Haven Heroes

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Ivanmoe
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Haven Heroes

Unread postby Ivanmoe » 23 Feb 2006, 23:14

I wonder if the expansion will add new units to existing towns like starcraft did. With the 3D cities, you could always add expansions. No more of the restrictions of 2D. Valkyres could be added to haven.

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Wildbear
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Haven Heroes

Unread postby Wildbear » 23 Feb 2006, 23:33

"Valkyres could be added to haven."

Yeah, just in case the game doesn't suck enough on first release.
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Malicen
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Haven Heroes

Unread postby Malicen » 23 Feb 2006, 23:41

Nice Heroes. :|
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ThunderTitan
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Re: Haven Heroes

Unread postby ThunderTitan » 24 Feb 2006, 00:09

Ivanmoe wrote:"I wonder if the expansion will add new units to existing towns like starcraft did. With the 3D cities, you could always add expansions. No more of the restrictions of 2D."
Ur kiding, right!? You couldn't add extra buildings because it was 2D. That's the stupidest thing I ever heard. And I think that there was an extra building in the exp of H2 in the necro town anyway.
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Marcus333
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Haven Heroes

Unread postby Marcus333 » 24 Feb 2006, 03:28

"And I think that there was an extra building in the exp of H2 in the necro town anyway."



There was... It just wasn't a creature dwelling...



Goodnight.

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Re: Haven Heroes

Unread postby Qurqirish Dragon » 24 Feb 2006, 14:59

ThunderTitan wrote:
Ivanmoe wrote:"I wonder if the expansion will add new units to existing towns like starcraft did. With the 3D cities, you could always add expansions. No more of the restrictions of 2D."
Ur kiding, right!? You couldn't add extra buildings because it was 2D. That's the stupidest thing I ever heard. And I think that there was an extra building in the exp of H2 in the necro town anyway.
Yes, they added the necomancy amplifier in the PoL expansion. However, this didn't force any changing of the layout, because the Necromancer town didn't have a tavern (and so there was an empty space on the build screen).

For those who haven't played it, in heroes 2 you needed a castle to hire heroes, not a tavern. The tavern *ONLY* increased morale for defenders- obviously useless for a necromancer.

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Corribus
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Re: Haven Heroes

Unread postby Corribus » 24 Feb 2006, 15:03

Qurqirish Dragon wrote: For those who haven't played it, in heroes 2 you needed a castle to hire heroes, not a tavern. The tavern *ONLY* increased morale for defenders- obviously useless for a necromancer.
I never really understood that - who ever said that necromancers don't get depressed?
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Re: Haven Heroes

Unread postby ThunderTitan » 24 Feb 2006, 15:14

Corribus wrote:"I never really understood that - who ever said that necromancers don't get depressed?"
The fact that they lack brain chemestry? Or any other chemical reaction except rotting?
Last edited by ThunderTitan on 24 Feb 2006, 15:24, edited 1 time in total.
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ThunderTitan
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Re: Haven Heroes

Unread postby ThunderTitan » 24 Feb 2006, 15:16

Qurqirish Dragon wrote:"Yes, they added the necomancy amplifier in the PoL expansion. However, this didn't force any changing of the layout, because the Necromancer town didn't have a tavern (and so there was an empty space on the build screen)."
Like I said, it was not because it was 2D.
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