I would like to dedicate my first post on these forums to all those who think this scenario was "easy" and think to bluster to those who learned painfully otherwise. I offer evidence that this chapter was in fact the hardest in the Necromatic Campaign after Undead Mission 3: Invasion for one very simple reason: Godric's insanely inflated horde of haven creatures. They appear the instant the last of the more reasonably sized Wizard troops are ground beneath the heels of your (somewhat lessened) legion of undead.
I completed my fight with Godric rather painfully on my second attempt on heroic with the unpatched v1.0 of the game.
My form of Markal is broken down as follows:
Markal
Level 30 Necromancer
Attack 21
Defence 29
Spellpower 29
Knowledge 20
Morale 5
Luck 3
Mana 202/300
Expert Necromancy: All three
Expert Enlightenment: Scholar - Lord of the Undead
Expert Logistics: Pathfinding - Death March
Expert Leadership: Diplomacy - Recruitment - Herald of Death
Expert Dark Magic: Master of Curses, Mind
Expert Attack: Battle Frenzy, Tactics, Archery
Godric
Level 20 Knight
Attack 15
Defence 21
Spellpower 5
Knowledge 10
Morale 3
Luck 2
Mana 2/100
His Skills are irrelevant - Consider his army after the Wizard force is left lying down on the job (The following is with Zero Defections from Isabel's Army - She roamed the map with a Knight shadow to babysit her minions between battles to reclaim the mines lost to Godric's Invisible Special Ops Forces generally at a rate of one per week)
185 Angels
74 Paladins
925 Archers
~2400 Footmen
The aforementioned undead horde was strengthened by the killing and animation of every single living creature on the map plus collecting every dead body lying around at Lorekeep. I suggest waiting on Godric to exhast his mana pool and waiting for the one-eyed brainless undead catapult crew to (accidently) level the center and secondary towers. My forces at that magical moment (cast Blind those last few enemies left in the last surviving wizard unit and Reanimate Dead like crazy) are as follows:
82/85 Archliches
69/70 Wraith
93/93 Vamp lords
345/353 Zombies
2,677/2,677 Skeleton Archers
1/15 Spectrum Dracos (Godric loves killing these guys)
As large as my force is, his is vastly superior on that glorious day (
Month 3, Day 2) I struck him given the fact that his is not a haven town, he never left his post in Hikm, never received even a single conscript from Isabel, and that I literally sucked the lives out of every neutral creature on the map.
On to the Battle! First, Puppet Master (PM) or cast Frenzy on those Paladins since their lay hands ability will cure any unit and cleanse the effects of your special touch from their souls. Have them attack the Angels. Let these groups kill each other. The Angels will win. PM Angels and sic them on the 2400 footman. Frenzy the footmen and let them kill the Angels. Use your ranged units to advantage here: Kill the Archers first, Frenzied superhorde unit of your choice second. Don't attack a unit with PM or the effect goes away (mass curses are ok, just no damaging spells); furthermore don't leave Godric with any Mana or he'll see to it the effect goes away faster than you can blink and you'll lose your advantage. One last thing, take an Ammo cart with you and keep it safe. Your ranged strength allows you to keep killing them while they are Frenzedly killing each other
cum mucho gusto and you can't kill without regret unless you've got unlimited ammunition. It is likely that once the Angels have been forcibly recalled to the heavens, you'll be left with 1000+ footmen with nothing else to do but charge your positions. With March of the Dead and your horde virtually intact it should be relatively simple to ground those last few surviving grunts into fertilizer paste and claim Death's final victory over this old prodigal Knight.
Edit: Here is a screenshot of Godrics and my Army squaring off the moment the last Wizard minion fell:
Month 3, Day 2.