H-V Map Editor, "Now that I've played much of the game&
- Ururam Tururam
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Well, certainly a map with no story is bad. But having text windows and the task system known from H5 campaigns the mapmakers will be able to build interesting stories.
Hoc est opus!
UT homepage: http://urtur.webpark.pl
UT homepage: http://urtur.webpark.pl
You mean the objectives description and dialogue log (or whatever it was called) windows? They are comfortably large, but uncomfortable to access for every story piece. Or you meant something else?Ururam Tururam wrote:But having text windows and the task system known from H5 campaigns the mapmakers will be able to build interesting stories.
- Ururam Tururam
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Those plus text boxes when you can put the story. The boxes are significantly smaller than the full screen, but they have scroller for longer texts and are small enough to discourage people from writting multichapter novels inside the messages...Silence wrote:You mean the objectives description and dialogue log (or whatever it was called) windows?
Hoc est opus!
UT homepage: http://urtur.webpark.pl
UT homepage: http://urtur.webpark.pl
- Gaidal Cain
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If I can't get my multichapter stories, they're too small and should be increased. Right now, I think the only story which would fit without scrolling is "Your neighbour has insulted your mom. Now you have to kill him.".Ururam Tururam wrote:Those plus text boxes when you can put the story. The boxes are significantly smaller than the full screen, but they have scroller for longer texts and are small enough to discourage people from writting multichapter novels inside the messages...
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
- Thelonious
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I didn't meant that it would be hard, I said it would go far. But it would be nice indeed. The only thing is: in what language the scripts would have to be made? And the next question would be will the still be scripts (as we knew the from HoMM IV) but will they be built by mapmakers in the scriptmaking language.Ururam Tururam wrote:Why? For sure it's easier than to make cutscenes.Thelonious wrote:As in: make your own scripts? That would go a little far woldn't it?
As for the cinamatics - it shouldn't be really hard, I've seen simple to use cinamatics tools in mapeditors before. To really let the cinamatics shine you'd have to use advanced feature though. But the bsic cutscene from the HoMM V Campaign would be easely made with those cinamatics editors.
Ururam Tururam wrote: Well, don't worry guys, judging from the beta (as you know for one of previous POTDs I have seen it) we will get a powerful tool.
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Grah!
The language is lua based, as you can see in existing map script files (you can start learning commands from there). AFAIK the scripting won't be based on (sub)windows and dropdown menus like in H4, but more txt editor "type in yourself". Sure, it will have some helpful tools.Thelonious wrote: I didn't meant that it would be hard, I said it would go far. But it would be nice indeed. The only thing is: in what language the scripts would have to be made? And the next question would be will the still be scripts (as we knew the from HoMM IV) but will they be built by mapmakers in the scriptmaking language.
maybe 2 different map editors?
HOMM III map editor was less powerful than HOMM IV, but it took 5 times less time to make a detailed map. in HOMM IV, eg placing trees was a routine pain. trees should already have premade groups, elseway it takes forever.
that(too time-needing) is probably the main reason(besides that it is newer) why there are so few HOMM4 maps compared to HOMM3.
HOMM III map editor was less powerful than HOMM IV, but it took 5 times less time to make a detailed map. in HOMM IV, eg placing trees was a routine pain. trees should already have premade groups, elseway it takes forever.
that(too time-needing) is probably the main reason(besides that it is newer) why there are so few HOMM4 maps compared to HOMM3.
- Grumpy Old Wizard
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In the HOMM4 editor you could make your own brushes to solve that problem. Several mapmakers have made their brushes available for download here.vhilhu wrote:maybe 2 different map editors?
HOMM III map editor was less powerful than HOMM IV, but it took 5 times less time to make a detailed map. in HOMM IV, eg placing trees was a routine pain. trees should already have premade groups, elseway it takes forever.
that(too time-needing) is probably the main reason(besides that it is newer) why there are so few HOMM4 maps compared to HOMM3.
GOW
- Thelonious
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You do need an expansion, but here is a link.
Anyway, it seems like we're in for a treat with the editor (if the script editor is any good), when it finally comes. I do hope I can still focus on my HoMM IV map though.
Anyway, it seems like we're in for a treat with the editor (if the script editor is any good), when it finally comes. I do hope I can still focus on my HoMM IV map though.
Grah!
- Thelonious
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Free Masons by Ururam Tururam could be the first fan-made map for H5. The preview looks nice and I'm really looking forward to playing it...! 
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- Thelonious
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- Ururam Tururam
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My first two or three maps will be MP, as they are easier to produce and I have to get used to the tool. In fact this will also give some time for the developers to finish the AI.Thelonious wrote:Mmm, looking good. I wonder if UT was in for a challenge with the AI...
Hoc est opus!
UT homepage: http://urtur.webpark.pl
UT homepage: http://urtur.webpark.pl
- Thelonious
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- Thelonious
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- Joined: 06 Jan 2006
- Location: right behind the next one
"Cutscenes
If you have played the HoMM5 campaign, you might have seen many script-based movies. In the Objects tab, you can also see some objects that are designed for designing the script-based movies’ arenas. But creating script-based movies is not a process intended for an unprepared user. That is why this manual does not include any description of such work."
Now, that's rich.
If you have played the HoMM5 campaign, you might have seen many script-based movies. In the Objects tab, you can also see some objects that are designed for designing the script-based movies’ arenas. But creating script-based movies is not a process intended for an unprepared user. That is why this manual does not include any description of such work."
Now, that's rich.
- DaemianLucifer
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