While there's nothing abut the game itself that prevents "rushing" in most maps there will be neutral stacks that are too strong to defeat early (or at least leave your hero too weak to take on the enemy) for that strategy to work...wizaerd wrote: Since I'm not too familiar with the overall genre, my assumption was to "rush" to find the enemy, and win the scenario, but that's not really it, right? But isn't the enemy also building troops in this time, scouting the map, collecting resources and building their own city?
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Thanks for the video uploads. I dunno if you still read this, but I was wondering if you could answer a couple of questions.
1) Why didn't you go for the ghosts/castle/bone dragons? I'm assuming that guild/liches is better, (considering that's what you did and all...) but I'm unsure as to why.
2) What would you do differently if you only had a small section of the map available to your non-combatant heroes in the early stages of the game? For example, starting on a relatively small island and the only source of boats is blocked off by a monster stack. Worse still, what would you do differently if your combat hero was unable to take out that stack?
3) Similar to above, but would you continue using your non-combatant heroes to scout ahead if you found everything was blocked by monsters?
4) You found your third hero in a prison. If you hadn't found him, would you have bought one in his place?
If anyone else feels like answering these questions, multiple opinions would be appreciated. And thanks in advance for your replies.
1) Why didn't you go for the ghosts/castle/bone dragons? I'm assuming that guild/liches is better, (considering that's what you did and all...) but I'm unsure as to why.
2) What would you do differently if you only had a small section of the map available to your non-combatant heroes in the early stages of the game? For example, starting on a relatively small island and the only source of boats is blocked off by a monster stack. Worse still, what would you do differently if your combat hero was unable to take out that stack?
3) Similar to above, but would you continue using your non-combatant heroes to scout ahead if you found everything was blocked by monsters?
4) You found your third hero in a prison. If you hadn't found him, would you have bought one in his place?
If anyone else feels like answering these questions, multiple opinions would be appreciated. And thanks in advance for your replies.
a few suggestions on playing
Hello
I have some time now, so I'll try to answer if it helps. I have not watched the videos but I have played heroes from 1-5, won nearly all campaigns including all Heroes V campaigns on Hard.
1) building and creature choices depend on the style of a player, the skills he wishes to develop and how he perceives his map/opponent
Most good players will not go for bone dragons on most maps. It's not because bone dragons are 'bad'. It's because good players usually expand fast, grab mines, invade enemies fast.
The top tier creatures usually take more resources and time, but time is of the essence. Every day you hold a mine, you get more resources. Every week you hold another castle, you get more creatures. If you level up your hero, he will be able to kill 1 tier 7 every turn.
It usually takes me over a month to get my first tier 7 creatures because I am too busy doing other things. 1000 skeleton archers beats 2 bone dragons anytime.
Castles are great and a must-have for defending, but most good players prefer to expand first.
2) erm... if that happens and you have no castle to retreat to, game over. Most of the time if you start on a small island, it's because you are playing on a custom map where the battle is intentionally difficult.
Or else, the mapmaker may have intended for your non-combat hero to take out the stack instead. Esp. in Heroes IV, where it is often the Summoner who is more important.
3) On a Standard map, most monsters should be killable by week 3 by your main hero. The exceptions are monsters guarding gold mines and important entrances.
4) Unless map is small, most players get at least 3 heroes. Since heroes come with troops, it is a big early boost.
On an XL map, almost everyone will get at least 4 heroes.
I have some time now, so I'll try to answer if it helps. I have not watched the videos but I have played heroes from 1-5, won nearly all campaigns including all Heroes V campaigns on Hard.
1) building and creature choices depend on the style of a player, the skills he wishes to develop and how he perceives his map/opponent
Most good players will not go for bone dragons on most maps. It's not because bone dragons are 'bad'. It's because good players usually expand fast, grab mines, invade enemies fast.
The top tier creatures usually take more resources and time, but time is of the essence. Every day you hold a mine, you get more resources. Every week you hold another castle, you get more creatures. If you level up your hero, he will be able to kill 1 tier 7 every turn.
It usually takes me over a month to get my first tier 7 creatures because I am too busy doing other things. 1000 skeleton archers beats 2 bone dragons anytime.
Castles are great and a must-have for defending, but most good players prefer to expand first.
2) erm... if that happens and you have no castle to retreat to, game over. Most of the time if you start on a small island, it's because you are playing on a custom map where the battle is intentionally difficult.
Or else, the mapmaker may have intended for your non-combat hero to take out the stack instead. Esp. in Heroes IV, where it is often the Summoner who is more important.
3) On a Standard map, most monsters should be killable by week 3 by your main hero. The exceptions are monsters guarding gold mines and important entrances.
4) Unless map is small, most players get at least 3 heroes. Since heroes come with troops, it is a big early boost.
On an XL map, almost everyone will get at least 4 heroes.
chaos_redefined wrote:Thanks for the video uploads. I dunno if you still read this, but I was wondering if you could answer a couple of questions.
