Might and Magic Tribute - Update

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Tress
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Unread postby Tress » 30 Aug 2011, 13:32

Well realistically speaking no fan project have resources to W@#$@ out to graphics. Sure they can put effects and shaders in that come with engine they use, but to have good graphics they would need high quality textures and models, both of which are extremely time consuming to make. Thus to actually ever think of getting game out, mods/fan games usually have to go with lower quality assets. In moddding it's bit easier since you can modify original content to fit needs but in game thats made from scratch or raw engine....

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Asomath
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Unread postby Asomath » 30 Aug 2011, 16:11

Haha right, were not whoring out to graphics :P

Schveider talks a bit about the engine in this thread here http://mmtribute.forumotion.com/t4-i-d- ... he-project

Perhaps it will answer your curiosity Tress.

~Asomath

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GrayFace
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Unread postby GrayFace » 01 Sep 2011, 08:30

I'm also glad that you're going to use UDK. Now that such fully-featured solutions are available for non-commercial projects, making own engine is a way of reinventing the wheel.
MMX team is also considering different engines instead of MM7. Maybe your teams could work together if things go well with the engine.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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tolich
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Unread postby tolich » 01 Sep 2011, 08:40

Too bad, they represent different kinds of necromancy. :D

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hatsforclowns
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Unread postby hatsforclowns » 02 Sep 2011, 09:09

Whatever happened to the first techdemo? Sir Falagar's, was it? I was a little sad when nothing came of it :(

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Tress
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Unread postby Tress » 02 Sep 2011, 12:01

Think MMT team never had actually access to source to it so once he disappeared, they were forced to start over in engine department.
Last edited by Tress on 02 Sep 2011, 12:23, edited 1 time in total.

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tolich
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Unread postby tolich » 02 Sep 2011, 12:13

hatsforclowns wrote:Sir Falagar's, was it?
Nope, that was Sir Felgar's.

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jeff
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Unread postby jeff » 03 Sep 2011, 14:46

tress wrote:Think MMT team never had actually access to source to it so once he disappeared, they were forced to start over in engine department.
Unfortunately that is a lesson fan projects haven’t learned from. Hopefully as MMT and MMX proceed each group will ensure more than one project member has backup copies of the files so they don’t have to start over should some one disappear.
Mala Ipsa Nova :bugsquash:

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Asomath
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Unread postby Asomath » 03 Sep 2011, 15:09

jeff wrote:
tress wrote:Think MMT team never had actually access to source to it so once he disappeared, they were forced to start over in engine department.
Unfortunately that is a lesson fan projects haven’t learned from. Hopefully as MMT and MMX proceed each group will ensure more than one project member has backup copies of the files so they don’t have to start over should some one disappear.
Haha, we have. The latest version of the source code is always stored on our google code website. If a programmer suddenly goes missing, all of their work is still in the repository. This is also helping with workflow, allowing multiple programmers to do work on the project at once.

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tolich
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Unread postby tolich » 03 Sep 2011, 17:02

Isn't it possible to remake it in the Blitz Basic again?

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Asomath
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Unread postby Asomath » 05 Sep 2011, 12:50

Its always possible to remake somthing in numerous engines. We chose the one that had the best capabilities for our needs and the one that our programmers were familiar with, and then went with it. So far its been turning out nicely.

~Asomath

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tolich
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Unread postby tolich » 05 Sep 2011, 13:58

Numerous engines are unnecessary. I meant that this demo was made with Blitz Basic.

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Asomath
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Unread postby Asomath » 05 Sep 2011, 14:05

No-no, im not saying to actually make the game in Multiple engines. What im saying was that there were many engines that would have been suitable to make MMT in, including Blitz Basic, but we chose the one we felt had the best capabilities for our needs and the one that our programmers knew the best.

~Asomath

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Talin_Trollbane
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Unread postby Talin_Trollbane » 13 Sep 2011, 19:47

jeff wrote:
Talin_Trollbane wrote:
see? that guy knows the game, iron deadlines and fascism is the key to getting games out.
I don't know if that was a compliment or a shot. If it was the first you're right, if it was the second then save it until one of the large fan project finishes as it would imply how little you understood my comments.
first choice is correct.
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