I am (finally) getting started with Heroes V

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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ThunderTitan
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Unread postby ThunderTitan » 18 Oct 2006, 09:58

Banedon wrote:
Here I disagree.But graphics was never the most important thing of heroes(though it always had the most beautiful maps).
Right, but we don't want an ugly game.
Don't get me started.
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Unread postby Sir_Toejam » 18 Oct 2006, 22:00

The odd thing about Heroes 5 that I'm not all too used to yet is the initiative system. I'm not sure how to put this into use yet. Guess I'll have to learn it.
did you gander at the fan manual yet? It explains the system and what affects it quite clearly.

but then, i think i mentioned this before.

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Banedon
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Unread postby Banedon » 19 Oct 2006, 00:45

No, actually. I'm currently more concerned about winning the campaigns. Who says the 3rd mission of the Inferno campaign is hard? I just won the first major battle with a total casualty of 7 Imps...

Guess I'll see just how bad it is eventually.

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Unread postby Kilop » 19 Oct 2006, 03:42

you mean the first time you fight the sylvan army.. ?
No, even in heroic, that one is not hard.
but try to capture the town first week, and winning the map anyway...
:devious:
I support(ed?) Nival... flame on !!!
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Unread postby ThunderTitan » 19 Oct 2006, 08:48

Most missions are only hard if you don't rush the enemy. Don't let him build up his forces.
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Unread postby Jolly Joker » 19 Oct 2006, 08:59

I found C2M3 actually a lot harder, when I wasted the first week without taking the southernmost Sylvan town. When I just built a Tavern in the Inferno for a second hero, combined forces, forgot the Inferno and simply ploughed on, taking everything in reach and rushing things as fast as possible, supplying Agrael with Sylvan units from the beginning it was a fairly straightforward affair.
Under 1.3 there might be a little Wood problem, though.

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Unread postby DaemianLucifer » 19 Oct 2006, 10:35

Kilop wrote:you mean the first time you fight the sylvan army.. ?
No, even in heroic, that one is not hard.
but try to capture the town first week, and winning the map anyway...
:devious:
I did that and I won.And I even had a week of festival followed by a week of plague.And I did attack gil in a town,and still won,even though he had the scroll of frenzy and I foolishly walked my unicorns in the moat.Though it was just on hard and not heroic,and it was in 1.0.I have no idea how it would be in 1.3 though.

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Unread postby Banedon » 19 Oct 2006, 10:36

Kilop wrote:you mean the first time you fight the sylvan army.. ?
No, even in heroic, that one is not hard.
but try to capture the town first week, and winning the map anyway...
:devious:
:)

You try beating that army with a total loss of 7 Imps. It took me 20 minutes...

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Unread postby Kilop » 19 Oct 2006, 11:57

it was in 1.0.
guess what happen when you are not able to buid your archers, etc ...
he more you wait, the more there is these stupid neutrals, If you get attacked in the same time, evn if you win, your army is gone ...
heck , at he end the computer didn t come to me, neutrals were too strong, 1500 pixies, are a force indeed.
I support(ed?) Nival... flame on !!!
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Unread postby DaemianLucifer » 19 Oct 2006, 12:16

Banedon wrote: You try beating that army with a total loss of 7 Imps. It took me 20 minutes...
Actually thats quite a common strategy you know.There will be more fight where bringing less in the fight will acomplish you more.

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Unread postby Omega_Destroyer » 19 Oct 2006, 16:51

So less is more.
And the chickens. Those damn chickens.

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Unread postby Elvin » 19 Oct 2006, 17:41

Or just as efficient :devil:

Edit:YES!I am now a super peasant! :hoo:
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Unread postby DaemianLucifer » 19 Oct 2006, 17:47

Omega_Destroyer wrote:So less is more.
No,it shows quality indeed has more power than quantity.Although quality is knowledge of system abuse here,but hey,it still is quality :devil:

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Unread postby Metathron » 19 Oct 2006, 17:49

Elvin wrote: YES!I am now a super peasant! :hoo:
Ah, the super peasant. A position we all aspire to attain! :D
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Unread postby Banedon » 20 Oct 2006, 06:15

DaemianLucifer wrote:
Actually thats quite a common strategy you know.There will be more fight where bringing less in the fight will acomplish you more.
I couldn't have not brought in those Imps. If I didn't, the Druids would have bolted my Familiars; if I didn't bring my Familiars I wouldn't have enough Gating power and the Druids would bolt my Hell Hounds. Among all the sacrifices the best is of course the Imps.

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Banedon
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Unread postby Banedon » 28 Oct 2006, 04:51

Will the missions get much harder? I just finished the mission and it was - sorry if I sound arrogant - absurdly easy. I originally gave the map a bit too much credit and zipped down the southernmost Sylvan town in 4 days. Then I just stayed there and farmed and built up a force; the Druids kept summoning more and more creatures that just became an annoyance. I bet I could have improved by charging for one of the northern Sylvan towns the way csarmi would have done (and probably the most efficient path to victory), but I just stayed there building the town up.

The only time I felt threatened was when Gilraen came with with his huge force. He had Emerald Dragons when I only had Unicorns, but I quickly traded some Wood and built a Castle. The resulting firefight hurt very badly, but I won with some Master Hunters and Elder Druids to spare. Then I got ready for a defense-style map like Haven's last mission, but...nothing materialized. Nothing! Eventually I marched up and decimated the two towns with a whole lot more to spare...

Either Nival really made the AI dumb (they absolutely should do their best to wipe the player off the map) or else an odd bug happened. Or maybe the Heroic summonings created too much difficulty for the AI to expand. Or who knows? They still had some serious armies when I assaulted their towns, surely they should have been able to expand and build the way I did.

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DaemianLucifer
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Unread postby DaemianLucifer » 28 Oct 2006, 07:03

Banedon wrote:Will the missions get much harder? I just finished the mission and it was - sorry if I sound arrogant - absurdly easy.
Sadly,no.There will be only one more map that can be considered a chalenge(C4M3),but the rest are just cake walks.
Banedon wrote: nothing materialized. Nothing!
Really?Thats odd.As far as I know gil should respawn regulary.What version are you playing again?

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Banedon
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Unread postby Banedon » 28 Oct 2006, 07:08

I'm playing on version 1.3 I knocked out Gilraen once and he never came back. Is he supposed to retreat such that he can be rehired, or is it if you fully decimate his armies once he'll never return? Because if it's the latter that's what happened in his first seige.

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Unread postby DaemianLucifer » 28 Oct 2006, 07:25

Ah.Well,see that mission was considerably nerfed in v1.1 because many complained about it being too hard.Gil should respawn and attack you regulary,with all the neutrals he can pick on his way.If that was to happen,youd never survive without rushing out.It was rebalanced again,but it seems it wasnt restored to its original dificulty.But dont despare,some say that markals campaign became harder in 1.3.I dont know personally,though.Still,look forward to C4M3,that one should still be very chalenging.

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Unread postby Gaidal Cain » 28 Oct 2006, 09:05

DaemianLucifer wrote:
Banedon wrote:Will the missions get much harder? I just finished the mission and it was - sorry if I sound arrogant - absurdly easy.
Sadly,no.There will be only one more map that can be considered a chalenge(C4M3),but the rest are just cake walks.
C4M1 isn't that easy either, unless you spend serious time reloading to get easy monsters. And I hear that C5M2 is a challenge now with the changed wood costs for Sylvan.
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