Necromancer Skills - Good and Bad

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Ceres
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Unread postby Ceres » 09 Jul 2007, 23:43

Ohkay! Thanks Elvin! I will try that one out! :-D
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Adicto
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Unread postby Adicto » 11 Jul 2007, 09:11

STANDARD ALL-AROUND NECROMANCER
Obligatory Abilities:
- Defense (pick Evasion against Sylvan, Academy and Haven)
- Summoning Magic (“Master of...” are not needed)
- Dark Magic (Advanced level is enough)

Secondary Abilities (pick one or none at all):
- Sorcery (Arcane Training is good, and Boneward is a must against Dungeon)
- Attack (pick Tactics and Archery if you have raised a lot of liches)
- Enlightenment (it provides amazing bonuses and more experience)
- Logistics (only if you are walking over a lot of rough terrain)

Support Abilities (pick one if you had picked a secondary one before, or three if you didn't):
- Luck
- Every secondary ability that hasn’t been developed enough (Example: Basic Attack + Tactics)


The Standard Necromancer would be something like (level 17):
- Expert Necromancy + Mark of the Necromancer
- Expert Defense + Evasion
- Expert Summoning
- Advanced Dark Magic + Master of Mind

- Advanced Sorcery + Arcane Training
- Basic Enlightenment + Intelligence

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Ceres
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Unread postby Ceres » 11 Jul 2007, 12:07

Wow, nice strat! I would try that one too.
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