So, with me out of time to poke around M&M for a while, I'm dropping by to deliver my buddy's test-drive report for this "mod":
He played with my modified mapstats and items files increasing the spawns across all 3 games, and he had the MM7 Refilled mod active as well. He played through most of the MM8 content (cleared all basic quests/locations and Regna), and he got to the Pit in MM7.
He agreed to test with the rules of no buying anything but spells at the stores, and not leaving a dungeon he entered (no TP/Lloyd's Beacon out) until it's 100% cleared. I wanted to know how the loot distribution is vs. the new encounters.
His results:
- He didn't leave Jadame until level 35 - around that time he said that the difficulty dropped HARD and he didn't care to test the difficulty here anymore cause it didn't exist
![:P :P](/forums/images/smilies/p.gif)
Bah.
- Early and early-midgame were challenging and loot felt good due to the no-store item starvation. He didn't grab any of the free artifact "easter eggs" and judged the curve as stable - failed to find any strong items early on and always found upgrades in new dungeons. Good!
- In MM8 he enountered just two hostility issues - one being (as I found out earlier) the ratmen and poison dudes in Arrion cave never go friendly, and the other being some mercenaries in Dragonhunters keep being hostile. Just the "Mercenary" monster type.
- Apparently I triggered his OCD a few times, because some items are out of map bounds and he couldn't pick them up, writing me angry messages instead xP Nothing huge though, some ingredient in IWD and I think also troll blood in Shadowspire
- There is a cursed hallway in the Arrion caves in Ravenshore where FPS drops by a ton if you stand in it/run through it/look at it. But it's short, it doesn't cause crashes, and he didn't encounter any more of those. Why it happened, no idea
- Visiting MM6 to buy spells (he didn't have the patience to hunt some of them in Jadame), he didn't encounter anything weird. And the monster number increases there were unnoticeable. Understandable, going from 4-5 to 5-6 is nothing compared to going from 1-3 to 4-7.
- The MM7 problems were bigger than anticipated though, due to the hostility changes. He said that together with MM7 Refilled, MM7 part becomes "chaos mode" and if you want to suffer, just turn on Bolstering, get Refilled, and all of the files here, and go to Antagrich. You shall suffer xD
a) The amounts of monsters are silly - the mapstats + refilled hand placed ones make for an absolute monster soup. Friend said he loved it. I'm not convinced. Though I guess he does like to suffer in games so who knows...
b) Bracada has hostile golems and you will be assaulted upon arrival, run, Forrest, run!
c) Catherine's castle is filled with angry swordsmen, guess if you wanna side with elves now you have a better reason xD They all want your booty, same with Markham guards
d) The Pit is deadly - he chose to go on the evil side, but everyone in the Pit is hostile regardless due to the hostility.txt and there's a lot more of them there. Idk if MM7 Refilled added more monsters there or not, I just heard "deadly chaos!"
- He didn't encounter any broken quests, as anticipated so that's neat. Game really doesn't care if you kill the creatures as long as you don't trigger any trespassing events.
TL;DR
Late game still too easy, MM8 challenging if you employ stupid rules on top of the modifications (so just mildly so without any rules), MM7 chaos arena where everyone hates you and you get turbo-mobbed.
Final verdict:
If you don't like chaos, pretend MM7 doesn't exist, MM8/MM6 are fine.
If you do like chaos, include all Convergence files and start in MM7 with MM7 Refilled mod on top and suffer in bliss.
Right, I hope one day I'll have the time and presence of mind to come back to this and sort out the hostility issues. Meanwhile, that's where the mod stands so anyone interested can know what they're getting
![tongue :tongue:](/forums/images/smilies/tongue.gif)