Maestro MOD Patches

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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bungleau
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Unread postby bungleau » 01 Dec 2008, 05:02

bungleau wrote:
bungleau wrote:Minor potential glitch, perhaps dating back to the original BDJ Mod... on the last courier quest, I happened to see Thom Lumbra in Tularean before going to Deyja. Lo and behold, he's got a Courier Delivery action available. I take it, and get some creme and a Deyja key.

I head to Deyja, and there's the missy who needs the creme... and she accepts it! Only problem... I haven't seen her sister who sends me on the quest. In fact, I can't freakin' FIND her sister, but that's another issue... ;)

So it looks like those events might trigger early, and I'm not *really* interested in finding out what happens when they trigger completely out of sequence.
And the results... quest completed. Never saw the original quest giver, but the creme was accepted and the festival of Five Moons is over.

Now to get all those stinkin' golem parts...
But updated yet again... with the latest set of patches, you can't short-circuit the quest. You have to go through all three steps to get credit.

Woohoo! The Festival of the Five Moons will be over tomorrow night! :D

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Captain Emo
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Unread postby Captain Emo » 01 Dec 2008, 18:40

Hmm I have installed all patches and haven't any problems with the courier quest. The Festival of the Five Moon are over, but it was very hard. Had to slay my way through deyja and the borrows, unnecessary, because I haven't found the correct people to talk to. But it was fun.
I hope the next fix pack will be a big one.

Greetings
Captain Emo

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koval321
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Unread postby koval321 » 03 Dec 2008, 08:15

Do i need to install all patches separately or maybe last patch contain every previously?

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vladimir-maestro
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Unread postby vladimir-maestro » 03 Dec 2008, 10:14

I'm affraid you should install all of them from first to last.
I do not sure how to do 1 patch for many LOD files.

But they aren't so big =)
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Big Daddy Jim
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Unread postby Big Daddy Jim » 03 Dec 2008, 15:49

Vladimir,

I sent (via email) you the file corrections for Titan's Stronghold, LOG, Stone City, and Avlee. These changes correct a summoned creature from attacking their parent.

Have you received these files yet?

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

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vladimir-maestro
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Unread postby vladimir-maestro » 03 Dec 2008, 16:07

Thanks,
Recieved but not imported yet.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Big Daddy Jim
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Unread postby Big Daddy Jim » 08 Dec 2008, 01:58

Oooops!

Image

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

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Variol
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Unread postby Variol » 08 Dec 2008, 03:15

Hey BDJ,
I notice you have a spear and sword equipped, but you also have a spear for throwing. How did you do that? ..and can this help me with me with my bow/spear problem?

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Big Daddy Jim
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Unread postby Big Daddy Jim » 08 Dec 2008, 04:57

Variol wrote:Hey BDJ,
I notice you have a spear and sword equipped, but you also have a spear for throwing. How did you do that? ..and can this help me with me with my bow/spear problem?
Variol,

The Maestro Mod has redesigned some weapons, as you know. Some spears, knives, and staffs are now 'missile weapons' and can be equipped just like a bow. Othe spears, knives, and staffs are melee weapons and can be equipped for hand-to-hand fighting.

So, yes, a member can equipp with a spear for melee and a spear for 'throwing'.

Don't know if it will help out your bow/spear problem, though. (??)

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

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bungleau
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Possible issue...

Unread postby bungleau » 08 Dec 2008, 06:07

In my game, I've found three of the three statues for the pedestal quest... one bird staute and two knights statues! I have not found the third statue, and the extra knight statue doesn't cut it.

Am I missing the spot where the third statue is, or is something messed up? One knight was on EI, IIRC, and the other in one of the Temples in the other EI.
*B*
Save early, save often, save before, save after

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vladimir-maestro
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Unread postby vladimir-maestro » 08 Dec 2008, 06:27

Oooops!
Image
BDJ
Damn! I wondered about this problem. Not sure how to do such tings. It is one of the 3 Dark artifacts (ring, staff or dagger)...They are fully useless because there is no Dark way and you cannot equip them. So I deleted them in database but they still appear :disagree:
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Big Daddy Jim
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Re: Possible issue...

Unread postby Big Daddy Jim » 08 Dec 2008, 13:41

bungleau wrote:In my game, I've found three of the three statues for the pedestal quest... one bird staute and two knights statues! I have not found the third statue, and the extra knight statue doesn't cut it.

Am I missing the spot where the third statue is, or is something messed up? One knight was on EI, IIRC, and the other in one of the Temples in the other EI.
The third 'unique' statue is in the game. The duplicate is just carelessness on my part.

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

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Big Daddy Jim
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Unread postby Big Daddy Jim » 08 Dec 2008, 13:44

vladimir-maestro wrote: Damn! I wondered about this problem. Not sure how to do such tings. It is one of the 3 Dark artifacts (ring, staff or dagger)...They are fully useless because there is no Dark way and you cannot equip them. So I deleted them in database but they still appear :disagree:
I'd just put those item back into items.txt as 'throw away' items. It's better than seeing the 'invalid' icon. Just my opinion.

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

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vladimir-maestro
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Unread postby vladimir-maestro » 08 Dec 2008, 13:54

But there is alimit of artifacts. If you find a dark one - it is useless but in the future you will find less artifacts.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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bungleau
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Unread postby bungleau » 08 Dec 2008, 13:59

Thanks for clarifying, BDJ. I'll keep on looking... ;)
*B*
Save early, save often, save before, save after

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Big Daddy Jim
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Unread postby Big Daddy Jim » 08 Dec 2008, 14:26

bungleau wrote:Thanks for clarifying, BDJ. I'll keep on looking... ;)
Sir BG,


.... and for what it is worth, she's in her original location in ??...??

:devious: :devious: :devious: :devious:

Image

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

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vladimir-maestro
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Unread postby vladimir-maestro » 09 Dec 2008, 08:39

!!!ATENSION!!!
I think that I'm ready to produce final version of Maestro MOD!

- I fixe some crashes with monsters (delete problem summons)
- Reroled some creatures (again you will find some surprizes - some pleasant some not much)
- Fixed some items (descriptions and effects)
- Changeed and improved throwing weapons to be if not better but similar to the bows.
- Fixed all PROMO texts (now you will see all proper classes and texts)...I hope so.
- BDJ helps to fix some map problems with summons (parents do not attacks children)
- Add some new sprites for bows, misc items... (For note - Try to FIX sprites of items)
- Add 3 new NPC looks
-------------------
All problems of beta-testing were fixed!
-------------------
So you've got about 2 days before I will compile final version!
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Storm-giant
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Unread postby Storm-giant » 09 Dec 2008, 09:45

I'm sorry I had to stopped playing your MOD, as I'm on exams now, but since this friday I'll be ready for a full beta-testing, if you release a new one with those fixes, I'll surely play till end :-D

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Big Daddy Jim
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Unread postby Big Daddy Jim » 09 Dec 2008, 14:17

vladimir-maestro wrote:!!!ATENSION!!!
I think that I'm ready to produce final version of Maestro MOD!

So you've got about 2 days before I will compile final version!
Vladimir,

That's great news! Will your mod be hosted on the DarthVadre site?

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

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vladimir-maestro
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Unread postby vladimir-maestro » 09 Dec 2008, 15:39

He want to do so.
I'll upload it on RS
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.


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