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ThunderTitan
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Unread postby ThunderTitan » 04 Dec 2006, 01:01

I don't recall where exactly they are, but each char has files you can copy. Just do a search in you D2 folder for his name. You can een backup HC's this way. :devil:
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Unread postby asandir » 04 Dec 2006, 02:40

those are some sweet stats GOW
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Unread postby Mightor Magic » 04 Dec 2006, 23:11

Mmm, yeah, going through the folders. I tried that before, when I was play testing the 1.10 beta but I could never get the characters seperated from the items or I got the character without the items, I forget which. The items came back in 1.11 but I don't know why.

Maybe I'll just leave him dead with the game. Seeing how I would have to patch back up to 11 using a dial-up connection doesn't help either.

As for backing up characters, that's just not the reason I played HC. I've always hated the idea of body runs and I've found it's easier just not to die. I once beat Diablo on normal using a Druid with javilins. It took an hour but my character didn't die.

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Unread postby ThunderTitan » 18 Dec 2006, 14:00

Mytical wrote:nope never heard of that, deffinately heard Titan's Quest was a Diablo 3 clone or replacement.
Yeah, but the difference is that Hellgate: London is made by the same guys that worked on and even created Diablo.
It was inventive and original
Not really, but it was a good game (like all Blizzard games).
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Unread postby Grumpy Old Wizard » 17 Jan 2007, 02:18

A small mention of another Diablo title from Blizzard at the Burning Crusade launch.
http://uk.gamespot.com/news/6164196.html?sid=6164196
He added that other Blizzard franchises would not be overlooked in the future. "We'd like to say to our fans of Diablo and Starcraft that we haven't forgotten we have these franchises.
GOW
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

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Unread postby Panda Tar » 17 Jan 2007, 14:01

When I played Diablo 2 (yet astonished for not realizing there were boards entitled Hall of the Heretics), I went fairly good with the Druid, reaching Lv82 and killing Baal with not so much difficulty, but I had some bad prepared skill development, since it was the first time I played.

BUT, when I went happily playing with the Assassin, I went into Hell difficulty...it was heavenly+hellishly hard. I had to charge all skills of her at once to release in a powerful blow to kill a damn zombie (it would make her look like a walking solar system). AS LONG AS, that zombie wouldn't be LIGHTNING ENCHANTED....that rhymes with DEAD. :(

Or those ultrafast Hunter that just pops up around you, as if teleporting without having teleportation ability. They run all the screen and just their presence kills you. What irritates most are your hired warriors. The guys you hire on the jungle won't do for that long, since all fiends are immune to something.

I don't have a JPG, but I can swear that I fought a monster immune to physical, fire, lightning, ice, and was also magic resistance. I think he wasn't immune to hope or faith at all, which were the only things I had to battle him. Fortunately, my weapon poisoned and had Magical damage. Unfortunately, the fiend had also freezing aura and lightning enchanted, and if I'm not mistaken, DEAD (lightning enchanted). :cry: I think I'd manage killing him just by charging the entire galaxy around.
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Unread postby Grumpy Old Wizard » 17 Jan 2007, 17:17

Well, lightning and fire are the two most important resistances.

For the mercanaries I usually prefer the act 2 normal defiance ones since their aura gives you and your party a big defence boost. If you give them armor with can't be frozen and a little life leech they can tank quite well.

I think a monster can't be immune to more than 2 things. For instance fire and cold, physical and lightning, ect.

Fury werewolves are great on dishing out damage but their defense is lacking. I like shockwave-mauler werebears. :)

If you haven't tried the game since the 1.10 patch give it another go. The difficulty was pumped up and in hell mode there is more of a variety of monsters everywherere.

Overall I prefer spellcasters, but I do play a wide variety of characters. PvP holds no interest for me, I am always PvM. I also always make my casters dual element (well, except for druid casters) becuase I hate to have a lot of monsters that I can't kill because of immunities.

