Do casting creatures need nerfing?
- DaemianLucifer
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- Sir_Toejam
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well, i found the entries in the data files that affect mages and druids (took me all of 5 minutes), so if there is any consesus as to what exactly needs to be changed to what, it would take me all of 20 minutes to put together a mod.
you can continue arguing, or you can get it changed.
less defense, less hitpoints?
less spellpoints, more?
just specify what you want exactly and I'll be happy to whip it up in a jif.
or you could do it to your own satisfaction.
all you need to do is use winrar/winzip to open the data.pak file, go to this folder in the file:
data.pak\GameMechanics\Creature\Creatures\Academy
and extract the Magi.xdb file to a new directory.
then, edit the xdb file with any text-only editor (or an xml editor). when done, save it, then zip the whole thing up as a .pak file (use no compression, but do make sure to preserve the directory structure).
put the .pak file into your data directory; this will will be read in preference to what is in the data.pak file, so long as the time stamp is more recent.
done.
you can continue arguing, or you can get it changed.
less defense, less hitpoints?
less spellpoints, more?
just specify what you want exactly and I'll be happy to whip it up in a jif.
or you could do it to your own satisfaction.
all you need to do is use winrar/winzip to open the data.pak file, go to this folder in the file:
data.pak\GameMechanics\Creature\Creatures\Academy
and extract the Magi.xdb file to a new directory.
then, edit the xdb file with any text-only editor (or an xml editor). when done, save it, then zip the whole thing up as a .pak file (use no compression, but do make sure to preserve the directory structure).
put the .pak file into your data directory; this will will be read in preference to what is in the data.pak file, so long as the time stamp is more recent.
done.
- ThunderTitan
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The way their dmg is calculated. Or as Cytox put it: "Except for the bug that they do more damage as seperate stacks than as a single stack with the same amt of troops."
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- Sir_Toejam
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of course, ask for the hard thing.
that's the one thing that isn't easy to change, as it's based on a formula buried in the game engine itself. I have yet to find an easy way to modify how the split stack thing works.
things that are easy to change:
base damage
spell level (what level they cast the spell at)
creature stats (offense, defense, hps, etc)
what spells they can cast
even the purchase cost
just about every aspect of the individual critter itself.
that's the one thing that isn't easy to change, as it's based on a formula buried in the game engine itself. I have yet to find an easy way to modify how the split stack thing works.
things that are easy to change:
base damage
spell level (what level they cast the spell at)
creature stats (offense, defense, hps, etc)
what spells they can cast
even the purchase cost
just about every aspect of the individual critter itself.
- ThunderTitan
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Figured that much.Sir_Toejam wrote:of course, ask for the hard thing.
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Yesterday, I was trying to catch up with Pixie's Wasp Swarm spell damage.
Those things cast a 20-damage spell when gathered in 10. When I had 20 of them, the damage was 28. Decreases a lot.
Those things cast a 20-damage spell when gathered in 10. When I had 20 of them, the damage was 28. Decreases a lot.
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- Jolly Joker
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- ThunderTitan
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Yeah, that will make us think it's a good feature.Jolly Joker wrote:You can actually read all about it in the fan-made manual.
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- Jolly Joker
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- Conscript
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I would like to see some of the casters have a greater variety of spells to choose from. I also might adjust the casting level, which is now almost always set to Advanced. For instance, I'd give the Archmage a Basic Fireball.
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.
And when there are 100 of them they do 42 damage:P I think there should be an initiative reduction effect to make it usefull...Panda Tar wrote:Yesterday, I was trying to catch up with Pixie's Wasp Swarm spell damage.
Those things cast a 20-damage spell when gathered in 10. When I had 20 of them, the damage was 28. Decreases a lot.
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- Sir_Toejam
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- Sir_Toejam
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that's an easy mod to do.I would like to see some of the casters have a greater variety of spells to choose from. I also might adjust the casting level, which is now almost always set to Advanced. For instance, I'd give the Archmage a Basic Fireball.
for example, somebody released a mod over on elrath to give witches (both) a basic level eldritch arrow spell, which makes them a bit more useful at long distance.
I would recommend doing it on a creature by creature basis; have separate mods for each casting creature, so folks could pick and choose what they want.
then after they are all done, put together a compilation mod of the most popular ones.
that kinda thing.
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