Xel II wrote:No, not aka. The Gate Web is the part of the Web of Worlds.
Once again, there is no conclusive proof that they are separate things.
Xel II wrote:Conclusive enough. "Communications and shipping". If Melian meant only the portal system he would say "the network of portals".
Communication and shipping can be performed
using portals.
Xel II wrote:No. Enroth is the world seeded by the Ancients and CRON is a ship carrying VARNs. They have nothing to do with XEEN (besides the connection to the Ancients).
Erm, I wasn't talking about XEEN. I didn't mention XEEN at all. You claimed that the Ancients created the planets. I said and offered proof that the Elemental Lords created them. XEEN isn't a planet, it's a... well, a X.E.E.N.
Xel II wrote:It would for the one single reason that in M&M5 the Wire was described in overall similiar way to Melian's statement about the Web of Worlds, only more on planetary level
Oh? Was it? Well, I disagree. Communication? There was hardly any communication shown to be involved with the Wire, unless you count the communication of data to the Guardians' systems... Shipping? Shipping implies either trade or travel IMO in the Ancients' Empire (i.e. the resources the Ancients lost to the Kreegans), and there was no reference to this in Corak or Sheltem's logs. It could refer to the shipping of the Nacelle itself to a world like Terra, but XEEN wasn't designed as a terraforming platform. And it was indeed a network, though Melian again was apparently talking about the Web - an
interplanetary network. The Wires aren't interplanetary.
So I can't see any overt or covert similarities. This is a matter of conjecture, not fact; you present it as fact.
Xel II wrote:the Wire is some planetary part of the Web of Worlds (one of "communications"), not technically the same thing.
So either way, I've indeed successfully proven my original point: the Web of Worlds and the Wire are certainly not the same thing.
Xel II wrote:which can unite the four Elements, magic, thus representing the Order Cosmonium brings.
Hardly explains the Chaos affiliated with acorns turning into butterflies, though.
Xel II wrote:If the Paradise was a plane, it would more logical for it to be Lurkane's aspect, since Lurkane represents Death and the Paradise is the afterlife.
We already have a Plane of Death in Heroes IV. It looks and functions nothing like Paradise as depicted in CotU. As such, Paradise must be something else. It could be a "state of soul", or it could be a literal plane.
Also, dead creatures being sent there doesn't mean it's associated with death... I mean, look at Heaven or any other "positive" afterlife in religion, they're never regarded as places involved with doom and gloom and sorrow. They're full of "eternal life".
I actually wrote a "theory" on this a month or two ago, though I must stress that it's only a theory and nothing more:
HALL OF JUDGEMENT
The Astral Plane of Enroth. It was born of - and acts as a manifestation of - the Dome, and was shaped by the transcendant consciousness of mortal souls under the five Forces' jurisdiction. As artificial caretakers of the Ancients' colonies, spawned through intangible technology and high primal sorcery, the Forces of the Dome maintain control over the destinies of these souls. The fallen may suffer two fates under these Forces' rule: their astral essence may be conveyed to the Plane of Life, known locally as Paradise, or it may be snuffed out entirely, resulting in an abstract state known only as Oblivion. The Hall itself is labyrinthine, hallowed and strikingly corporeal. It is thought that this results from the sheer diversity of Enroth's mortal races, which prevents the planet's Oversoul from shaping a distinctly unique self-manifestation.
SOUL
All sentient creatures in the universe are born with a soul, or astral essence. This is drawn into the Void upon death, from whence it dissipates into one of the six primal planes attuned to its corporeal form. The Ancients comprehend the workings of this essence, and the ethereal Domes they envelop their colonies within usually birth astral planes, intended to better organise the 'destinies' of colonial souls.
OVERSOUL
A collective consciousness, formed over millennia by fragments of the astral essence within every living creature in the world. The Oversoul manifests only upon colonial worlds, within the heart of the astral plane, and the 'data' it contains is transmitted to the Ancients via the Wire and signal-emitting Webstations within the recesses of the Void. Though devastating for the Ancients, the Silence caused by the Kreegans has done nothing to affect this process, and even now they 'read' the Oversouls of each colony to determine the Kreegan presence upon each. Kreegans are strongly unique in that they are the only beings known to possess chaos-based astral essences (likely a result of their origin among the Creators), apart from the nightmarish denizens of the Chaos Plane itself. In reading Oversouls, the Ancients can discover the extent of a planet's Kreegan threat, the length of time they have been active there and the numbers of their race present. Suitably infested worlds warrant total destruction by Escaton, the Ancients' first Guardian. However, Escaton's recent and, frankly, peculiar demise at Enrothian hands has brought this particular policy to an abrupt end, at least for the time being.
Xel II wrote:Besides, why there are only Enrothians in the Paradise, if it is the aspect of Dome. Or it is the aspect of Dome available only for Enroth?
I don't believe so. Heroes IV's little legend about the Warrior of Light and the God of Sacrifice essentially claims that the people of Axeoth can reach Paradise, so it's universal, not confined to one world's inhabitants. Did I imply that it was?