Unread postby kingcomrade » 30 Jun 2006, 14:28
The Afternoon Elves
The Afternoon Elves can be distinguished from their brethren, the High Elves, Dark Elves, Sylvan Elves, Gray Elves, Blood Elves, Communist Elves, Night Elves, Morning Elves, and Tea Time Elves by their dusky skin color, as opposed to white, black, tan, gray, orange, red, purple, magenta, and union jack, respectively.
Unlike their cliché brethren, the Afternoon Elves are specialists in rifles and are the masters of medieval nuclear technology and have an immunity to radiation. Also, they also have a deep super-secret and shameful dark past that they don't talk about. I'm not going to talk about it either.
Units:
Buildings: Warrens, Cave of Doom, Carrot Patch (+6 Growth)
Level 1 - Bunny Rabbit/Dire Bunny
A vicious creature with big, nasty, pointy teeth like this. ';,,;'
Dire Bunny has Vorpal attack.
Buildings: Pizza Parlor, Chinese Buffet
Level 2- Drowsy Elf/Lounger
Dinner is the Afternoon Elf's most important meal, and the largest.
Large Unit (2x2), Lounger has Entangling Roots
Buildings: Weather Balloon, Nuclear Research Station
Level 3- Swamp Gas/Fool's Fire
Saucer-shaped objects that fire deathrays.
Shooter, Flyer. Fool's Fire has Mana Destroyer.
Buildings: Office of Selective Service, Camp Currie
Level 4 - Conscript/Rifleman
Armed with the latest magazine bolt rifle and bayonet. Conscripts can only use Scatter Shot.
Shooter, No Melee Penalty, Scatter Shot. Riflemen lose Scatter shot and gain No Ranged Penalty.
Buildings: Shopping Mall, End of the Rainbow
Level 5 - Rainbow Elemental/Pot of Gold and JCPenny Gift Certificate
Out of the malls and onto the battlefield!
Fire Shield (flaming)
Special upgrade rules: If you purchase the special building, "End of the Rainbow," you can cash in your elementals for free gold. All visiting heroes get +1 to Morale as the rainbow also provides fabulous new clothes. This bonus ramps up, the more you cash in, but suffers from diminishing returns.
Buildings: Vault 13, The Glow
Level 6 - Dweller/Trooper
Equipped with the latest in Powered Armor technology, the Dweller is well protected against ranged attackers while moving in to use his melee-range rapid-fire sniperriflemachinegun, the Bozar. His suit gives him exceptional speed. The Trooper gains jump jets and a bomb rack so that he might swoop in quickly and attack everyone around him.
Large Shield. Trooper has Flyer and War Dance Attack.
Buildings: Gothic Hall, Wing of Shame, Emo Jukebox (+1 Growth)
Level 7 - Experimenting Dragon/Closet Dragon
You don't have to know if you just don't ask.
Unlimited Retaliation, Closet Dragon has Explosion
Heroes-
Rico
Specialty - Cap Trooper. All Dwellers and Troopers gain +1 to O and D per 2 levels.
Denton Pinkstone
Specialty - Bayonet Charge. All Conscripts and Riflemen do 2x melee damage, but take 2x retaliation damage. Has an annoying accent.
Arthur
Specialty - Swallows. Rainbow Elementals yield twice the cash bonus, Closet Dragons gain +1 to O and D per 2 levels.
The Shrub
Specialty- Derangement Syndrome. Induces derangement in others, spellpower for Frenzy increased by 1 per level.
Grimnebulin
Specialty- Bug Zapper. Swamp Gas and Fool's Fire gain +1 to O and D per 2 levels.
Nameless
Specialty- Tormented. Every time a friendly stack dies, it is replaced with a stack of ghosts (2 per hero level). If defeated, always acts as if he Fled instead.
Papa Julius Domino the Hutt
Specialty- Brick Oven. Ammo Cart gains Pizza Cart bonus, all troops gain +1 Morale.
Racial Skills and Perks-
Radiation Field - Same effect as Corrupted Soil. %-based damage modifier with levels.
Perks:
Ultimate - Bombardment - Calls in long-range naval artillery and aerial bombers. Damage increases with hero level.
Armored Assault - Summons a tank onto the battlefield, a mobile armored siege engine (as per ballista or catapult). Can shoot at walls or enemies, can force small (1x1) units out of its way (this is its only melee attack). Unit power dependent on hero level. Has a special ability which acts the same as Explosion, Release Steam, to attack melee units but afterwards is unable to move for two turns.
Celebrity Gala- If a hero is garrisoned in a town at the end of the week, that town's growth in Rainbow Elementals is doubled.
Heavier Artillery - Replaces Ballista and Catapult with Field Guns. Both can shoot at walls or targets.
Level 3 Logistics (after Pathfinding):
Steam Engine - Moving on roads is 50% faster.
Level 3 Leadership (after Estates):
Impeccable Taste - After seeing how well-dressed your army is, enemy armies sufffer -1 Morale.
Level 3 Attack (after Tactics):
Strategy - Expands placement zone by one more row.