Ideas for next mods
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
This is a real problem, we have it in our bug-listfirst is about flee, hoster and joiner loose mouvement and xp when he flee
Frankly, I don't see what can be donesecond is about suicide heroe tu gain moove (level 1 transport death heroes), when you died you loose moove and xp......
![sad :(](/forums/images/smilies/sad.gif)
I disagree. In H4 it's very useful, unlike in H3. Every faction has some ways to escape immediate hit from the enemy. Life - Song of Peace, Order - Slow, Bind Flyer, Blind, etc, Death - Fatigue and Terror, Chaos - Confusion and Cloud of Confusion, Nature - Wasp Swarm and ... Quicksand!Still it's one of the useless combat spells imo.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
So do I! Quicksand is 5-level-like spell. It's great, you can stop your enemies and shoot them!Quote:
Still it's one of the useless combat spells imo.
I disagree. In H4 it's very useful, unlike in H3. Every faction has some ways to escape immediate hit from the enemy. Life - Song of Peace, Order - Slow, Bind Flyer, Blind, etc, Death - Fatigue and Terror, Chaos - Confusion and Cloud of Confusion, Nature - Wasp Swarm and ... Quicksand!
If you can to shoot!Quote:
Still it's one of the useless combat spells imo.
I disagree. In H4 it's very useful, unlike in H3. Every faction has some ways to escape immediate hit from the enemy. Life - Song of Peace, Order - Slow, Bind Flyer, Blind, etc, Death - Fatigue and Terror, Chaos - Confusion and Cloud of Confusion, Nature - Wasp Swarm and ... Quicksand!
So do I! Quicksand is 5-level-like spell. It's great, you can stop your enemies and shoot them!
![disagree :disagree:](/forums/images/smilies/disagree.gif)
![smile :)](/forums/images/smilies/smile9.gif)
Black Dragon...
Man, you don't know what you're saying! Quicksand is one of the most powerful nature spells there is. Walkers can be simply slaughered till they reach you. For example, I could defeat 25 megadragons with just about 30 monks and 100 crossbowmen(Quicksand) Still it's one of the useless combat spells imo.
![proud :proud:](/forums/images/smilies/proud.gif)
- BenchBreaker
- Demon
- Posts: 335
- Joined: 28 Mar 2006
yeah, that's why summon water elemental is such a great spell, although there's no way you can beat 25 mega dragons with 30 monks and 100 crossbowmen using quicksand, unless you also cast some serious buff/debuff and dd spells, normally (without heroes and spells) 1 megadragon will maul that army.Crusard wrote:Man, you don't know what you're saying! Quicksand is one of the most powerful nature spells there is. Walkers can be simply slaughered till they reach you. For example, I could defeat 25 megadragons with just about 30 monks and 100 crossbowmen(Quicksand) Still it's one of the useless combat spells imo.
Here are few ideas from all-knowing boring eye:
1. Perhaps you should add into Quicksands description that it reduces movement.
2. Is it posible to make a script that'll ressurect a hero? Example: I wish an enemy hero to appear in middle of a big room. I know how to make creatures appear (just kill the hero) but I would want to ressurect the hero so it could look like he teleported.
3. You know how the gravemarkers look like? Could you (or have you) add theme into editor so I don't need to kill the heroes to get theme?
1. Perhaps you should add into Quicksands description that it reduces movement.
2. Is it posible to make a script that'll ressurect a hero? Example: I wish an enemy hero to appear in middle of a big room. I know how to make creatures appear (just kill the hero) but I would want to ressurect the hero so it could look like he teleported.
3. You know how the gravemarkers look like? Could you (or have you) add theme into editor so I don't need to kill the heroes to get theme?
I am back and ready to... ready to... post things.
Ok, I over-exaggerated a little bityeah, that's why summon water elemental is such a great spell, although there's no way you can beat 25 mega dragons with 30 monks and 100 crossbowmen using quicksand, unless you also cast some serious buff/debuff and dd spells, normally (without heroes and spells) 1 megadragon will maul that army.
![dontknow ;|](/forums/images/smilies/dontknow.gif)
The point is that you can really encage walkers using quicksand, just place a patch of quicksand in front of them, then they'll turn left or right, then you add a patch there as well, then they'll backtrack, then you add more sand...
![sunglasses B-)](/forums/images/smilies/coolsunglasses.gif)
Now about Sauron's questions:
1) Quicksand doesn't reduce movement, it just stops the creature for a full turn I think. I may be wrong here...