For maximum fun play single player so you have only yourself and your merc to rely on. :)

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Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

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Unread postby Veldrynus » 17 Jan 2007, 17:37

There is only one rule (well, in practice there are more than just one), and that is to avoid lightning enchanted + multiple shots monsters.
Veldryn 15:15 And Vel found a dirty old jawbone of a walrus and put forth his hand, and took it, and in his unholy rage, he slew thirty four thousand men and children therewith.

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Unread postby Panda Tar » 17 Jan 2007, 17:40

Grumpy Old Wizard wrote: For the mercanaries I usually prefer the act 2 normal defiance ones since their aura gives you and your party a big defence boost. If you give them armor with can't be frozen and a little life leech they can tank quite well.
That's the ones I hired afterwards. Freezing aura helps a bit, but using defense boost or aiming seems even better.
I think a monster can't be immune to more than 2 things. For instance fire and cold, physical and lightning, ect.
Maybe it was because of the version? But I'm sure of what I fought. I remember that I broke into a silent furious tantrum because of that (it was late night :D ), and was nearly sending an e-mail to Blizzard to complain. But I drank water and felt better all of a sudden.
Fury werewolves are great on dishing out damage but their defense is lacking. I like shockwave-mauler werebears. :)
I'll try fighting with Werebear development for once. I have tried using a spell and summoning druid once, but I was getting worried about Hell modd. :)
For maximum fun play single player so you have only yourself and your merc to rely on. :)
That's how I play at all, but never with a only-spell or only-brute character, i.e., Sorceress or Barbarian. I think Necromancer quite amusing, and I have been enjoying playing with the amazon.

I know that when we want to boost development, we go to Multiplayer and write "Player 8", to increase stats and HP of fiends, increasing also the Experience obtained, isn't it? But it gets boring being so strong so fast. :D So, just me and, maybe, the mercenary. The Alisa rogue - I let her die as soon as possible. :devious:
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Unread postby Mightor Magic » 17 Jan 2007, 17:55

LEMS were fixed in 1.11 so they are not that bad anymore.

Creatures can be immune to all three Elemental magic and be immune to Magic/Physical in Hell. Creature has one base immunity and then can be Enchanted with the other two and tack on Physical resistance/magical resistance for that extra kick. Remember, there are items that come with charges of amp damage and Decrepify and items that have them cast when hit/on attacking. Use them.

Werewolves lack defense? No wonder I use the act 2 Defense Merc/Oak spirit combo {Think Werebear but one that can actually hit things that hit back}.

Druids casters do have two type of attacks: Elemental Fire/Cold and Physical. I actually brought a HC Volcano/Armageddon druid into act 1 Hell but I couldn't get him past the Pit. Not that he was unable to continue but because it was such a treasure trove for items. Unfortuately he was killed when Armageddon was hitting an LE from behind a wall and my Cyclone Armor wore off before I was even aware of anything.

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Unread postby Panda Tar » 17 Jan 2007, 18:43

I wondered whether Druids would have not much resistance without morphing to last in Hell. Too difficult to get in there only using spells?
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Unread postby Omega_Destroyer » 17 Jan 2007, 18:48

I used a vindicator/conviction(?) in the early days, and he tore through most creatures pretty quickly. Things started to suck when I got to Hell though.
And the chickens. Those damn chickens.

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Unread postby Grumpy Old Wizard » 18 Jan 2007, 01:26

Panda Tar wrote:I wondered whether Druids would have not much resistance without morphing to last in Hell. Too difficult to get in there only using spells?
A wind druid will have cyclone armor which helps him greatly against elemental attacks. If you take time to build up your equipment and supplement with charms though any character can have good resists. It is harder for characters like werebears who typically wield a two handed weapon, but it can be done (and if you look at an earlier post of mine you will see my single player werebear to show it.)

Actually either wind or fire druids can solo through hell.

