![devil :devil:](/forums/images/smilies/devil.gif)
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What's wrong with Deleb? Sure, her special is not worth much but even without a fireball she still enables a flying start like you mentioned in an earlier thread as Inferno is one of the 2 factions that can fully (ab)use an early ballista.Banedon wrote:I need to get lucky and get War Machines -> Ballista early, or play Deleb (I still shirk at that thought - 120 damage Fireball late-game, seriously?)
Yeah, good luck getting it . . .lumpoor wrote:I don't really agree about the vital skills. Enlightment should be number one. The bonus is just huge.
Agreed.Destruction is very good. Not because of the magic itself, but the perks. Fiery wrath, searing flames etc.
IGNITE!lumpoor wrote:Destruction is very good. Not because of the magic itself, but the perks. Fiery wrath, searing flames etc.
Sure, it's better to go with Dark, but the Demon Lord has higher chances of being offered Destructive.Elias_Maluco wrote:The secondary skills are nice, but to waste an slot on a skill that would be virtually useless just because some cool secondary skills? Not worth it.
Better go with Dark, which is always useful even if you got low spellpower. And you get some good secondary skills too, like suffering strike and corrupted soil. Light could be great too, but you probably never get the choice being a demonlord.
Exactly ... and what kind of advantage are we looking at? If it is against neutrals, then there are already races that can take on neutrals (almost) as effectively as Deleb can, so why bother? Otherwise the other big advantage is of course rushing the other players, which isn't my style as well. I might give Inferno another try if I turn down the difficulty - currently Heroic, but might switch to Hard - but otherwise I'll let the race rest.wimfrits wrote:I agree that Deleb's special is pretty much useless late game; so winning with Deleb relies on her early game advantage.
I've never tried it, but from first looks it sure seems dubious to sink 4 levels into Destructive Magic for +50% damage from the (unreliable) Hellfire.Elias_Maluco wrote:Yeah, their spellpower is way too low for destructive spells. You might argue is useful for the skills, but is not worth a slot, IMHO.
Depends on the map ofcourse, but in a Heroic first 2 weeks I think a Deleb Inferno against neutrals can only be matched by Dungeon. Switching to Hard would decrease that advantage.Banedon wrote:Exactly ... and what kind of advantage are we looking at? If it is against neutrals, then there are already races that can take on neutrals (almost) as effectively as Deleb can, so why bother? Otherwise the other big advantage is of course rushing the other players, which isn't my style as well. I might give Inferno another try if I turn down the difficulty - currently Heroic, but might switch to Hard - but otherwise I'll let the race rest.
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