2) I don't think it'll be possible to ressurrect a hero via script, but for that case you can give him Grandmaster Stealth and don't give him any creatures. Whenever a new creature is added, the hero will magically appear
![smile :)](/forums/images/smilies/smile9.gif)
3) It might have been added already, but I'm not sure... It can be easily done, otherwise.
1. I meant defense. Silly meCrusard wrote:Ok, I over-exaggerated a little bityeah, that's why summon water elemental is such a great spell, although there's no way you can beat 25 mega dragons with 30 monks and 100 crossbowmen using quicksand, unless you also cast some serious buff/debuff and dd spells, normally (without heroes and spells) 1 megadragon will maul that army.![]()
The point is that you can really encage walkers using quicksand, just place a patch of quicksand in front of them, then they'll turn left or right, then you add a patch there as well, then they'll backtrack, then you add more sand...![]()
Now about Sauron's questions:
1) Quicksand doesn't reduce movement, it just stops the creature for a full turn I think. I may be wrong here...
2) I don't think it'll be possible to ressurrect a hero via script, but for that case you can give him Grandmaster Stealth and don't give him any creatures. Whenever a new creature is added, the hero will magically appear
3) It might have been added already, but I'm not sure... It can be easily done, otherwise.
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
2. The problem is that he sometimes attack the hero. I want him to appear behind me when I need to get out.
I am back and ready to... ready to... post things.
- BenchBreaker
- Demon
- Posts: 335
- Joined: 28 Mar 2006
i know what you mean, oh how i wish there was an ammo cart in h4... then you would be able beat 25 megadragons with 30 monks and 100 crossbowman, but then again that might imbalance the game. maybe the equilibris team could give order a new spell that gives a creature unlimited shots, like the medusa ability?Crusard wrote: Ok, I over-exaggerated a little bit![]()
The point is that you can really encage walkers using quicksand, just place a patch of quicksand in front of them, then they'll turn left or right, then you add a patch there as well, then they'll backtrack, then you add more sand...![]()
quicksand is more effective at stopping large creatures, i think if any of the squares in a particular direction infront of a creature is covered by quicksand, then the stack can only move 1 square in that direction. seeing how small the squares are, (the quicksand is at least 3 sqaures wide) it's possible to cripple a large creatures for 3 turns with a single cast of quicksand if you draw it correctly.Crusard wrote: 1) Quicksand doesn't reduce movement, it just stops the creature for a full turn I think. I may be wrong here...
- Black Ghost
- Conscript
- Posts: 219
- Joined: 06 Jan 2006
- BenchBreaker
- Demon
- Posts: 335
- Joined: 28 Mar 2006
You know, I haven't really tried quicksand on the field. Once I did try it but I found out that I got better spells. I simply throw Dragon Strength on Mantises or Phoenix and kick every butt on the field excluding my own troops. ![smile :)](/forums/images/smilies/smile9.gif)
My spell idea: Add Obstacle. It could be pretty lame though but there's Remove Obstacle, right?![wink ;)](/forums/images/smilies/wink.gif)
![smile :)](/forums/images/smilies/smile9.gif)
Sounds ok to me.BenchBreaker wrote:so how about a new order spell that gives shooters unlimitted ammo, like the medusa's ability, i can't think of any good names, the best i've come up with is "magical missiles" or "mystical missiles", it would be lv 3.
My spell idea: Add Obstacle. It could be pretty lame though but there's Remove Obstacle, right?
![wink ;)](/forums/images/smilies/wink.gif)
- BenchBreaker
- Demon
- Posts: 335
- Joined: 28 Mar 2006
the only problem is dragon strength is a lv5 spell, so obviously it will be good, however, it's much much harder to get than quicksand, also you'll need GM nature spellcasters to cast it.KonserniJohtaja wrote:You know, I haven't really tried quicksand on the field. Once I did try it but I found out that I got better spells. I simply throw Dragon Strength on Mantises or Phoenix and kick every butt on the field excluding my own troops.
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Can we have the chance for special dispalyed next to damage probability?Like for medusas stone gaze,or sea monsters devour?
Magic dampeners should provide MR to creatures as well.And might creatures should have some natural MR too.
Add MR piercing to chaos magic.This should also grow with level.
Give the behemots the ability to decrease defence of cratures.Stun would be a nice addition to them too.
Magic dampeners should provide MR to creatures as well.And might creatures should have some natural MR too.
Add MR piercing to chaos magic.This should also grow with level.
Give the behemots the ability to decrease defence of cratures.Stun would be a nice addition to them too.
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