I absolutely love XXL maps that are balanced and detailed.
From a technical point of view, there is ABSOLUTELY no way an XXL map in H6's engine should cause hickups on even a mediocre system. The amount of data displayed, and I mean polys, shaders, textures is MINUSCULE compared to what some engines can sport..
The only reason why H5 couldn't handle them was very poor optimization.
Dem bones, dem bones, dem
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I noticed. How much the camera can be panned or zoomed is still up in the air (at least from my point of view), however even if you can do it to see the horizon, I can guarantee you that it doesn't even come close to some FPS's in terms of detail on screen, not to mention the amount of light sources, displacement or volumetric lights that they manage to fit in there.
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Re: Dem bones, dem bones, dem
@Pitsu
But we don't know what size map that is... i hope it's at most medium size.
But we don't know what size map that is... i hope it's at most medium size.
And you know this without having seen the biggest map possible how exactly?!LongDarkBlues wrote:<<Proportionately, it's no larger than the biggest H3 mountain tiles, and, visually, it's much more interesting.>>
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