It's not the main decimal separator, but it's also used. The version is actually 1.10.0.0tolich wrote:No, 1.10 and 1.8. In Russia, period is not used to separate decimal part of number, so 1.8<>1.80. It is 1.08.
GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Re: ???
Rune_Caster, give me your mail address, I'll send you a test version.
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Enemy Restances
Would it be possible to have the game display how much damage is resisted by the enemy when you attack them with a spell attack?
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The Monolith
The Evil Alter does not give a bonus to any other class but Cleric and Druid (I don't have any clerics but I had to temp change my priest back to a cleric to get the + 5 personality bonus)
Cleric and Druid class gain + 5 Personality
Priest and High Priest, Greater Druid and Arch Druid do not gain any Personality.
Cleric and Druid class gain + 5 Personality
Priest and High Priest, Greater Druid and Arch Druid do not gain any Personality.
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It's possible, but I won't do it.Rune_Caster wrote:Would it be possible to have the game display how much damage is resisted by the enemy when you attack them with a spell attack?
Where's that Evil Altar?Rune_Caster wrote:The Evil Alter does not give a bonus to any other class but Cleric and Druid (I don't have any clerics but I had to temp change my priest back to a cleric to get the + 5 personality bonus)
GreatEmerald, send me your e-mail too.
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D1 Silver Cove
The Monolith dungeon in Silver Cove # 37GrayFace wrote:Where's that Evil Altar?
The Monolith # 3 The Evil Altar
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Just a comment, but "Of Protection" says all resistances but magic is omitted. Otherwise it would say "Elemental Protection"
"Super Resistance" Says Adds 20 to resistances temporarily and gives + 20 Magic restisance.
Your right I don't think fear mechanics are working as they should in grayface's patch.
"Super Resistance" Says Adds 20 to resistances temporarily and gives + 20 Magic restisance.
Your right I don't think fear mechanics are working as they should in grayface's patch.
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So why does the fountain in Mist give + 5 to Fire, Electricity, Cold, Poison and say "+ 5 Elemental Resistances" where's the "Of Protection" enchantment says "+ 10 to all resistances" not "+ 10 to Elemental Resistances" You can also get + 10 perm (+ 3 2nd time and afterwords) Might, Intellect, Personality, Endurance, Accuracy, Speed, Luck stats and Fire, Electricity, Cold, Poison, magic resistance. It seems kinda redundant to say + 10 to all resistances then just leave the last resistance off. I mean "Of Recovery" never worked right until the unofficial patches for the game.
I don't understand what you mean here? You can put on any item that's "of resistance" for a +10 to everything. "Of the Phoenix" gives +30 to fire resistance etc.UndeadHalfOrc wrote:Equips CANNOT give magic resistance, and never did in any version of the game. Designers intended it that way. The way to raise it is by drinking Magic Potions in dungeons and casting the Protection from Magic spell. Knights also start the game with magic resistance.
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Are you sure you're not talking about MM7 here?UndeadHalfOrc wrote:Equips CANNOT give magic resistance, and never did in any version of the game. Designers intended it that way. The way to raise it is by drinking Magic Potions in dungeons and casting the Protection from Magic spell. Knights also start the game with magic resistance.
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Maybe you get 0.83333(etc) hit points if you wait five minutes, but it get's rounded up to 1?Rune_Caster wrote:I wonder if anyone has noticed this or not... While resting if you have any rings or equipment that gives health or mana regeneration if you wait 5 mins you get 1 life/mana but if you wait 1 hour you only get 10 life/mana...
60/5 = 12 so why do you get short changed 2 points?
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
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