I don't like the armegeddon spell and typically skip it in favor of pumping the other fire skills up. It is a little too hit or miss for my tastes and the range is not large. It can be cast in wereform though so building an armegeddon bear could be fun.

Fizzure is the area effect spell for fire druids and volcano is a great boss killer. Fire storm can also be a great boss killer but you have to get close to the target and also need to concentrate on fast cast gear to use it to maximum effect. Moulten Boulder is a good utility spell that can give you some breathing room and works great in narrow passages (maggot layer, arcane sanctuary, ect.)

As Mightor Magic said some of the elemental spells of druids actually do physical damage too. Wands with amplify damae can easily be shoped for and be sure to pick up rare wands too.

Pretty much if you are patient and use good strategy you can make it through hell mode with any character build. Some builds are of course more equipment dependant than others.

Edit: All this talk of Diablo caused me to dust off my werebear and do take him through Worldstone. Here he is triumphantly standing over Baal's liveless corpse. He went through Worldstone, the waves, and Baal in 8 player mode. Baal was stingy with his drop though. :)



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Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

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Unread postby Veldrynus » 18 Jan 2007, 22:53

Grumpy Old Wizard wrote: Baal was stingy with his drop though. :)
Once, I killed Mephisto and he dropped only some BOLTS.
Veldryn 15:15 And Vel found a dirty old jawbone of a walrus and put forth his hand, and took it, and in his unholy rage, he slew thirty four thousand men and children therewith.

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Unread postby ThunderTitan » 18 Jan 2007, 23:00

Veldrynus wrote:
Once, I killed Mephisto and he dropped only some BOLTS.
He's always been a sore loser.

The grind really kills a game for me... the reason i loved the Sorc pre-1.10 is that she wasn't very item dependant. Why does a game have to be about getting thise or those items in a certain combination so you won't get killed embarasingly easy?
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Unread postby Omega_Destroyer » 18 Jan 2007, 23:44

No kidding.
And the chickens. Those damn chickens.

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Unread postby Veldrynus » 18 Jan 2007, 23:47

Diablo2 is about treasure hunt, and it is very addictive. I've killed Mephisto well over 1000 times, hoping that I will get the items I need to make my characters slightly stronger. I've found over 500 uniques only by killing Mephisto. 5.2% of these were the elite versions (I made statistics too). Unfortunately, the items I wanted the most are still hidden.
Veldryn 15:15 And Vel found a dirty old jawbone of a walrus and put forth his hand, and took it, and in his unholy rage, he slew thirty four thousand men and children therewith.

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Unread postby Panda Tar » 19 Jan 2007, 10:47

Grumpy Old Wizard wrote:Edit: All this talk of Diablo caused me to dust off my werebear and do take him through Worldstone. Here he is triumphantly standing over Baal's liveless corpse. He went through Worldstone, the waves, and Baal in 8 player mode. Baal was stingy with his drop though. :)
I always had bad spoils after killing Baal. :D Although Mephisto was way much better. Never dropped BOLTS. :tongue:...talking about this game makes me want to play that again. Using a Magic Druid. But I think I'll be utterly proud of myself if I manage beating Hell with an Assassin. I felt her so weak when reached Hell that I cannot bear the thought of giving up the game. :)
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Unread postby Humakt » 19 Jan 2007, 10:47

I stopped playing this short time after my HC character got PK'd. Was in the midst of some tough monsters for my character, my partners led to town but my game lagged like crap and I couldn't even teleport properly.

I was pretty angry, but now I'm only thankful to that PK for helping me not to waste anymore time on this mindless game.

Year was 2001.
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Unread postby ThunderTitan » 19 Jan 2007, 11:59

Baal Runs are for XP (till about lvl 80, after that you're better off going after items)... Meph Runs for items.

But i never got how doing the same thing over and over is addictive.

@Panda Tar

Try a pre-1.10 patch... or a pre-1.04 one if you don't want any immunes.
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