Oh, I see. I had Curse and Bamboozle as different meta spells.Panda Tar wrote:In truth, I was under the impression that each school would have one of those spells, not that they were evolving one into another, right? So, you'd have blind from - fire, for instance. So, the meta spell Curse/Bamboozle of the fire school spell Blind would evolve into Blind + Deaf (unit cannot hear and will become afraid of the outcome, losing also morale and luck - when spell effect breaks). That's what I understood.
I thought of having it trigger when the hero has reached a higher magic school level than any of the spells that he knows, and hasn’t learned a new spell in a long time.Panda Tar wrote:Good one, the Creative Skill.Just careful with it not to become too imba, eh?
This has given me a great idea for an additional use for temple structures that I had added to my towns. I was going to use them to summon Archons (a later topic), but they could also be used to revive fallen heroes. I like it!Panda Tar wrote:It's because when I design my heroes ideas, Heroes that got defeated stayed defeated, unless revived by the player.
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This sounds to me like a very useful mechanic in general. Finding puzzle map pieces could be done along similar lines. As could other kinds of quests. This would add a whole new dimension to the game, one that, I think, fits its fantasy ambience beautifully!Panda Tar wrote:While you're not able to learn that spell, you'll have to carry that book around with you as being a useless item, under the imminent threat of being attacked, killed and having your book stolen.