1) Why didn't you go for the ghosts/castle/bone dragons? I'm assuming that guild/liches is better, (considering that's what you did and all...) but I'm unsure as to why.
2) What would you do differently if you only had a small section of the map available to your non-combatant heroes in the early stages of the game? For example, starting on a relatively small island and the only source of boats is blocked off by a monster stack. Worse still, what would you do differently if your combat hero was unable to take out that stack?
3) Similar to above, but would you continue using your non-combatant heroes to scout ahead if you found everything was blocked by monsters?
4) You found your third hero in a prison. If you hadn't found him, would you have bought one in his place?
If anyone else feels like answering these questions, multiple opinions would be appreciated. And thanks in advance for your replies.
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Hi chaos_redefined and welcome to the round table,chaos_redefined wrote:Thanks for the video uploads. I dunno if you still read this, but I was wondering if you could answer a couple of questions.
1) Why didn't you go for the ghosts/castle/bone dragons? I'm assuming that guild/liches is better, (considering that's what you did and all...) but I'm unsure as to why.
2) What would you do differently if you only had a small section of the map available to your non-combatant heroes in the early stages of the game? For example, starting on a relatively small island and the only source of boats is blocked off by a monster stack. Worse still, what would you do differently if your combat hero was unable to take out that stack?
3) Similar to above, but would you continue using your non-combatant heroes to scout ahead if you found everything was blocked by monsters?
4) You found your third hero in a prison. If you hadn't found him, would you have bought one in his place?
If anyone else feels like answering these questions, multiple opinions would be appreciated. And thanks in advance for your replies.
Sorry for my late reply but I'll try to answer your questions anyways.
1) Some upgrades are crucial the others are quite useless. Vampires and Skeletons being the in the first category, ghosts and zombies in the latter. I prefer to get the important upgrades first and get the inferior ones later on when I have plenty resources anyways.
As for your castle/bone dragon issue, it's quite easy. Fort/citadel/castle are all really really expansive. In heroes 3 you would start with a fort so making a citadel in time made more sense. But now you have to infest 10000 gold and 20 wood/ore before you get any result. Considering this was a small map I decided let it be and invest in stuff that could help me right now. If it were a larger map I'd probably try to get it earlier but since there was no way the enemy could do a sneak attack on me I didn't need to defend.
2) Like in this game I sometimes didn't have a good use for my secondary heroes. I usually send them to windmills and such so they can get the resources on the first day of the week. Or move creatures around from a to b to upgrade them.
If I would be 'trapped' because a strong stack is blocking me I'd wait for the next week (assuming there's really nothing else for my hero to do) and try to beat them. Normally I reload a lot more battles because I lost a few units for no reason. But I didn't do that in this vid for the sake of speeding up the process.
3) Well there's not much to scout if everything is blocked, but if there's anything still unrevealed I'd send them to it.
4) Nope, on small maps I tend to stick to 2 heroes. One as main and the other as pickup slave. As you could see in the vids I had trouble keeping the 3rd hero busy.
On larger maps I eventually get a 3rd hero to send reinforcements to my main hero because I can't be bothered spending 5 days walking back.
treants are dendrosexual 0_o
On a youtube note, is this guy one of "us"? http://www.youtube.com/watch?v=vzOVva3c ... re=related
He made a nice walkthrough the commentary is in finnish though. He makes some questionable plays but it doesn't matter it's an entire homm5 original campaign in hd, which is a pretty good job.
He made a nice walkthrough the commentary is in finnish though. He makes some questionable plays but it doesn't matter it's an entire homm5 original campaign in hd, which is a pretty good job.
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Every time you use it you have to pay me 20%...
Disclaimer: May contain sarcasm!
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
In Homm1-3, and for the most part Homm4, if you don't get out and find and defeat the nearest enemy heores and towns pretty darn fast, you are going to get your behind kicked.
However, on a lot of the Homm5 maps, the enemy armies are pre-built with certain numbers depending on your difficulty setting, and they don't have to build the same way you do; the pre-built armies get released onto the map when you either open a certain area, trigger a certain event, or get close to them. This programmer cheat rewards caution and punishes aggression - which is the total opposite of all previous Homm games.
Anyway, in the older versions of Homm, and to a much smaller extent in Homm5, the key is to learn how to minimize casualties in combat and to pick the most important battles for getting you out on the map, so you can see what's going on.
However, on a lot of the Homm5 maps, the enemy armies are pre-built with certain numbers depending on your difficulty setting, and they don't have to build the same way you do; the pre-built armies get released onto the map when you either open a certain area, trigger a certain event, or get close to them. This programmer cheat rewards caution and punishes aggression - which is the total opposite of all previous Homm games.
Anyway, in the older versions of Homm, and to a much smaller extent in Homm5, the key is to learn how to minimize casualties in combat and to pick the most important battles for getting you out on the map, so you can see what's going on.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke, "Clarke's Third Law".
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