Unread postby Grail Quest » 27 Aug 2007, 15:12
Surprisingly straightforward and easy mission on Heroic, after an impossible Mission 1.
For the bonuses, I would go with either Cash or Wood. If you start by going the southern path from your castle, you will largely not have to worry about wood at all, so the cash could come in handy very early to buy a few extra troops or a nice artifact.
Skill offerings were very poor, and I didn't develop the Racial skill as much, but you can play a might-based army if you take Master of Ice, as you can delay enemy actions with this, especially with Circle of Winter, to hit ranged units (usually grouped together).
If money is tight, do not bother buying Minotaurs as they are generally useless. In longer fights, they might get to hit something once. In a siege, they are more or less completely useless, as the enemy AI won't bother targeting them anyway. You might try to use them as cannon fodder by fielding them exclusively and winning with Magic. This way, you can conserve your more valuable Blood Maidens and Grim Riders.
Resources were overflowingly plentiful, so don't forget to convert them to cash for buying troops. Your starting castle is almost fully built already, and so will the AI castles. They will also buy a lot of artifacts, so you may want to hold off and buy troops instead, unless the artifact has stellar utility.
If you want to use the Hydra-Regeneration tactic, remember not to take your Ballista with you (unless you can control it with War Machines).
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The Dragon Utopia and Mage Vault refreshes after a few months?!