Maestro MOD Patches
- Herry Hardfoot
- Peasant
- Posts: 89
- Joined: 26 Aug 2008
Hmm i hope so that it will be hosted there great siteBig Daddy Jim wrote:Vladimir,vladimir-maestro wrote:!!!ATENSION!!!
I think that I'm ready to produce final version of Maestro MOD!
So you've got about 2 days before I will compile final version!
That's great news! Will your mod be hosted on the DarthVadre site?
BDJ
- Herry Hardfoot
- Peasant
- Posts: 89
- Joined: 26 Aug 2008
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Hm...Yes it crushes. But I'm not sure why.
Try this:
copy original Sounds.SND into sound folder (make a copy of them).
If it will help - problem is with spell sound - it can be fixed.
If it won't help - problem is with monsters - Warlocks...
Let me know =)
I'll check some stuff
Try this:
copy original Sounds.SND into sound folder (make a copy of them).
If it will help - problem is with spell sound - it can be fixed.
If it won't help - problem is with monsters - Warlocks...
Let me know =)
I'll check some stuff
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Problem of Nighon was in summons. So I've deleted them. Probably game not allow to have such summons outdoors (indoors they worked correctly)
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
I can do a patch but...you are alredy been in Nighon, and saved there - patch will have no effect until map reset
Or if you've got reserv save-game - it can help!
Or if you've got reserv save-game - it can help!
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
What is this - Kennel? where is it? And what problem with crushes? What kind of monsters?
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Hmm. I had no troubles with it =\
Manticores are unique monsters for the game!
They can occure problems, sometimes when you clic on them, sometimes you try to ID them.
I cannot fix it - it is MM7 problem. I doubt even if BDJ can find problems in the code.
The solution:
Try not to clic on them with your mouse.
Try to switch game mode (from blended to accelerated). In simple mode (without blending) - manticores are visible. And I can clic on them whenever I want. Maybe I've got official game with latest 3DO patches for them (v 1.2).
I'm not sure about them.
Manticores are unique monsters for the game!
They can occure problems, sometimes when you clic on them, sometimes you try to ID them.
I cannot fix it - it is MM7 problem. I doubt even if BDJ can find problems in the code.
The solution:
Try not to clic on them with your mouse.
Try to switch game mode (from blended to accelerated). In simple mode (without blending) - manticores are visible. And I can clic on them whenever I want. Maybe I've got official game with latest 3DO patches for them (v 1.2).
I'm not sure about them.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Big Daddy Jim
- Swordsman
- Posts: 551
- Joined: 29 Oct 2007
- Location: Republic de Panama
I've never encountered any problems with the creatures in The Kennel. Try the game settings that Vladimir suggests.
BDJ
BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.
http://www.mediafire.com/BDJs
http://www.mediafire.com/BDJs
Those game settings worked. Kennel is cleared.
All I can say... man, do I like Berzerk and Paralyze...
*edit* Crash, crash, and more crash... completed the priest of light quest, and after getting the promo, trying to access the inventory screen results in an internal error. I've got a pretty bastardized environment right now, with 4 or 5 MM7 installs, so I may just clean it all up and start 'em over.
All I can say... man, do I like Berzerk and Paralyze...
*edit* Crash, crash, and more crash... completed the priest of light quest, and after getting the promo, trying to access the inventory screen results in an internal error. I've got a pretty bastardized environment right now, with 4 or 5 MM7 installs, so I may just clean it all up and start 'em over.
*B*
Save early, save often, save before, save after
Save early, save often, save before, save after
Who is online
Users browsing this forum: No registered users and 1 guest