Mmmm.... it might be confusing if it doesn't work the same way in H3, don't Vamp Lords in H3 gain back life as long as they attack - no need to kill? (Assuming they attack living units)? But yeah, Pitsu is correct as far as H2 is concerned.
Anyway, as far as my own experience with the map: Two of Purple Wizard's castles had Upgraded Cloud Castles and one had a basic cloud castle. But that may have been helped by my mod that reduces the price of basic one to 8000 gold (although I did raise the cost of the upgrade to 16000, and he got two).
Heroes 2 - problem winning the map "Revolution"
- UndeadHalfOrc
- Titan
- Posts: 1363
- Joined: 13 Mar 2007
- grobblewobble
- Peasant
- Posts: 87
- Joined: 20 Mar 2007
So far I started two of your maps, UndeadHalfOrc. The warlock and sorceress versions. I haven't finished either game yet, but these are my first impressions.
With sorceress, the map seems nicely balanced. Unlike as necromancer, I was unable to raise level 6 dwellings very quickly, but the team of fast shooters and deadly flyers / blinding unicorns cooperates so nicely.. man, I just love sorceress. *wipes away a tear*
Anyway, I have no complaints about the map.
As warlock, things seemed a little easy, to be honest. Stone and sulfur, the two critical resources for them, were easily accessible because there is a second mine + piles of both of these to the south.
With sorceress, the map seems nicely balanced. Unlike as necromancer, I was unable to raise level 6 dwellings very quickly, but the team of fast shooters and deadly flyers / blinding unicorns cooperates so nicely.. man, I just love sorceress. *wipes away a tear*
Anyway, I have no complaints about the map.
As warlock, things seemed a little easy, to be honest. Stone and sulfur, the two critical resources for them, were easily accessible because there is a second mine + piles of both of these to the south.
- UndeadHalfOrc
- Titan
- Posts: 1363
- Joined: 13 Mar 2007
*Looking at map* You're right. But oddly enough, the Warlock version is the only one where I didn't change the starting mine locations resources from the original Necro map. I hadn't thought about the close sulfur and ore south.grobblewobble wrote: As warlock, things seemed a little easy, to be honest. Stone and sulfur, the two critical resources for them, were easily accessible because there is a second mine + piles of both of these to the south.
I'm not sure what to do about those, replace them? Put them further away? Stronger monster stacks?
Serves me right for relying on others to test my own maps
Last edited by UndeadHalfOrc on 12 Sep 2007, 15:58, edited 1 time in total.
- UndeadHalfOrc
- Titan
- Posts: 1363
- Joined: 13 Mar 2007
OK grobble, how about this, the ore mine was pushed further into necro territory and sulfur mine, deeper in sorceress territory.
http://pages.infinit.net/plague/rev_warl.zip
http://pages.infinit.net/plague/rev_warl.zip
Re: Heroes 2 - problem winning the map "Revolution"
Hello, Heroes!
Is there anyone who still plays the great game【Heroes of Might and Magic II】as me now, August 13, 2019?
I played the game when I was in university as a student. Now, I find it back and play it in Dosbox.
The map "Revolution" is very interesting! I tried "Impossible" and win in 50 days. My most important experience is, don't use Bone Dragon and use Vampire Lord! Vampire Lords gain hits by dealing damage, so, they will never die!!! When one hero has 18 or more, in the early days, they are invincible, and no reduce!
Below is my score:
https://drive.google.com/open?id=1B86Mo ... vrsHrO3WlE
I also stored a game-saving file here:
https://drive.google.com/open?id=18XDd0 ... re2j7Mr9G2
If you are interested in this game, contact me!
Is there anyone who still plays the great game【Heroes of Might and Magic II】as me now, August 13, 2019?
I played the game when I was in university as a student. Now, I find it back and play it in Dosbox.
The map "Revolution" is very interesting! I tried "Impossible" and win in 50 days. My most important experience is, don't use Bone Dragon and use Vampire Lord! Vampire Lords gain hits by dealing damage, so, they will never die!!! When one hero has 18 or more, in the early days, they are invincible, and no reduce!
Below is my score:
https://drive.google.com/open?id=1B86Mo ... vrsHrO3WlE
I also stored a game-saving file here:
https://drive.google.com/open?id=18XDd0 ... re2j7Mr9G2
If you are interested in this game, contact me!
Last edited by watery on 13 Aug 2019, 12:02, edited 4 times in total.
Re: Heroes 2 - problem winning the map "Revolution"
My newest score, 40 days, 302 points.
Below is my score:
https://drive.google.com/file/d/1V2zH9x ... sp=sharing
I also stored a game-saving file here:
https://drive.google.com/file/d/1y9aZBd ... sp=sharing
Below is my score:
https://drive.google.com/file/d/1V2zH9x ... sp=sharing
I also stored a game-saving file here:
https://drive.google.com/file/d/1y9aZBd ... sp=sharing
Re: Heroes 2 - problem winning the map "Revolution"
Nice. I still play HOMM2-4 for nostalgia sake and b/c I created so many maps. I noticed that HOMM3 has a bunch of add-ons and post production expansions that I'd like to load up for when I try that version again. I actually watched a bunch of recordings that some folks made and posted to Youtube just for the fun of watching the gameplay again. Good Stuff.
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If I were a flower, I'd be a really big flame-throwing flower with five heads.
If I were a flower, I'd be a really big flame-throwing flower with five heads.
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