leprechaun
- Posts: 19
- Joined: 07 Jun 2006
Mods
Been a long time, since I last posted here.
Last time was for the BKnight mod.. this time .. again.
I can re-read what I posted how to install it properly, but I have a new question I need some help with.
I have purchased Hammers of Fate, and I re-installed H5. Will the mod work with the expansion too ??
Last time was for the BKnight mod.. this time .. again.
I can re-read what I posted how to install it properly, but I have a new question I need some help with.
I have purchased Hammers of Fate, and I re-installed H5. Will the mod work with the expansion too ??
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