Please do not hesitate to propose changes to balance it better. I agree the mod is still in its medium-rare state.
Yes. My apologies. I was creating it as a copy-paste from MM6 one. Some text may need correction.
Agree. I have spent like 2 months and many forum conversations trying to balance them all in MM6. Need to do the same work for MM7 but I don't have much time now. Can try to implement changes for proposed modification. Feel free to share your ideas.
Are you talking about actual stealing things from people/shops (as in vanilla)? It is useless. Nobody cares about it.
That is why I added it additional meaning. But even with that it is a trash skill.
kotgaf wrote: ↑21 Jun 2024, 09:15 Low level combat magic is almost useles. For example, 4 rank in spear boost damage of crude spear to a ~ 18-43 per hit, while 4 ranks in fire gives you pathetic 4-16 fire damage for 2 SP. Considiring monster's increased HP, it's nothing.
Bows are same. Without bonus damage, pure bow damage are too weak, and monsters are too fast. Didn't bother even learn it on the second game restart.
Also, monster's range attack are overbuffed. I mean, their damage and attack bonus. I can easily beat goblins in melee, but their arrows are too powerful. So the only realy answer to it is strong melee composition.
I think you should choose either fast speed or powerful range, but not both. Having horde of zombies sprinting and shooting at you at the same time is just annoying.
And spells should be buffed too, imo.
All the same man - balance. Requires a lot of time for fine tuning. Please suggest what do you want to change and I'll implement. Don't have time thinking right now.
kotgaf wrote: ↑21 Jun 2024, 09:15 Some quests seem impossible now - druid shrine run, for example. Without scroll of invisibility and monster insane speed you'll be pulverized in the blink of an eye in Avelee(maybe Berserk will do a thing, have to try). And you will not have insivibility well, because you doing druid quest for Air Mastery.
You mean wiverns? Yea, could be.
Vanilla quests were quite imbalanced themselves. Some are extremely easy others are insanely hard. What can we do?
Keep in mind, this is not a first person shooter. It is an adventure game. Should not be absolutely perfectly balanced.
Yep. Though about it as well. Need to settle the balance first to not rewrite it multiple times. Will try when have time.
Unarmed adds damage when barehand. Vanilla.
Unarmed adds HALF of damage when wielding weapon. This mod (none in vanilla).
Intended to emphasize the skill and hirelings. Was trash skill in vanilla.
But again, propose a change and we can modify.
I think I tested it and it did. May need to recheck again.
Tested it as well. Will recheck.
Oh. That may be definitely a bug. I didn't even notice they can shoot arrows. Navigating missiles is a pretty tricky code. Will try to retest and fix.