MM8,5 - Echo of Destruction
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
actually they called "sprites" but nevermind - you can call them all way they are - images, renders, pictures...photos =)
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
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Site about MODs: http://www.mmgames.ru
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if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
Ha, I wish I knew that before I made it into my Heroes 1 & 2 resource editors.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
fixed problem of bigger monsters. new ones looks siilar size as ordinary mm8 monsters but still got +50-100% better quality.
due to different appearance new creatures got new abilities - so archer lizards now can shoot, warriors got stronger armor and witch doctors can cast spells and drain life (non completed ability)
due to different appearance new creatures got new abilities - so archer lizards now can shoot, warriors got stronger armor and witch doctors can cast spells and drain life (non completed ability)
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
what's this?tolich wrote:They shoot in the vanilla version, didn't they?vladimir-maestro wrote:so archer lizards now can shoot
they can shoot in original mm8 but do this at 20% chance. now they got changed AI.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
more creatures updates:
bone, ghost, spectre dragons
gorgons
lizardwomen
vampires
ogres
bone, ghost, spectre dragons
gorgons
lizardwomen
vampires
ogres
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
they drops nothing. i'm testing only sprites now and tracking "blending" edges.tolich wrote: P.S. Do these new ogres drop axes instead of swords?
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
I liked the lizard people they way they were .
And I'm a bit confused about this, is this a total conversion like TCC or more an expansion?
I always thought that mm8 itself was good, but only lacks more content like a longer story, more deeper conflicts (dark/light, dragon/warrior), a second promotion and mm6ish big high level dungeons.
And I'm a bit confused about this, is this a total conversion like TCC or more an expansion?
I always thought that mm8 itself was good, but only lacks more content like a longer story, more deeper conflicts (dark/light, dragon/warrior), a second promotion and mm6ish big high level dungeons.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
it won't be TCC remake. it will keep original base mm8 storyline but will be expanded as you thought. i can't promise you deepest dundeon but mike kienberger helps much with his editor and if there will be a possibility to create a dungeons - we will completly use it. now we can create only outdoor maps.Konfuzius wrote:I liked the lizard people they way they were .
And I'm a bit confused about this, is this a total conversion like TCC or more an expansion?
I always thought that mm8 itself was good, but only lacks more content like a longer story, more deeper conflicts (dark/light, dragon/warrior), a second promotion and mm6ish big high level dungeons.
unfortunatly it is impossible to add one more promotion of extra classes. the only thing we can do - change existing ones. classes are hardcoded in EXE file and even grayface got alot of trouble to pasre it.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
new tech demo
1\3 of all creatures are already remaded. also we got some interesting pearls... can you guess the "admiral nelson's" new look?
http://www.youtube.com/watch?v=K5nCkZOjMzo
1\3 of all creatures are already remaded. also we got some interesting pearls... can you guess the "admiral nelson's" new look?
http://www.youtube.com/watch?v=K5nCkZOjMzo
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Sure Valla
- Swordsman
- Posts: 587
- Joined: 28 Mar 2009
- Location: Celeste
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
monsters, foliage, spells, classes, skills, quests, locations etc.Coldy wrote:Wow this mod looks awesome. Best of luck with it and thanks for your time, much appreciated!
I look forward trying it one day.
By the way are you planing on enhancing just the creatures or structures (temples, forts and houses) as well?
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
unique look of unique bosses!
now you will be able to see the boss in a crowd!
but not only appearance is unique! now bosses are really BOSSES - enhanced skills and stats, new abilities and spells. you will need more EXP and skills to be able to beat them up!
now you will be able to see the boss in a crowd!
but not only appearance is unique! now bosses are really BOSSES - enhanced skills and stats, new abilities and spells. you will need more EXP and skills to be able to beat them up!
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
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