The Spoiler of 'Wayfarer'
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
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Interesting ideas in this map, the concept of introducing defensive play is not bad at all, but critical if it goes wrong. I don't know on what you base the "dwarves can't have morale", because they can naturally. I tried this fight for 2 hours consecutively and each time I got slaughtered because the morale thing. Can't go further.benbird wrote:
the dwarves can't have morales and 1 troll need kill 1 troop after they have left only 1-2 dwarves
then you can kill them,these need you have a great deal of patience
yes,it's very difficult to reload this combat,I try it for 6 hours.Salamandre wrote:Interesting ideas in this map, the concept of introducing defensive play is not bad at all, but critical if it goes wrong. I don't know on what you base the "dwarves can't have morale", because they can naturally. I tried this fight for 2 hours consecutively and each time I got slaughtered because the morale thing. Can't go further.benbird wrote:
the dwarves can't have morales and 1 troll need kill 1 troop after they have left only 1-2 dwarves
then you can kill them,these need you have a great deal of patience
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
in fact,this gold is not necessary to be picked up.Salamandre wrote:Then it is mapmaking error. Either give spirit of oppression or change to cursed ground for this battle and remove the artefact next to a border quest.
What's so important to keep the clover field and ruin hours of play, or only the clover field will have this obstacle configuration?
the arthur make it is just for more choices to the player
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
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